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    Forked Thread: Why the World Exists [GM-less Gaming]

    This is what I do in my own D&D4 game. I've got two strategies: 1) I hand out randomized purple index cards (I introduced the idea on another forum, Grumbling Dwarf - Purple Index Cards: RP XP and Setting Collaboration in 4e) that players can use to make specific sorts of setting changes, like...
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    Forked Thread: Why the World Exists [GM-less Gaming]

    Huh. I don't get it. I do the exact same thing you're talking about: immerse in a character, see the world from his or her perspective, and choose that character's actions. But somehow, because I do that less often than you, or because during the times I'm not doing that I also invent elements...
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    Forked Thread: Why the World Exists [GM-less Gaming]

    You say you'll be at Gen Con? Perhaps we have a meeting in the making here! ^.^ The ashcan of Blazing Rose is going to print within the next month, and hopefully will graduate to final product (outside playtests willing) by August. I'd be more than happy to show it off.
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    Forked Thread: Why the World Exists [GM-less Gaming]

    Jim, why do you feel it's necessary to characterize GM-less play as a means to fix a "disease" or "problem"? Why can't it be an excellent alternative in its own right? Because while I'm such a huge fan of GM-less play that I'm designing a game in that style, I agree with the above posters...
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    Forked Thread: Why the World Exists [GM-less Gaming]

    pawsplay, I just have to say you should try one of the GM-less games on the market sometime. The things you say are at odds (interaction vs. narration, "about the PCs" vs. "about the players") don't stand as opposed to one another as you might think, in play.
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    Forked Thread: Why the World Exists [GM-less Gaming]

    In many GM-less worldbuilding/storytelling games, you still play roles of characters who have limited information and limited world-changing power. The player has substantial abilities to define or change the setting with the consensus of the group, but the character only has those powers and...
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    Darkspiral Aura

    It's 1d6 of mingled Necrotic and Psychic damage, meaning that - If the thing taking damage is resistant to only one of the two, it takes full damage, and - If the thing taking damage has vulnerability to either one, it suffers the extra damage from the vulnerability.
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    [Quick review] I want to snuggle my new 4e Battlebox. Is that so wrong?

    Does anybody get the rationale for including only one player combat tracking sheet? That was my only significant disappointment with the Battlebox--I can take the PC combat tracker with me when I'm playing in a game, but I can't hand a set of them around to the players in the game I DM...
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    [Fiery Dragon] Counter Collection and BattleBox 4e now available

    Just got my Counter Collection and Battlebox today. Awesome! Now I'll be able to save so very much time on making counters (used to print, cut out, glue to something like a wood circle or glass square, and laminate) and put that into the more creative components of DMing. ^.^ My only criticism...
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    [One Bad Egg] OBE Announces "Open Gods" project

    This is a badass idea. I can totally understand griping about the restrictions of the GSL in this and similar regards... but you guys have taken it as a structure to spur creativity, like the form of a sonnet or what-have-you. ^.^ If I hadn't already started my campaigns using the PHB...
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    [S7S] Pop Creatures 1: Katara (Avatar: the Last Airbender)

    Part of the problem might be that your sig doesn't actually link to this thread--at least, it doesn't for me under Firefox. I had to find the Reptile post via Google search, then hop back up to the parent forum to find the Katara download.
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    Skill Chellenges - unfun?

    Do the players have any input at all beyond the dice rolls, under this setup? The DM's screen causes the "one player telling everyone else a story" situation often enough already in D&D, I wouldn't be very eager to take away even the players' ability to roleplay and declare actions.
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    Magic Item Attacks: +Level bonus?

    Hey all, Quick point of confusion. If an item gives you an attack, such as the Sunblade's Strength+enhancement burst vs. Reflex, or an alchemical item's straight +X vs. defense X, do you add the character's level bonus to the attack roll as well? I already figured you don't get any proficiency...
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    What Did You Want Fourth Edition to be Like?

    I'm with this fine poster. I would have loved to see an even "indier" D&D, but what I got was a wholeheartedly fun boardgame/RPG hybrid that's easy to play and a friggin' snap to prep for. Building an encounter takes mere minutes, getting faster as Insider improves its tools, whereas in 3.5 even...
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    A couple abilities in Martial Power seem WAY too good...

    Reading charitably, I believe all that was meant by that was "a minion should be able to damage a BRV fighter". Not that the BRV fighter, or any fighter or PC for that matter, should have to be afraid of it or something.
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    A couple abilities in Martial Power seem WAY too good...

    +1 to hit isn't so much useful all the time, as useful when you otherwise would have missed by 1. Temporary hit points are useful not only when you would have otherwise fallen or died, but anytime it means you save on spending one or more healing surges. Just going by intuition here, but I...
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    Skill Chellenges - unfun?

    I agree that the base Skill Challenge rules are not very fun. Try using one of the alternate Skill Challenge systems linked in every one of Stalker0's posts (http://www.enworld.org/forum/members/stalker0.html). While you may still run into a little bit of struggle with players finding...
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    Forked Thread: Get Combat Advantage...

    I'd be wary of any interpretation that invalidated the use of the higher-level power Shadow Stride. In other words, if you scoot out into the open, you still get seen.
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    Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)

    In my campaign, I've been using Obsidian 1.2 pretty much as-written. We still use original "X successes before 3 failures" Skill Challenges for anything done over a very long period of time: recruiting a faction, building an army, etc., where you make a couple skill rolls here and there until...
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    Milestones: XP Chain

    I've seen a few discussions around here on whether or not D&D4's "milestones" are sufficient incentive to dissuade the heroes from taking an extended rest after every encounter. This idea just struck me as something that might be fun to encourage the party to forge on ahead. When you achieve a...
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