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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    He doesn't have any control over this. It's based on a roll. Not super hard to do if mostly ranged. Often times our paladin is in the group solely to provide that Aura of Protection sometimes combined with Circle of Power or something similar. If the monster closes to melee, then he attacks...
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    D&D 5E (2014) The Intent of the Forbiddance Spell

    I'd go with A. Otherwise the fact that it is dispellable would make the cost insane.
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    If it were this one campaign, then I'd agree with you. But it's been every campaign. The same feats and abilities in every single one causing the problems. It doesn't change. Expertise in Perception and Stealth Sharpshooter feat with bless wall of force Aura of Protection Every single game...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Once a week for roughly 4 or 5 hours with fair consistency. So roughly 52 sessions give or take a year. We can usually finish two 15 level campaigns in that time, especially with modules that use milestones. 5E is pretty quick leveling. When our campaigns peter out at lower level like Princes of...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Here is my problem with the game math. Or why it frustrates me. It does have to do with my players as well as the rules. So it's a bit of both. Here's the usual interaction: 1. New game comes out. 2. We buy books. 3. We play campaign out of the box to learn game. 4. We usually play with...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Heat metal won't stack on the same object? You may be right given the new stacking rules. I'll have to remember that to prevent absurdity. I think that would be the correct ruling given the current information.
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    It does suck some days. I'm not sure I'd keep playing if I didn't know all of them for twenty plus years and enjoy hanging out with them other than just playing D&D. We have had some absolutely insane arguments at the table over the years over game rules and such. Myself and one other guy...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    The guidelines aren't bad for new DMs. It has all the ideas I think all of us experienced DMs use. They just aren't built for experienced players that find every way to exploit the game math. I freely admit that. No game really survives optimizers/exploiters/power gamers or whatever someone...
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    D&D 5E (2014) How powerfull is a permanent blur item?

    Depends on the AC of the target and the level they obtain it. A +1 leather wearing rogue with a 20 Dex would probably equalize them to a heavy armor wearer. If you're playing a higher level campaign, I think it would be fine for a non-shield using rogue or bard. It would make their character...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    There's also the fact that monsters vary in power. There are occasionally low CR creatures that are far more dangerous than their CR represents like wolves with Pack Tactics and trip or magma mephitis with heat metal or giants with high strength leading to better to hit rolls and damage. Not all...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    This is where I'm at. I read mephits and heat metal. Boy, my martial metal armor wearer players would be pissed beyond belief if I did this over and over again to them, though they would be dead as well. My non-metal using players wouldn't probably be bothered much by the mephits. If I used this...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    No. They weren't my original example. I've been having this discussion about 5E encounter building problems across four campaigns for months now. I guess you missed those other discussions. Just like the guys that keep jumping in trying to prove Great Weapon Master and Sharpshooter aren't a...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    3E/Pathfinder broke down as well. I threw out that guideline system early just as I did in 5E. I tend to calculate using the following factors: 1. Party damage output 2. Action Economy of creature. 3. Monster damage output including damage dealt and expected hit roll. 4. In 5E I'm starting to...
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    D&D 5E (2014) D&D survey March 2016--Awakened Mystic, Kits of Old survey results, and "first, major mechanical expansion"

    No version of D&D will ever not succumb to bloat. It's more about managing how quickly bloat happens. Mearls is trying to make the bloat accretion slower than past editions.
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    D&D 5E (2014) Brief Thoughts on Traps and Player Agency

    The problem I've always had with traps is making them interesting for a group. Most of the skills needed to counter traps are possessed by one or two players. They usually end up dealing with the trap while the rest of the players chat or sit bored waiting for the encounter with the trap to end...
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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    I'm DMing a Shadow Sorcerer right now. My assessment: 1. Darkvision a nice ability for a human or non-darkvision race. 2. Ability to cast darkness and see through it: Nice at lower levels, but becomes less useful at higher levels when creatures have truesight or blindsight. Not quite as good...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I was doing some testing. I didn't want a long-term lich encounter given this module is focused on demons. I came up with an appropriate background for a lich that wanted to die. He didn't choose lichdom, he was forced into by a being that was virtually a god. He didn't try to hide his...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    That's likely because we're having two different discussions. I'm mentioning this campaign because it is the current one I am running. I've discussed these same problems when I was running a point buy campaign and seen the same arguments. The only new one was the "6 to 8 encounter day" solves...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    That's likely because we're having two different discussions. I'm mentioning this campaign because it is the current one I am running. I've discussed these same problems when I was running a point buy campaign and seen the same arguments. The only new one was the "6 to 8 encounter day" solves...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    What part of just this campaign do you not understand? The game module designed less powerful encounters. I guess they aren't using page 82 either...the module designers who are associated withe company that created the game. What do you say to that? Yes. It does very much. In the first...
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