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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    That doesn't fit my vision of the marilith leading a demonic warband that is raiding along the tunnel path in the Underdark wreaking havoc on anything she comes across. The imagery of the equivalent of a demonic barbarian horde is what I was going for. Your choice to run it doesn't fit that...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    The archer ignored the troops and the ranged Eldritch Blast devilsight guy. No. She was leading the band and had been crushing humanoids. She decided to move forward to attack with her troops. Two fifth level spells and a 4th level spell. The party is six members. They have 6 fifth level...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I'm still wondering how you get all of that from my statements because I don't think sundering weapons. I didn't do it in 3E either. I tried it a few times and it creates a very bad experience for the players. Everyone is playing this game first for fun. If you're making weapon sundering a...
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    D&D 5E (2014) Need DM Advice: Out of the Abyss - when players get out of the Underdark...

    Treasure as a reward always works for my players. Offer them something they can't refuse. The Lords Alliance is a group of wealthy and powerful Forgotten Realms rulers. They can offer some pretty potent magic to do the job.
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Sure, it can be done and it isn't hard. If you take away their capabilities, then they don't have fun. When you're addressing a problem in the game, you want to address the rule so that the player can still have fun doing their schtick and the DM can still challenge the players as a group...
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    Watch Chris Perkins' First Episode of DICE, CAMERA, ACTION

    The girls in this game are funny.
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    The Spire of the Horned King The Spire of the Horned King: The Spiral is a circular maze of immense size constructed by Baphomet as his home in the Underdark. The Endless Maze where few who enter every find their way out again. It is the only way to find a goristro or move deeper into the...
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    ABYSSAL MINOTAURS ABYSSAL MINOTAUR Large monstrosity (extraplanar), chaotic evil; Challenge 4 (1,100 XP) Armor Class 14 (natural armor); Hit Points 99 (9d10 + 45); Speed 40ft. STR 22 (+6) DEX 12 (+1) CON 20 (+5) INT 6 (- 2) WIS 16 (+3) CHA 9 (- 1) Skills Perception +7; Senses darkvision 60ft...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I must prefer the deflection of ranged attacks added to her parry ability. Fits her thematically.
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    They have demon summoning as an optional rule. Definitely want to add that back in.
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Sharpshooter must be toned down. What usually happens is the melee members of the party engage the creature or creatures, the ranged attackers hammer it from behind. Normally, half cover due to positioning behind another creature slightly improves AC and is a good tactic for a melee creature. Or...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    And adding that would have made it a way above deadly fight according to the encounter building guidelines against six level 10 PCs. But I did that anyway. It was a demonic warband She had four hezrou, four vrocks, and six chasme with her. Party ignored her troops and annihilated her first...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Why do you think making a challenging environment is any different than redesigning a creature to be challenging in a neutral environment? What makes one a better idea than the other? Why would it be any more challenging fighting the death slaad in a demiplane of darkness than fighting a death...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    When players are focused on finding low resource cost, highly effective abilities that work against a vast majority of encounters, the 6 to 8 encountering day doesn't work quite as well. Not to say you can't occasionally make interesting 6 to 8 encounter days that work, especially when you add a...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    You could make this type of monster, but that isn't the marilith. Her rounds were spent closing the distance to attack while getting annihilated by the Sharpshooter. She got a round of attacks on the Bladesinger who used shield to boost this AC to 26 or more to survive her onslaught quite...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Those are good modifications to the marilith. I thought about making teleport a bonus action, but I wanted to test some of these monsters as they were designed. This is my first time running higher level 5E. I played as a player in a campaign to 15 and I think I have a good feel for dragons, not...
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    D&D 5E (2014) Combat example (7th level; five characters)

    Cool. I love getting a few "We're doomed" looks or "Should we run?" questions.
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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    Level 10, but with powerful magic items. A balor is a melee beast with some mobility. It can't match the action economy of a group. In the future I'll look at balors as powerful demon soldiers and add powers to named balors to make them more formidable. I read the entire thing. I like to...
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    D&D 5E (2014) Sell/unsell me on Magic Resistance and Legendary Resistance

    I'll add my experience playing a wizard to 15 and running two campaigns to 7 and 11. I find the effective of magic resistance rests heavily on whether the creature has good saves and stats. Magic Resistance is phenomenal when the creature has a good save or stat that works against the spell or...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Mariliths should not be melee monsters in my opinion. That is what I plan to change in the future. I want to bring back some of their spellcasting. They are supposed to be master strategists. It's very hard to do without magic. This idea of constantly incorporating strange environments doesn't...
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