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    Best Tank build

    If you're playing a Dwarven tank and have access to the Races of Stone sourcebook, I can hardly see passing up the Deepwarden class. It's second level ability is golden for any high-con, melee build. The "typical" entry is Ranger 3/Fighter 2. However, you can easily pull off a Ranger...
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    [Build Contest] Grappler!

    Wu Jen 15/Reaping Mauler 1 with the True Believer feat 1) Polymorph Any Object into something crazy 2) Giant Size for +32 strength 3) wear the Belt of the Champion relic 4) ... 5) Profit! Seriously though, this wreaks of a "build me a character 'cuz I can't think of jack" thread. Edit: I...
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    Gnomish Rogue substitution levels

    Not that I know of. Races of Stone lists Gnome substitution levels for Bard, Illusionist and Ranger only.
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    Replacing Stat Boosting Items [Game Design]

    Edit: Nevermind. Drinking + Posting = Bad
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    Familiars

    I would agree with Thanee that the lists provided in alternate sources are restricted to the Improved Familiar feat. My book collection is a bit lacking, however...
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    Best Monk Races?

    Being a Dwarf also opens the door to the Hammerfist feat from Races of Faerun. The additional .5 str to damage can be quite helpful for a Str-based monk. Ultimately, though, it's entirely dependant on the build in question. If you're planning on multi-classing with other base classes...
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    ring of evasion and armor

    I would say the ability functions independant of what type of armor you wear. Notice how the monk and rogue abilities specify the restrictions to those class features, but the description of the magical item does not. It references the evasion ability, then goes on to describe the benefit of...
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    Feats for 13th level Wiz/Archmage 2

    The variant Enhanced Summoning abilities replace your wizard bonus feats and, therefore, you only have four feats remaining after selecting the prerequisites for Archmage. Three if you are something other than human. For this reason, I suggest multi-classing into a Prc that has full...
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    Best Method of Long-Term Charm?

    Most NPCs start off Indifferent to you. That means a Diplomacy tjeck DC 90 will make them Fanatic. That's a tough tjeck to make at lower levels (which, I'm assuming, is what you're interested in) If you manage to find someone that begins as Friendly, though, it's only DC 60. That I can do by...
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    Changing weapon materials !?

    Here is a link to a thread dedicated to this subject. I firmly believe it to be one of the best weapon enhancements out there because of the reasons detailed within.
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    Mystic Theurge/Eldritch Knight/Spellsword

    It depends on whether or not you're planning on taking any of the faster spell access Prcs (Ur-Priest, Sublime Chord, etc.) Mystic Theurge can be a powerful compliment to such builds, if used correctly. Here's an example: Wiz 5/Mindbender 1/Ur-Priest 2/Mystic Theurge 8/Fatespinner 4 This...
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    Mystic Theurge/Eldritch Knight/Spellsword

    Ok, I obviously worded that wrong. If you are taking levels in Fighter and Wizard, Mystic Theurge does absolutely no good for you.
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    Mystic Theurge/Eldritch Knight/Spellsword

    If you're trying to build a Ftr/Mage Mystic Theurge does absolutely no good for you. It depends on the ratio of Ftr to Mage you prefer for your character. If you want more Ftr, Spellsword, if you want more Mage, EK. Personally, I don't think Spellsword is worth more than a dip. To the...
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    Cigarette?

    Um, I said two moves action to retrieve the tindertwig and cigarette...that's one each...maybe I missed something... I was going off of the basis that nicotine was a poison, so Fort just seemed more relevant.
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    One hitting Pun-Pun...

    and this thread is talking about punching him in the face...
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    Help on a rogue?

    I guess it isn't specified that it's a swift action, just that it's only usable once/round From the errata:
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    Building a BBEG Wizard/Psion need help with spells (alter self)

    1) Unless there is another Arcane/Psionic dual-progression Prc that I'm not aware of, take the final two levels in either Wiz or Psion. Whichever one you decide on, you'll get 8th level spells/powers which will be almost necessary in remaining formidable against an 18th level party. 2)...
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    One hitting Pun-Pun...

    So, yes, pun-pun is immune to damage.
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    Help me determine spell level for this spell

    I'd make it a 1st or 2nd level version of Arcane Mark that lies dormant until the weapon causes damage. Any weapon that has a visible mark (whether through mundane or magical means is up to you) is known to have caused harm to someone.
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    Cigarette?

    Retrieve a stored item: Move Action Light a fire using a tindertwig: Standard Action Return item to storage container: Move Action So, two move actions to retrieve the tindertwig and cigarette, one standard action to light the cig, and another move action to put your pack away. Two full...
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