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  1. gribble

    4E Class Survivor - Round 1

    I like the Artificer (unlike a lot of other people it seems). I voted Shaman for a couple of reasons: The class just smacks of powersource/rolename. As in "here's a slot that isn't filled, what can we put in it". Conceptually, I find it very uninteresting. I would have much preferred something...
  2. gribble

    Dragon Con: A Sight of the Schism in action

    Another data point, which seems to marry well with most of the others: Of the 9 local players that I game regularly with (including myself, and not counting my players which only play SW Saga and not D&D): One has played about half a dozen sessions of 4e, disliked it intensely and prefers not...
  3. gribble

    Moving towards no minis in 4e combat

    While (as written) it doesn't eliminate miniatures/tokens entirely, the WFRP 3e rules seem to be a move in this direction. I could easily imagine running a game without minis at all. It seems fairly adaptable to 4e D&D at first blush: Any power/attack with a range of 1 square (close burst 1...
  4. gribble

    WFRP3e: Dice mechanics

    The plot thickens (from the latest preview): So there is no board/map at all! While certainly not revolutionary, it seems to be moving in the opposite direction from most recent mainstream RPGs...
  5. gribble

    WFRP3e: Dice mechanics

    With the caveat that we don't yet know the full rules, here's my take on how they work: Each character has a stance meter, with a neutral slot on the middle and cautious and reckless slots on the left and right. The number of cautious and reckless stance slots that you have is based on advances...
  6. gribble

    On the marketing of 4E

    Apologies for misquoting you then - I must have missed the hypothetical example. :)
  7. gribble

    WFRP3e: Dice mechanics

    Sure, there was a thing called a "stance" in ToB (as there is in 4e D&D as well). They're nothing like the stance mechanic in WFRP 3e though, which is a general character condition which applies to all rolls the character makes (social, non-combat, combat, etc). Any new RPG these days takes...
  8. gribble

    On the marketing of 4E

    High Dexterity and weapon finesse. At later levels he picked up the Iaijitsu Master PrC. Throughout his career his MO was never to deal massive damage to the opponent, but rather to outlast them (in combination with the Cleric's healing). He concentrated on buffing his saves and AC up the wazoo...
  9. gribble

    On the marketing of 4E

    Actually, my longest lived 3e character (got up to around lvl 24), was a "fighter" (actually a samurai) with 10 Str. In 3e, not only was it possible, but it was actually a feasible and very effective build. This was in a party that consisted of him, an epic level wizard and an epic level cleric...
  10. gribble

    WFRP3e: Dice mechanics

    I'll ignore the fact that the market for WFRP 3e is probably substantially different from the market for indy RPGs, and therefore it probably is new to most of the target market. Aside from that: The combination of action cards, custom dice and dice pools constructed from dice of different...
  11. gribble

    4E "Core"

    Not something I've observed. I played with 2 types of DMs under 3e - those who allowed everything (or at least everything WotC) with a few restrictions on very broken combos, and those who only allowed a subset of WotC books. Those 2 categories haven't changed under 4e for me. The DMs who...
  12. gribble

    WFRP3e: Dice mechanics

    That's my read on it too. The 3e mechanic just doesn't seem that complicated to me, and in fact in a lot of cases I think it will resolve things much more quickly and cleanly that other systems. Everything (by which I mean all randomness associated with a single action) appears to be resolved in...
  13. gribble

    Demon Queens Enclave - Session Reports

    Both of these echo my experience as a player. The adventure must read a lot better than it plays, because a lot of people who have read through it rate it very highly, but in actual play I found it a tedious chore. Usually, it wasn't obvious to us as players that we were supposed to ally with or...
  14. gribble

    2 Questions: The Best 4e Modules and What Edition do You Suggest?

    The best WotC adventures for 4e that I've played/read are the introductory adventure from the Eberron CG and Seekers of the Ashen Crown. While neither are really stellar, they're both streets better than any of the H/P modules. They have a lot of variety in encounters (not just all combat) and...
  15. gribble

    Recommend a steamtech RPG.

    Definitely agree as far as the setting goes. Yes, although unfortunately a lot of their d20 rules interpretations leave a lot to be desired... what I wouldn't give for a revised IK book with better written rules (maybe Pathfinder based, or even True20 or 4e). Edit: and it looks as though I'm...
  16. gribble

    WFRP3e: Dice mechanics

    I seem to be in the minority, but I like it. A lot. I think it might even become my Fantasy system of choice once released. I'm probably going to take some flak for this, but I see a stark contrast with 4e D&D. IMO, with 4e D&D rules have become more boardgame like, whereas with the new WFRP...
  17. gribble

    Why I'm done with 4e

    You know, I hadn't really thought about it like this before, but this comment pretty much sums up my feelings on 3e/4e too at the moment. I'm not as vehemently against both as you are (after all, I play in a weekly 4e game and I'm about to start playing in a weekly Pathfinder campaign), but...
  18. gribble

    I have DMGII and Revenge of the Giants

    As much as I loved PS, I kind of have to agree. It's not that I hated the idea as much as you obviously did, more that often the implementation used rebuses that contained "modern" visual clues, which I often found kind of jarring. I guess they had to in order to communicate with a modern...
  19. gribble

    I have DMGII and Revenge of the Giants

    Nice. Seems fairly compatible with 2e Planescape fluff. :)
  20. gribble

    What do you do when the rules don't allow something?

    I was going to suggest something similar, except to run the "start" of the fight as a skill challenge. Something like: Set Up: The dragon is circling above, making periodic strafing runs with it's breath weapon. You need to avoid its attacks and lure it to the ground to fight it. Primary...
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