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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    And if that is an issue hurting the game for them, their options are house rules or different game. I'm just saying that they are only as problematic as you make them. At some point, you have to decide if the other elements of the game are desirable and you can house rule the parts you don't...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    This what I don't understand. Why would you want a game with choices that so clearly outclass other choices if you don't play that way? Why would you want them to exist? Let's talk within the context of the game it sounds like you play right now. Say a guy wants to make a two-weapon wielder...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    I've been DMing so long that it is natural for me to decide things. I can see how a newer DM might feel stuck at times if his players are questioning him or pestering him. A lack of clear rules might also make a DM feel unable to make a decision on what is and is not allowed. Thus it will...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Because fun is the primary driver of the game. If I'm still having fun playing, then no reason to believe the balance is a problem. You can have fun playing PF2. It is a lot of work to start. If you don't want to commit a lot of small rules to memory, maybe avoid the game. I am learning new...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Really? Maybe you won't like it then. I don't like making a two-weapon fighter and being the red-headed step-child to the two-hander fighter. I don't like archers being supreme damage dealers while ranged magic users are left with AoE damage. I don't much enjoy having to take the same feats or...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Not really a problem in my opinion. The feats you suggest make those abilities automatic and unquestioned. Whereas the DM can certainly allow a player to use a skill in an outside the box way for a specific thing without having to apply a condition to it. For example, if a player wants to...
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    Pathfinder 2E PF2E like D&D 4e?

    I did not like 4E. PF2 feels nothing like 4E to me. I was here for the edition wars of 4E. I left for PF when those wars happened. I tried 4E and I tried to like it. I hated it. I don't see the comparison to 4E myself. Tight math didn't do much to make 4E challenging at all levels. My players...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    All I can say is my players have reached level 12 with me running the Age of Ashes AP and I have been able to challenge them without having to modify anything but a few hit points totals. And that is a huge difference from what I used to have to do to challenge lvl 12 characters in PF2. It was...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    You should be ok. Nice thing about PF2 is you can't really make any mistakes. Even in 4E you could make mistakes choosing inferior powers. In PF2 you can make a poison rogue, a thug str rogue, or a dex rogue and be relatively equally effective. Or a 2 weapon ranger or an archer and be just...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Since it is our house game, I can do this. Done it before in PF1 or 3E elminating feats or requirements when we for example made it up to the player to choose between Dex and Str for attack rolls and combat maneuvers like grappling. We just write the feat out of the system and ignore it. Every...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    I think we've seen with 5E and every version of every game besides PF2 that I know of that it is really hard to have balance from 1 to 20 without tight math. Heck, even 4E which this is being compared to failed at balance. There were powers and abilities that were clearly better than other...
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    Pathfinder 2E Martials > Casters

    This needs to happen. Spells don't have the advantage of attacking Touch AC any longer. Even with Legendary proficiency, a +3 item takes master proficiency in weapons and adds +3 to hit on top of all the other ways to reduce AC like flanking. At least a +1 item bonus to hit item would balance...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    This is why I prefer the 5E way of preparation. This advanced preparation in a game of already weakened magic is too restricting on casters. I'd rather let them prepare level plus appropriate stat number of spells whatever varying levels they want and cast what they need. That is one aspect of...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    2. I agree the power level does not differ. For me that is ok. I didn't like having super optimal choices to boost power. It made my players pick those same things over and over again. If you wanted to compete, everyone else that played that same class did the same thing. It ruined variation in...
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    Pathfinder 2E Martials > Casters

    You may be right. Designers may have decided not to let the wizard or caster incapacitate BBEGs unless they get incredibly unlucky. I understand it. I've had casters in PF1 end the main BBEG encounter quite a few times, which left everyone else bored. I'm going to try to use my incapacitate...
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    Pathfinder 2E Kingmaker Adventure Path's Cover Art

    I might give a PF2 version of this a run.
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Good observations. I played 4E. Besides the use of symbols, PF2 doesn't feel like 4E at all. Things feel far more realistic and fitting than 4E which felt very forced. The game elements fits far better into the narrative. I hated encounter powers in 4E. Made me want to rip my hair out when a...
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    Pathfinder 2E Play report (Extinction Curse spoilers)

    Some of the encounters in Part 1 of The Show Must Go On look very nasty on paper. Fortunately the group had some really lucky rolls against the pods and Nemmia. And to my surprise the druid is a nasty little class as is the barbarian. The barbarian deals some heavy damage within the context of...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Your games and mine sound similar. I play with video gamers and boardgame/magic players. Most of them spend a fair amount of time building a character like they're building a magic deck or looking at the maps imagining it as some board game. One of the guys is looser, but still finds ways to...
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    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    10 minutes? Wow. Only single encounters against something fairly easy finish in 10 minutes. It took about 4 or 5 hours for the encounter last night. My players would never allow me to put a time limit on them. I play pretty ruthlessly and I play fast as a DM unless a rule is new and not...
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