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    Cleaver?

    Does anyone know of a source that provides weapon stats for a cleaver?
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    Highest AC

    Add Dodge at leisure too. Other bonus types that you don't have above are Alchemical, Competence, and Morale - I bet there's something for the latter two somewhere. Oh, and I don't think you can both Sacred and Profane - it's one or the other.
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    Highest AC

    A 20th level Marshal can use their major aura Motive Care to add a +4 circumstance bonus to AC.
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    New OOTS - 422

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    Increasing Spell Resistance

    Spell-wise there's: Spell Resistance (duh) 1min/level, SR 12+caster level Mantle of Chaos/Good/Evil/Law (Planar Handbook, Spell Compendium) 10min/level SR 12+caster level Visage of the Diety (Complete Divine, Spell Compendium) SR 20 Greater Visage of the Diety (Complete Divine, Spell...
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    Boreal Wind spell (Frostburn)

    *Tumbleweed passes by
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    What sort of product do you want to buy that no one is producing?

    To everyone asking for electronic tools: Give it up There is a very good strategic reason for WotC to not make (any elements of) DnD electronic. It's a slippery slope that leads to people playing RPG video games instead of playing DnD and buying books.
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    Knight's Move spell

    I think this points out a problem with the rules language. Creature descriptions should not state "can't be flanked". Those entries should instead read "opponents do not gain bonuses when flanking".
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    Tryiing to find a feat.. for skills.

    If Human, Unearthed Arcana - Human racial paragon level 1, Adaptive Learning - one skill you select forever is a class skill.
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    Looking for a way to add either your Con or Cha modifier to AC

    Not AC, but effectively the same with one opponent: Player's Handbook II, Combat Panache Feat, Sneering Glower maneuver - on successful Intimidate check (as a move action), your opponent takes a penalty on his attack rolls equal to your Cha bonus.
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    D&D Character Quiz

    Neutral Neutral Dwarf Sorceror - cool. :cool:
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    Where would you hide your phylactery

    My wife's desk - no one can find anything in that mess! :D
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    [Epic] I know it's silly, but help me make a 36th-level cleric

    If you're reasonably sure that you're not facing Undead - here is a great buff tactic for Clerics that uses turning attempts: Feats:Extend Spell, Persistent Spell, Divine Metamagic Spell: Visage of the Diety, Greater Cast the spell each day (at a cost of one 9th level spell slot and 7 turning...
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    General of Undeath Spell (SC)

    It's FR, so of course it is crazy overpowered. The FR version is only V, S, DF, and has a duration of 1 day/level! :eek:
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    17th level Gestalt Barbarian/????

    Some more good ideas here. I've looked over Psionics and it's just too unfamiliar to put together a character I'd have fun playing in a one-shot - I'd be spending too much time double-checking stuff. So, that out, I'm looking back over the other and the new suggestions. I've never really...
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    17th level Gestalt Barbarian/????

    Had to go refresh my memory on Slippery Mind - that could work well too. Ok, I definitely have to go read Complete Psionics - I'll be back. :) If I don't go the Psionics route, then I'm thinking Bbn/Rog if there's a wizard, and Bbn/Scout if there is not. This will be a very short adventure -...
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    17th level Gestalt Barbarian/????

    Hmm - I've never played a Psionic character - maybe this is the oppportunity to learn. I'll investigate those. As for the cleric - hadn't considered it because of the Druid (i.e. Two divine casters). But the synergies might make it worth it anyways. I'll try to find out what the 3rd fellow...
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    17th level Gestalt Barbarian/????

    Since I'd get the minotaur+bbn levels BAB and HD, attacks and hit points would be decent. I think I would be short on melee feats though, for that level. The scout gets Hide as a class skill, similiar stealthy stuff, so I'm puzzled - how would the rogue or ranger be more stealthy than the scout?
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    17th level Gestalt Barbarian/????

    Ah, right. 32-point buy. Other relevant stuff I should have mentioned: - non-evil - 350,000gp to spend on magic items, but not more than 150,000gp on any one item - may NOT buy any of the 'Manual/Tomes' that perminantly add to stats
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