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    Underworld not getting good reviews...

    my friend gave me the best review of the movie (dont think he liked it much) "The conflict between the vampires & the werewolves was nearly as riveting as the war between the farmer & the cowman in "Oklahoma", but not as clever."
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    Arcane Magic, Divine Magic, Nature Magic and Psionics are too much alike.

    I agree and changed the way magic works (though i only really subdivided it into three realms, but were divisions within that realm and it was for a lower magic game). Wizards were kinda as they are with a spell slot system, except it takes 30 minutes/ spell level to memorize a spell (though...
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    To balance high level mages.

    actually my thoughts were that it becomes almost meaningless to have these high level fighter vs. wiz discussions, because at higher levels and with enough magic items, the distinction between the classess starts becoming less and less. Because in the end, the argument becomes about the...
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    To balance high level mages.

    hmmm...... since you arent quite understanding the gist of the discussion then it is pointless for me to continue it... apop
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    To balance high level mages.

    Not quite the same argument that I made. If class distinction is important and fundamental to the game, then having a game such that a character can possess enough items so that the distinction becomes meaningless seems to destroy one of the putative game fundamentals. If class distinction is...
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    To balance high level mages.

    One of the reasons why i pretty much dont particularly like to play standard high level D&D. If every character can basically do the same thing, why bother with classes at high level at all. Maybe we should find a certain high level cutoff and at that level everyone prestiges into the ONE...
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    How should i do low Magic: Some ideas

    My game uses the grim'n'gritty combat system so i lowered all magic. fewer items etc. for it to work better. for spellcasters... Wizards had to take 30minutes/spell level to memorize each spell so was very costly in time and made them far more reticent to cast a fireball if it took the 1.5...
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    To balance high level mages.

    These discussions always bring one point which someone made earlier. In the end that it takes a fighter that uses wizard spells (through magic items) to beat a wizard which makes me think: At high levels and with enough magic items, at what point is the fighter just a wizard with more...
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    3E art and age

    37 and am negative towards 3e art. Too comic bookish, anime for my taste. Some of it I actually really like, but most of it "ruins the feel" In the same way a wand shaped like a gun, while having some practicality would also "ruin the feel" or a magical machine gun crossbow. I find the...
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    Grim & Gritty, What do you think?

    I use the G&G system. I had to change magic some though. I didnt mind the lethality of magic, but made it harder to do (Wizards take 1hour/spell level to prepare spell, sorcers spells cause subdual damage so they cant cast many spells before they are knocked out and can have bad side effects...
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    Discussing problems with D&D/d20 rules...

    I am starting a Rolemaster campaign for similar reasons. It is still somewhat high fantasy (has decent amount of spell users..though magic items not so common) But is also much darker and deadlier than D&D is (meaning even lowly orcs could kill a high level guy). My players seem to enjoy it...
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    times they are a changen....

    Forrester, Would it be easier to just develop low level spells that have long durations and can counteract high level transport/divination spells. This might have already been covered but this is one dang long thread. For instance: Protection from Scrying that last 24 hours and works on 1...
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    Elves versus Gnomes!

    Adulent being HP.... Thought there was some connection but that makes some things make more sense. As a molecular geneticist I pretty much Just use chromatography as a tool. Arguing with software guys is preferable to arguing with marketing.... Marketing: "why dont we say this about x" Me...
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    times they are a changen....

    Been playing since (ouch....1979 maybe..) so have been with all versions. I think some posters brought up some good points in that the numbers are more visible, there are more of them and more ways to add/subtract bonuses than before so it appears to be more munchkiney. When i first got the...
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    Elves versus Gnomes!

    ahhh.... We at Abbott use Adulent and HP. Used HP in my doctoral work.
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    Elves versus Gnomes!

    Law vs. Chaos... Cuz of the many permutations of those words and how we could go ad nauseum about them , i think another thread would be better for it....(have doubts about the necessary chaos of quantum mechanics...non empirical causality does not necesarrily equate to chaos to me...but then...
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    Elves versus Gnomes!

    Dont stress too much on the planes unless that will affect the players. But you could have a CG afterlife. When elves die they are free of the yoke and manacles of their lawful world and experience true freedom (which makes elves in some kind of balance cycle). vermicious knid - not a bad...
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    Elves versus Gnomes!

    Understand you world a little better now and your mechanics. I see how having two stats would make things difficult and could cause a loss of parity. I think Int could make things easier for characters. Of course the Int=Law, CHA=chaos is good as well (I like Int=Law better than Wis=law...
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    Elves versus Gnomes!

    You could make Bards still use CHA and sorcerers use INT. I wouldnt worry so much about the mechanic of it. Wont make much of a dent in balance overall unless you happen to have some real muchkiney players and even then doubt it will have too much effect (run on sentence from hell). I like...
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    Elves versus Gnomes!

    actually chaos by definition is lack of consistency (with the exception of being consistenly inconsistent). and codes are synonyms for laws. But i think we see and define chaos and law somewhat differently. I see what your argument is and could come up with similar analogies you gave but...
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