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    A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

    Alas, that is not a castle. It's worse than an evil looking castle. It's a prison, and not just any regular prison. It a mage prison. This island, is the prison of the Cowled Wizards of Amn. Also known as Spellhold. So I guess this undead are the wrongdoing of a necromancer who took over the...
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    A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

    A pleasure, as it always is meeting new living fellows in this cursed island. The warrior name is Kaedyn, a fierce sailor. My greenish friend is called Chizz, a dextreous ranger. And the server of Ilmater, Cliff. I always confuse their names, cos' they sound so similar, so don't worry if you do...
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    A Paid Trip to Spellhold [D&D 4e]

    Taran uses his chill wind to throw the skeleton to the water. Chill Wind: At will power, Wis vs Fort, Area burst 1 within 10 sq. Hit: 1d6 damage & slide 1 1d20+8=21, 1d6=6
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    A Paid Trip to Spellhold [D&D 4e]

    Yes, I'm aware of that. I didn't do it because I don't know if a 18 is good enough. Probably it is. It has benn moved now.
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    A Paid Trip to Spellhold [D&D 4e]

    Taran moves to attack the burning skeleton in the rearguard and with a loud roar a burst of cold wind tries to freeze his foe and he slides one step closer to the edge! Chill Wind at will power Area burst 1 within 10 squares Each creature in burst Attack: Wisdom vs. Fortitude Hit: 1d6 cold...
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    A Paid Trip to Spellhold [D&D 4e]

    Taran moves to get close to B4 and uses Cull the herd to push him out of the bridge. OCC: Cull the herd: Wis vs Will Attack = 1d20+8=15, Damage = 2d8+5=17
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    A Paid Trip to Spellhold [D&D 4e]

    Taran shifts to flank the skeleton and unleasheas a flurry of blows with his heavy tiger paws. His forcefull blows crushes the undead bones! OCC: 1d20+10=28, 1d8+7+1d10=12 I think we should try to focus into one enemy at a time if posible.
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    A Paid Trip to Spellhold [D&D 4e]

    Ac/f/r/w: 19/14/16/17 46/46 Taran takes the shape of a tiger and pounds the skeleton atacking Lochlan. He is too excited and fails.1d20+10=11, 1d8+7+1d10=10 Bad luck again! Yikes!
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    A Paid Trip to Spellhold [D&D 4e]

    Taran looks at the boat, he knows that this are arcane runes because they are similar to druidic runes but not the same. "I guess maybe someone beat us getting here. That must be some powerfull runes if crossed the storm as we did in a ship 20 times bigger and got a hard time. A regular boat...
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    A Paid Trip to Spellhold [D&D 4e]

    Taran gets the trick to swim agaisnt the strong waves and starts swiming toward the sail! 1d20+3=17
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    A Paid Trip to Spellhold [D&D 4e]

    Perhaps we should do as you do on tabletop RPG, roll the dice until you spend all the ones :P It doesn't make sense at all but it seems to work.
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    A Paid Trip to Spellhold [D&D 4e]

    Taran still can't beat the current Athletics (1d20+1=2)
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    [OOC] A Paid Trip to Spellhold

    I think the enworld's dice roller rolls low. That or we are very unlucky. I took the liberty to something nerdy and the median of all our rolls so far is 5 and the mean 6.818 which is very low. I suggest we roll on invisible castle.
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    A Paid Trip to Spellhold [D&D 4e]

    We'll probably lose the sails and the mast if we don't cut the sails short. But we don't want to trim them too much and become sitting ducks to the wave.
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    A Paid Trip to Spellhold [D&D 4e]

    The dice are cursed!:rant:
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    A Paid Trip to Spellhold [D&D 4e]

    Taran curses his bad luck. He tries to go with the flow and swin towards the boat underwater.
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    A Paid Trip to Spellhold [D&D 4e]

    Taran feels relieved to see his mate rescued and tries to swim against the wind and tide to the ship. He gets underwater where there is less turbulence and the water is quieter. WT... It seems I can't roll any worse. I don't like these new dice roller.
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    A Paid Trip to Spellhold [D&D 4e]

    Hey Valmont, great Idea :) Taran fills like a thousand needles piercing through his skin. The cold water feels like is burning. He shift his form into a dolphin! The ackin on his skin stops and he swims toward cliff to help him.
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    A Paid Trip to Spellhold [D&D 4e]

    Taran welcomes the storm as a god from nature although he is unease about being on a ship. He hears Cliff shout alerting him about the wave and firmly grabs the mast. Acrobatics x3 (+4 skill bonus, +2 Rope, +2 Chizz Rope, +2 Cliff help); Perception to aid another (1d20+10=14, 1d20+10=24...
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    A Paid Trip to Spellhold [D&D 4e]

    Taran takes off his hide armor and follows Kaydin instructions tieing a rope around his waist. "Well, I've never been in a storm on ship before but I'll do my best to be of help" Says Taran denoting his tireness in his voice
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