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    D&D Character Generator FULL Version is OUT!!!

    I haven't been able to get landscape printing to work, but portrait printing hasn't given me any trouble. You could try printing to PDF (using CutePDF or similar) and then printing that, instead of straight to printer from the Builder.
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    Acrobatic Stunt to "somersault over an opponent?"

    Still happens sometimes, though. See the rules for escaping grabs, or for intimidating bloodied enemies into surrendering.
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    Why can't you have more than one multi-class feat?

    A common misconception. If you reread the section on Flanking in the PHB, nowhere does it mention melee. "Adjacent" yes, but as far as attack type the closest it gets is "able to attack."
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    Book of NPCs

    Excellent! I'm going to use some of these in my game this coming Wednesday night. I just noticed something, as I started putting these alongside NPCs I'd created by hand earlier... do NPCs not get proficiency bonuses for weapons? The DMG is a little ambiguous on this count (it says "taking into...
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    Book of NPCs

    Cool, thanks for the fixes! One question: is it RAW that NPCs get racial skills/powers/features, or is that another (but unwritten, from what I can see) of your house rules? You also mention that not giving feats to NPCs is a house rule. I don't remember seeing any mention of assigning feats or...
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    Book of NPCs

    Allow myself to add to the chorus of people saying this is a stupendous resource. Well friggin' done! I use quite a few NPCs in my game, and the necessary work to get them running just cut to a tenth. One "bug report," as it were: all (or at least as many as I saw on a random sampling of a...
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    Are NPCs supposed to be fragile?

    Not from what I see in my book or in the last errata I pulled down. They all read "8 per level + Constitution score", except for the Wizard NPC which is 6/level instead of 8.
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    Are NPCs supposed to be fragile?

    I'm making some NPCs using the guidelines in the DMG p. 186-188, and I notice that they have a chunk fewer hit points than equivalent monsters of their level and role. A level 2 Rogue NPC with 12 Constitution gets (8 * 2) + 12 HP; that's 28. If I were to build this opponent as a straight-up...
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    D&D 4E Are humans balanced in 4e?

    I love Humans for their versatility. An extra feat, trained skill, and At-Will power? Not bad! Maybe they're slightly behind the curve when you crunch raw numbers, but I find it much easier to cram all the stuff I want into a Human build than races with fewer options.
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    Reasoning behind Extended Rests?

    Are your players likely to burn 1000 gp per encounter for that purpose, when they could reasonably carry on? Seems like an expensive habit to keep up.
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    Battlerager and Tempest fixes?

    I've heard a lot of talk on the Rules board that Battlerager and Tempest fighters aren't balanced particularly well. The Rager is boredom-inducingly hard to damage in melee, and the Tempest does striker-caliber damage along with all his Defenderly features. Supposing those assessments are true...
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    D&D 3.x 4E vs 3E... what are the main changes?

    The DMG gives quite a bit of helpful advice on these matters, too. You don't have to hurt your head poring over the entire description of each monster or hazard, if you instead spend your time reading about what roles like "Blaster" and "Skirmisher" mean. Between those definitions, and the...
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    D&D 3.x 4E vs 3E... what are the main changes?

    Yeah, I'll add to the folks saying DM prep is smooth and simple in 4e. I attempted to DM in 3.5 a few times and found it a massive headache, what with CR and XP calculations, monster spell selections, etc. etc. 4e, on the other hand, has me eager to build entire modules and campaigns, because...
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    Reasoning behind Extended Rests?

    Runestar, are you talking hypotheticals here, or has it actually been your experience that this happens in play? I ask by way of clarification, since I see a lot of discussion of the theoretical stuff about limited resources and incentives, but seldom much response to people who mention the...
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    Reach Weapons for a Warlord (Resourceful)

    I find this a highly amusing idea, especially with regards to Commander's Strike. Standing behind the fighter: "You!" *crack!* "Get a-swingin' or it's ten more lashes!"
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    Do you play more for the story or the combat?

    I'm assuming we're talking about combat-rules-heavy games like D&D or Savage Worlds here. Those I definitely play more for the combat. If I want to play a story-focused game, I'll play something that has a specifically story-oriented play structure. Story is necessary to make the combat...
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    Reasoning behind Extended Rests?

    This is anecdotal and all, but across four different campaigns (all of them low-level, admittedly) I have never seen this happen. People rarely run out of healing surges, and when they do, it's because we've been through three to four encounters, or a couple of "hard" encounters per DMG. As a...
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    How does stealth work in combat?

    Sweet. Thanks for hand-holding me around these rules. It takes some study, what with everything in different places! So that's what makes Deft Strike so useful... interesting!
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    How does stealth work in combat?

    Oho, great! Thanks for the references. I guess there's only one unclear place remaining that might give me what I'm looking for: when it says "if you attack, you don't remain hidden," both under Stealth and similar verbiage under Bluff, do you get Combat Advantage for an unaware enemy during...
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    How does stealth work in combat?

    Hey all, I'm playing a Rogue in a long-running campaign. It seems to me there's some cool things that can be done with the Stealth skill in combat encounters--getting Combat Advantage on "unaware" targets, most notably--but I haven't really used it because I don't have a firm grasp of how the...
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