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  1. john112364

    Advantage and Disadvantage stacking

    I would prefer that it did not stack mainly for simplicity sake. Trying to figure out how many advantages you have versus your disadvantages and who rolls how many dice and oh wait, the cleric just used his guardian reaction so that's one more advantage..... That way lies madness and yet...
  2. john112364

    New Silver Supporter

    Go to the settings. On the left hand side is a long box that says "Your Control Panel". Find "Campaign Memberships". Go to "You may choose to be identified as a member of the following groups". Select "Silver Community Supporter Subscriber". You are now a member of the club. :D
  3. john112364

    Monster Design in D&D Next, Part 2

    The reason is because even though say a hundred or two militia may be able to kill a dragon, how many of them will die in the attempt. Probably a good percentage. Then you don't have your militia for the next threat. Which ironically leaves you open for another threat. However, if you hire a...
  4. john112364

    Barbarian - Background/Theme or Class?

    I've actually always liked the barbarian class. I just hate the name of the class. Bezerker fits so much better. Barbarian is a type of society not a class. Change the name and I'm ok with the class.
  5. john112364

    Suggestion: Surprise gives advantage/disadvantage on initiative.

    While I agree that a -20 is awkward, I think the reasoning for it is that it only penalizes those that are surprised. Let's say a band of goblins sneaks up on a party of 5 pcs. Two make their perception check and are not surprised. Three do not so they are surprised and roll initiative at -20...
  6. john112364

    EN World & Reviews

    Looks good Morrus. I must say I'm liking the changes that you've put in place lately.
  7. john112364

    A plea to stop over-complicating the base system.

    I don't think innovation is what B.T. is arguing against. Innovation is fine as a modular add on. But we need to keep the basic rules simple so that things can be added on top. Lots of posters are suggesting some radical and complicated solutions that are not necessary for the basic system. To...
  8. john112364

    D&D 5E (2014) I Don't Like Damage On A Miss

    How about this as a compromise: Change the use of the reaper feat to do damage only if you miss by 4 (or 5 or whatever number). This way your rolls still matter and this reflects a hit on the armor or a glancing blow that is so ferocious that is does a minimal amount of damage where as a...
  9. john112364

    D&D 5E (2014) Racial restrictions on Dragonmarks in 5E?

    I agree. Themes are tailor made for Dragonmarks.
  10. john112364

    D&D 5E (2014) I Don't Like Damage On A Miss

    I think the problem is the perception that a martial attack that misses doesn't hit it just whiffs. Where as a big giant ball of fire that engulfs you should do something even if you cover you most vulnerable parts (i.e. you save). I'm not crazy about the slayers miss mechanic either but I could...
  11. john112364

    D&D 5E (2014) I Don't Like Damage On A Miss

    I think I like this idea. I'm not crazy about auto damage either from a martial character regardless about how you explain it. This would be a cool alternative. Though I can hear the naysayers now: "but why doesn't he get it all the time?" :erm:
  12. john112364

    [Houserule] Longer healing times

    I see your point. I played with the math myself and I agree. However, though I didn't say this in my original post (mainly because I didn't think about it :blush: ) but I was thinking that 1/2 your hit dice refresh as well. So in practice no one would be down that long. Unless you're holed up in...
  13. john112364

    [Houserule] Longer healing times

    I like this one: After an 8 hour long rest you regain hit points equal to your current total. To me this reflects the abstract nature of hit points. The less hit points you have the more hurt you are therefore the longer it takes you to heal. So if you're down to half your hit points you're...
  14. john112364

    Abilities Capped at 20 Won't Work

    I for one hope that there is a way to increase your stats during play. You don't stay the same your whole life. But I don't think it should be frequent or easy. Maybe it should cost a feat or some such thing. I also think a cap of 20 is a good thing. Otherwise as has been stated it breaks the...
  15. john112364

    D&D Next Playtest Package Questions Answered! (Mike Mearls, Jeremy Crawford)

    Absolutely. This is what The Hero system does. Instead of moving 30 feet you could move 10 yards (or meters if you prefer. Close enough.) Each square could equal 2 yards (or meters), because I can easily see you controlling 2yards of personal space. it translates well enough and doesn't really...
  16. john112364

    Skills and "Taking 20"

    Ah. That sounds better. Thanks. So much to relearn.
  17. john112364

    Skills and "Taking 20"

    I didn't see anything about taking 20. Are you inferring or did I miss something? As for the lock picking example, if I'm interpreting correctly, if your score is equal to the DC you automatically succeed. If not, you can roll and hope to get a d20 roll plus your modifier (not your score!)...
  18. john112364

    Long Rest - Regain Full Hit Points

    I'm not crazy about that either. But it's easy enough to ignore or house rule. I would say if you can only heal whatever hit dice you have left for healing. If you want to heal up in the morning that's fine. Just don't get hurt during the rest of the day. ;) Or you could just ignore the hit...
  19. john112364

    My grievance with D&D races

    This is just my opinion but I consider Pathfinder all the various retro-clones to be DnD sold by other companies. So the analogy still stands. ;) Just sayin'
  20. john112364

    What's the bet that ENW will get hammered?

    That's a sucker bet. :cool:
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