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    D&D 5E (2014) [CAMPAIGN] Out of the Abyss [SPOILERS]

    Demon Lord Baphomet This is my first modified Demon Lord. I plan to have my party fight most of them. Change Log: 1. Gave resistance to bludgeoning, piercing, and slashing. 2. Limited Magic Immunity. Rather than give outright immunity to spells, I decided to give immunity to rider effects...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I do not accept rulings. If i wanted a situation where I create rules to make the game more challenging, I'd have not wasted my time in this experiment. This was an attempt by you to prove the 6 to 8 encounter day without modification such as extensive DM environment changes using Monster Manual...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    And cloudkill would have been countered. What part of that is not being understood?
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    You got it wrong when you were running one party. I'm questioning your rules knowledge because you deserve it. You've been making incorrect rulings several times which I've pointed out. You seem to think saying, "I know the rules" obviates the need to actually know them. I read that post. And...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Yet another example of you not paying attention. Jubali is not a rogue. She is a bard. If one of them casts cloudkill, she counters it. Spell gone. Second goes and cast cloudkill, dispelled by Abjurer in round 2. Net effect: one round of direct damage. Jubali is a FEMALE character. She doesn't...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    They can't survive in it because they aren't immune to poison or even resistant to it. They have no ranged attacks besides fireball. They cannot attack in the cloud. The party would clear the cloud in a single move because heavy obscurement does not impede movement. The slaad don't have the...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    It depends. I planned to open with a cloudkill, but I decided to stick with the intended fireball per Flamestrike's instruction as an attempt to avoid the questioning of tactics as occurred in the 1st encounter. When the bard ran forward, I considered she is dressed in leather armor. Would slaad...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Can they Plane Shift back in to ambush the party? I noticed they had plane shift. If a banishment worked, I was going to have them plane shift back into the demiplane and ambush the party. Flamestrike said they had recently plane shift-ed into the plane. Did they get a chance to long rest, so...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I had enough a while back when you started complaining about how I ran things. You never indicated in any way that ranged attacks had disadvantage. I read your encounter set up where you stated darkvision worked normally. Here you were backtracking on what you wrote. I'm glad I posted it and...
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    D&D 5E (2014) Chill touch vs Troll regeneration

    Having played a wizard in the Tiamat encounter, feeling completely useless other than casting a fly spell wasn't fun. I had exactly two spell slots to use against her. A 7th and 8th level slot. She would have likely saved or used Legendary Resistance to render those nearly ineffective. It's not...
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    D&D 5E (2014) Chill touch vs Troll regeneration

    Stuff doesn't work all the time. It would be no different than making a creature immune to fire. You don't use it all the time, but sometimes you use it. The creature is immune. If the player gets annoyed, screw him. Immunity to fire and other types of damage and effects exist. There's no reason...
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    D&D 5E (2014) Chill touch vs Troll regeneration

    And that creates another design conundrum. If you make a monster immune to cantrips, you might hurt a class that uses them as their standard form of damage like a warlock or eldritch knight. You have to be careful when granting spell immunity because you don't want to make certain classes base...
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    D&D 5E (2014) Chill touch vs Troll regeneration

    What we can all make up isn't relevant to the base design of the game. I make quite a few monsters. It doesn't change the flaws in the base design of the game. It means I know how to use the rules to accomplish what I want to accomplish. Base regeneration and other hit point regain effects are...
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    D&D 5E (2014) When -5/+10 starts becoming Very Reliable?

    I don't know that you can take Flamestrike's word on the six to eight encounter adventuring day. When I started to destroy his encounters even with his recommended tactics forcing the encounters to follow a grid map, there were major weaknesses in his encounter design I exploited. Flamestrike...
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    D&D 5E (2014) When -5/+10 starts becoming Very Reliable?

    Now this I agree with and have seen in action. GWM is far more limited and you have to be up in their face to do the damage. A mobile creature can avoid you quite easily. Sure, GWM is a big damage boost. But you don't get to use it while avoiding damage. You have to eat damage to do damage...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I've thought about it some. I'm going to leave this to the rest of you. This is such a disconnect from the rules concerning visibility by a DM, that I don't know what to think: Nowhere save for creatures without darkvision would this apply disadvantage on ranged attacks. I doubt any of the...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Gloom only gives disadvantage on Perception checks. A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. Only darkness or invisibility...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Why would you think this? The party went in at the same time with the tanks in front. You gave the bard the gem of seeing. Why wouldn't she use it if she noticed invisible targets in the gloom? Wouldn't the DM be metagaming if he changed to cloudkill based on one character being able to react? I...
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    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    They did fireball twice on round 1. It's in the description and noted on their resource list. The bard wasn't surprised and ran forward into counterspell range after activating her gem of seeing. I ran it exactly as you recommended other than moving one slaad up 60 feet to avoid being surprised...
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    D&D 5E (2014) When -5/+10 starts becoming Very Reliable?

    It's the feat. I'm giving you a courtesy heads up before I leave the thread. We've had two or more of these threads with math heads going back and forth for 20 plus pages...maybe 30 or 40 pages. A bunch of us have hashed this out ad infinitum. It keeps on coming up even when we show how powerful...
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