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  1. john112364

    D&D 5E (2014) So did they just drop modularity ? This is what has me worried.

    Before you can do optional modules, you have to get the core down. If you make modules based on bad rules you have bad modules as well. As for the sorcerer and warlock, they were promised too. They are supposed to have every class that has appeared in a core PHB represented in the 5e core...
  2. john112364

    D&D 5E (2014) meeting your 5e character: a 4d6 poll

    I've always like the 4d6 drop the lowest die method. We did this for years and always managed to have decent characters. Maybe not über but that's ok. Rarely did one PC's stats outshine every one else. Though I have to say if we rolled for stats in my current group some of my players would...
  3. john112364

    Please stop complaining about missing material

    Yeah I'm thinking of starting one as well. I'm tired of reading an interesting thread only to be smacked with a useless negative comment. Constructive criticism is fine, the "it sucks!" comments are getting old.
  4. john112364

    Archer and Dual Wielder Specialties: What am I missing?

    Which to my mind at least is a good thing. One of the problems with TWF has always been the increased damage output in relation to any other style. This way it still allows multiple attacks but no huge damage increase. And as Bow_Seat stated, if you can add CS to each attack it is still an...
  5. john112364

    Skeletal Society: A D&D Next Fan Adventure

    I like these adventures better than the Caves of Chaos. It allows more exploration and role playing. A good mix. Can't wait for chapter 3.
  6. john112364

    Rats in the Sewer: A D&D Next Fan Adventure

    I really hope that 5e has some sort of OGL, just so we can get this sort of quality adventures. Looks good. I guess now I'll have to check out Sneak Attack Press. ;)
  7. john112364

    D&D 5E (2014) What will it take to be a good DM in 5E?

    Really? Based on the play test, I didn't see the need for any of that nonsense. You are definitely over thinking. 5e doesn't have anything more complicated than any other version of DnD. I have definitely seen more complicated systems.
  8. john112364

    D&D Next Q&A 9 August

    And I don't see the problem with this. You probably should stick with what you do best. Trip, disarm, grapple, etc. are difficult to pull off successfully unless you've trained and practiced the maneuver. If I got into a fight I stand a fair chance of hitting someone. Now if he's attacking me...
  9. john112364

    GM is railroading the party into Civil war. Help!

    I'm as confused as the Jester is. Your DM cannot force you to fight this other PC. And if he just arbitrarily decides to kill off PCs because thay don't follow his whims, well that's really, REALLY bad DMing. I think I would be looking for another game if that were the case. Talking with the...
  10. john112364

    Metagamers Anonymous #7

    He reported a spammer whose post has since been deleted by a mod.
  11. john112364

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Well then I have good news! For those who want a solid reliable fighter without a lot of decision points this system has a default : you deal extra damage! No need to worry about overloading your fighters with options just hit and deal damage. There ya go done. However for those who like a...
  12. john112364

    Teleportation

    I would definitely like to see limitations of some sort. Even though I have used those tactics myself in the past, I think the game is more interesting with out those tactics easily available. I like the line of sight and magic circle limitations from 4e, but I wouldn't mind a long range...
  13. john112364

    When the dice are against you... your worst dice rolls ever

    Back in the mid 80's I was at a gaming convention playing a bard. It was a high level game. I think we were in the mid teens. My friend was playing a cleric with a rod of resurrection. (This fact is important btw.) On our first encounter into some caves we encounter a red dragon. Ok no problem...
  14. john112364

    When the dice are against you... your worst dice rolls ever

    Yup. I did that myself in one of the first attempts at generating a Traveller character. I was more than a little miffed by that. We are an elite bunch aren't we.:D
  15. john112364

    D&D 5E (2014) Question: How robust is 5th edition vs absent character?

    The short answer is: We don't know yet. The play test was very limited in scope, so you really couldn't get a good feel for modifying this al la 4e. As Harlock said, they are talking about an xp budget which should help if it's done right. And you'll get a better feel as you play (hopefully...
  16. john112364

    Ability Score Capping... with added Sanity.

    I think the reasoning was that you should get better at the abilities you use most i.e. str for fighters, int for wizards, wis for clerics etc. and I agree with this to a point. One of the frustrating things for me in 1e and 2e was that your stats never got any better no matter how much you...
  17. john112364

    Mechanics of foretelling the future

    I've had some luck with this in the past by making a vague cryptic prophecy that sort of kind of points the PCs in he general direction. Then you sit back and let the players brainstorm and try to decipher the clues. Then I just plan the adventure around what they come up with plus a few added...
  18. john112364

    Ability Score Capping... with added Sanity.

    Sounds good to me. And it's simple and shouldn't raise anyone's hackles. (I'm probably going to regret saying that.)
  19. john112364

    Five-Minute Workday Article

    Ok first off a few statements: I'm a die hard 4e player, but I've played every previous edition I am just stating my opinion. It's not meant to be taken as the only way. In my humble opinion, the 5MWD is indeed a DM/player issue. I've played in 4e games where we press on with no healing surges...
  20. john112364

    D&D 5E (2014) Magic Items in D&D Next

    I think you're reading too much into the play test. They wanted to test the combat system so we got Caves of Chaos. It's a perfect setting for combat as there isn't much else in it. We haven't seen what else they have up their sleeves. The next play test may be testing character building for the...
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