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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I remade the marilith. I went in a little different direction. I might give that one a try some time. Always room to boost them a bit more.
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    D&D 3.x Thoughts of a 3E/4E powergamer on starting to play 5E

    It would my group. We've had maps since the game first came out. We drew them on graph paper way back when. We've been using battle mats and minis for a long time now. They love being able to see what things look like when it is drawn out.
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    They're on my campaign thread in my signature. Not a crossbow expert. He's using some Unearthed Arcana material. My experience with the 6 to 8 encounter day is they destroy medium to hard encounters with such ease that they don't use up many resources. They often look at me with that "Is...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    The encounter is way above Deadly according to the list. I fail to see why a way above deadly encounter with demons in a neutral environment should not be a sufficient challenge for the PCs. The entire reason I'm running one or two encounters per day is because the module I'm using is designed...
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    D&D 5E (2014) How do you GM 4 of the 6 parts of ability checks

    My main concern is making the situation an interesting play experience. Over the years I've moved away from worrying about logic or genre for the most part and am more interested in the play experience. I've had so many times where I felt something was cool or made for a good story, while my...
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    D&D 5E (2014) Death, dying and class balance

    I had a player building this type of Lore Bard. Multiclassing seems to be the primary culprit for so many shenanigans. I'm going to have to cap it somehow.
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    D&D 5E (2014) 1st Attempt at a CR 20 BBEG+New Race Critique.

    He doesn't look like CR 20. Maybe 16 to 18.
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    D&D 5E (2014) 5E Cheese

    Yep. The entire D&D game is a cheesy swords and sorcery book or movie.
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    D&D 5E (2014) How do you GM 4 of the 6 parts of ability checks

    Player Enjoyment/Interest: If an uncertain outcome will lead to an interesting play experience for the players. Does someone in the group have a relevant skill that will allow them to stand in the spotlight on this particular check? Will it spark the players to role-play and take an interest in...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Travel encounters are by nature like this. One or two a day random encounters. I wanted to spice things up since Out of the Abyss is a lot of walking about. Half the party are drow with 120 foot darkvision and one has Devilsight. So yes, they can see in darkness quite well. The shadow demons...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    So calculate 1 less 5th.Did it make a big difference? No? Didn't think it did. The cleric can cast banishment. After the marilith is dead, bless isn't needed. This is the part many don't seem to be getting. You don't need bless up the whole combat. Just to deal with the tough character. Two...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I can't do Pathfinder any more either. The thought of prepping a Pathfinder gives me a nightmares. 5E is much more enjoyable to work with as a DM as far as creating adventures. One of the problems is also that we're old now. We're all in our 40s and have been playing for 30 years plus. At this...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    One of them seems bored. He's making house rules to make the game far more deadly and he's a player that never DMs. Not everyone wants to go along with that. They all do realize that the game is very limited as far as powerful choices. They want more books and feel 5E is releasing material at...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    They are a demonic warband raiding, not sitting in a cavern waiting for someone to come along. That is just as much a part of fantasy as a monster sitting in a cavern. No. I vary tactics according to the monster and circumstances. As I pointed out, no one is in robes. One character has a...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    You don't have to use them every encounter. Just at key times. These tactics will work at your table as well as mine. For example, building a character with a 26 AC using a 1st level spell will work at your table as well as mine. It isn't like that player has to use shield every round, just...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I think it became common because it comes on line at such a low level. One of my players made a warlock/fighter that used the Devilsight with darkness effectively while wearing heavy armor, shield, and defensive style. He was able to really hammer. At higher level the tactic is proving less...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    The 5E Marilith reimagined MARILITH Large fiend (demon), chaotic evil; Challenge 16 (15,000 XP) Armor Class 18 (natural armor); Hit Points 283 (18d10 + 90 x1.5); Speed 40ft. STR 18 (+4) DEX 20 (+5) CON 20 (+5) INT 18 (+4) WIS 16 (+3) CHA 20 (+5) Saving Throws Str +9, Con +10, Wis +8, Cha +10...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    The 5E Balor Reimagined BALOR Huge fiend (demon), chaotic evil; Challenge 20 (25,000 XP) Armor Class 19 (natural armor); Hit Points 393 (21d12 + 126 x1.5 PC); Speed 40ft., fly 80ft. STR 26 (+8) DEX 15 (+2) CON 22 (+6) INT 20 (+5) WIS 16 (+3) CHA 22 (+6) Saving Throws Str +14, Con +12, Wis +9...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Hmm. Reading it again, your interpretation does seem more likely. I have been running that one wrong. Good to know. That will make banishment less effective against fiends. This was the first campaign it was heavily used against fiends. I interpreted that last part incorrectly. Good to learn...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    First, why is the idea of a demonic war band of chaotic evil demons raiding the tunnels of the Underdark acting like a savage barbarian horde inappropriate? Is this really that hard to picture? Second, why does a demonic warband raiding the tunnels of the Underdark need a complicated...
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