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    Pathfinder 2E How is PF2E prep and GMing?

    But doesn't that better mirror the cinematic fantasy that D&D/PF is meant to capture? You rarely see the knight or adventurer how up severely worn down when fighting a dragon. They usually show up ready to fight and then end up in an extremely long, drawn out continuous fight where the dragon...
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    Pathfinder 2E How is PF2E prep and GMing?

    Fighters and rogues do not have to deal with strategic resource management. If they have a medic with continual recovery and fight things that don't take them out, they can go all day. If they run into something that can take them without combat healing, it might be a TPK and you'll find out...
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    Pathfinder 2E How is PF2E prep and GMing?

    This is how it is unless you specifically design the encounter otherwise. This is my experience up to level 12. Players enter nearly every combat at full hit points with no dying or wounded condition. You can make them feel harried, but it will take some encounter design practice to get the feel...
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    Pathfinder 2E How is PF2E prep and GMing?

    Medicine skill makes low level healing much easier with time being the main limiter in PF2. It's hard to spread fights out over a week unless you make each of those fights annihilate party resources each day in PF2. I can see that problem occurring. The way PF2 medicine is set up fights spread...
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    Pathfinder 2E How is PF2E prep and GMing?

    You can do either. Medicine works during downtime. You have Battle Medicine which works once a day per person with Battle Medicine. It can be one big heal boost if you have your medicine skill built up high enough, which everyone is unlikely to invest in as it takes away from other skills. I...
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    Pathfinder 2E Pace of fighting

    They did it to balance casting versus martial. Casting is still potent. There are save or suck spells that slow or stun targets. Check out a spell like phantasmal calamity. I dropped that on a group of mooks and they were not happy. Main thing casting limits do is make sure the BBEGs don't get...
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    Pathfinder 2E How is PF2E prep and GMing?

    I would say the main difference with this viewpoint is it applied in PF1 to around lvl 7 to 9, then reached a point where hit point attrition wasn't a concern. Whereas in PF2 hit point attrition isn't a concern from level 1, though low level parties drop so easily combat healing is easily...
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    Pathfinder 2E How is PF2E prep and GMing?

    So far my group's attrition has been limited by in-combat healing and spell resources, much like PF1. At high level in PF1 hit points were not a measure of attrition, it was always combat healing and spells, same as now. The only change is the method by which you heal. Whereas in PF1 you usually...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    The AC, hit points, and offensive and defensive capabilities are set high enough that a change in the action system should not upset their ability to be challenging to appropriate level players.
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    Pathfinder 2E Pace of fighting

    It does not run as fast as 5E. It is much faster than PF1. But combats are still long and involved depending on the players and number of enemies. What you will like is the preparation for combat is much, much faster. No more PF1 hours of buffing prior to the fight and tracking ten different...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    If that seems fun to you and your players, give it a shot. See how it works. PF2 works with house rules as the offense and defense levels are set right if you want to modify some other variable like number of actions.
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    I didn't even think RAW you couldn't do this. The only restrictions on minions I've read is that you can't ask them to do something their intelligence wouldn't allow, no spells equal to or above the level spell used to cast, and no summoning or calling other creatures or use of things like...
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    Pathfinder 2E How is PF2E prep and GMing?

    On healing in PF2. Out of combat healing is basically a rest and patch up period. In general it is assumed you will go into a series of encounters with full hit points and each encounter or series of encounters is capable of reducing you to zero with multiple levels of dying or wounded. This...
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    Pathfinder 2E How is PF2E prep and GMing?

    1. Prep Time: The monsters work at nearly all levels with appropriate challenges. So you can pull something out of the bestiary or run a PF2 module as written if the PC level is right and party size about right. The only modification I've made for a 6 person party is occasionally increasing hit...
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    Pathfinder 2E PF2E like D&D 4e?

    I don't mind short rest abilities. Abilities that charge per discrete encounter are not short rest abilities in my opinion. They are recharged per encounter, not via a short rest which is easy to play with as a DM. You seem to implying that encounter powers recharged per short rest, which they...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Oh. I thought you knew there were reactions in the game. Some spells are reactions. Some abilities like AoOs are reactions. Some monster abilities are reactions. There are reactions. Each character has one reaction a turn with some abilities offering additional reactions based on what they do...
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    Pathfinder 2E PF2E like D&D 4e?

    It was the fact they recharged per encounter. They don't do it with skills. They didn't do it in 5E either with short rests. They preserved resources for fights where it was necessary taking short rests after big fights rather than blowing everything off expecting short rests when they felt like...
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    Pathfinder 2E Martials > Casters

    Yeah. Attack roll cantrips like Telekinetic Projectile or Ice Ray.
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    My players have gotten used to it and can manage hands quite quickly, though they don't like some of it. I like the verisimilitude of managing hands for quite a few things, but not for others. Switching hands from one to two-handed weapon I may get rid of, but I do like having to use extra...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Some system changes I find enhance my ability to tell stories: 1. Skills: No longer does everyone roll with the skill or the wizard or intel-based player have the best chance with every knowledge skill. Now skill investment is important. I can better design encounters to allow a player with a...
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