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    Revised Challenge Ratings/Encounter Levels (pdf)

    I would say yes (though obviously that isn't official). Taking it to extreme: if you have a dragon of (say) CR 30, and add 10 levels of fighter, you would obviously increase it's CR by that benefit. The difference between the dragon and the hobgoblin is only one of degree (though your players...
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    Revised Challenge Ratings/Encounter Levels (pdf)

    Power Comparisons The Power Comparison table (Table 1-4) uses the same classifications as in the DMG, but I'm wondering if the relationship is really as decsribed, in UK's system. According to table 1-4, a creature of EL+4 above the PEL is a Difficult encounter - "virtually equal to the PCs in...
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    Revised Challenge Ratings/Encounter Levels (pdf)

    This method would eliminate having lots of ugly fractions in Table 1-5 (for example, the -4 result would not need to change from 75 to 18.75). PEL could still be included, introduced in the section containing Table 1-4, allowing GMs to gauge the strength of enemies against heir PC group. I'd...
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    Revised Challenge Ratings/Encounter Levels (pdf)

    In the standard DMG system, you use average party level to determine XP, then divide XP by the number of characters. So, if there is only one character, he gains 4x the XP that a group of 4 gains. However, the DMG includes no explicit system for deciding what challenges are appropriate for...
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    Revised Challenge Ratings/Encounter Levels (pdf)

    I think the problem here is that: 1) you calculate average party level 2) you modify for group size 3) Calculate XP for group 4) Divide XP among group. The group is being factored in twice (steps 2 & 4). My suggestion: instead of giving a base award of 300xp x Level, divided among the group...
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    Revised Challenge Ratings/Encounter Levels (pdf)

    I'd recommend using the official DMG method (substituting EL for the DMG's CR). When using fractional creatures, you calculate as if it was an EL1 creature, and then multiply XP earned by the fraction. I'll have a go. Method 1 Since +2 EL is equivalent to x2 opponents, just calculate XP...
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    Revised Challenge Ratings/Encounter Levels (pdf)

    Freaky XP at Low levels People have pointed out that the system produces wonky XP at very low levels. The DMG might have the solution. If you look at experience table on page 166, 1st to 3rd level characters all receive the same XP. I would suggest, for levels 1-20, referring the user to that...
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    Revised Challenge Ratings/Encounter Levels (pdf)

    A question about Party EL and CR Thanks for that clearing that up. I suggest putting in the final version a detailed example - showing the calculation of a Party Level, then PEL, then showing how much XP that same group would get from a specific encounter. Darren
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    Revised Challenge Ratings/Encounter Levels (pdf)

    Hey, I can answer that one! If you look at table 1-2 Encounter Level by Number of Opponents, the modifier for 2 opponents is +2, and 3 opponents is +3. 241.6% is greater than 2 but less than 3. Darren
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    Revised Challenge Ratings/Encounter Levels (pdf)

    A question about Party EL and CR Let's say you have a 4-man party of 20th level characters. Under this system: What whould be a moderate encounter (CR+0)? How many experience points would each member get for taking out a Titan (CR28)? Here's my estimation of question 1, let me know if I'm...
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    Mordenkainen's Disjunction and ELH

    I am probably wrong, but I think the Mord's Disjunction spell can be interpreted to mean that spells and items are not automatically negated. The phrase in the spell “ending the spell as dispel magic does” could mean that caster level dispel checks are required. Also, the spell Guards and...
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    A query: Harm House rule users ONLY please

    The rule I use is No Save, inflicts 5 HP per caster level, cannot drop HP below target's Hit Dice. This may seem a lot less than the standard Harm, but it still does more damage than any other cleric spell. I'd consider using 10 HP per level only with a Will save to half damage. Heal works...
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    Monks and Magic Fang

    Surprisingly enough, there is a penalty for a monk if he fights with less than all of his limbs. It's listed in the DnDFAQ. I don't have it to hand (wrong computer), but it's something like this: There's a question which asks what happens to the monk's attacks if he wants to fight while holding...
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    Giving more feats ?

    The main problem i can think of with giving extra feats is that it weakens the Fighters main class ability; if normal feat acquisition accelerates after 9th level, I think it would be a good idea for fighter acquisition to increase also. An alternative method I've been using is to allow people...
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    Big Monsters and Antimagic

    At the moment I have two ideas, and I'm sure neither are by-the-rules. 1) The creature gains a 5' fringe around its body; this area (and the creature) are affected by the antimagic field. 2) The antimagic field is centred on the creatures head - it chooses on its turn where the head is, and the...
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    Upper Krust, where are you? [Immortal's Handbook]

    Re: Re: Red Dragon! I'm dubious about this. Shouldn't average level be: AL = Average Level 1) AL = Total Party level divided by number of characters 2) if 5-6 characters, AL+1; 7-8 +2, 9-12 +3, etc. Just as with calculating Encounter Levels.
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    If Harm is broken, what's the best house rule for it?

    Which is exactly my intention, since I believe the damage the spell does is overpowered. While the Great dragon example I agree is a problem, it's not the problem I wanted to tackle. The other solutions I've seen all seem to address the dragon problem - but ignore the fact that 90% or more of...
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    Big Monsters and Antimagic

    The spell Antimagic Field has a 10' radius area, centred on the caster. What happens when, say, a Gargantuan dragon (face 20' x 40') casts it? Does it successfully cancel any enchantments on itself, removing its DR among other things, thus making its unaffected opponents stronger?
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    "Rules: Effective Character Levels and Challenge Ratings"

    Re: Re: Examples? A non sequitor. It doesn't matter whether thje DM is "good" DM or a bad one, the numbers just don't add up. CR is, as you say, the rating a monster is given IF it challenges a group to the extent that they can expect to use 20% of their resources to fight it. Putting a...
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