Not in a single encounter, no it's not possible. Except maybe in very bizarre cirucmstances.
And if your run out of healing surges over the course of a long end exciting series of encounters.....well that's not exactly a 15 minute workday now is it?
Well I agree with Asmor on this one. People should roleplay, but because everyone roleplays differently it shouldn't be used as a balancing factor for game mechanics. Not that I think there are anything wrong with the mechanics in the first place.
I think rolling for each monsters has always been the rule, but that doesn't stop many of us from rolling by group. It's just much easier to keep track of.
I always seperate different types of monsters into different groups though....so the archers and soldiers would go seperately. And if...
If you mean the method of using story and time pressure to discourage the 15 minute workday there's a big difference between 3e and 4e.
In 3e a party can have a tough fight, use up all their resources and simply not have a hope of surviving a second fight that day. They have no healing left...
If your playing in a game in which you players are never under any time pressure or fear of reprisal attacks and losing the element of surprise, then your right. Players can rest after every fight and healing surge limits don't matter. They don't hurt you, they just have no effect.
Most of us...
Just like 2 defender monsters, a leader an artilery and a controller are going to be tougher then 5 defenders types. It's assumed that DMs will mix and match for optimal power.
With that being said, I doubt the xp system will work pefectly by any stretch. But it doesn't take much to be better...
There was actually a magic card with a terror type effect that had flavor text somewhere along the lines of "Have you ever seen a stone wall drop dead from fright boy? It aint pretty". I always imagined the walls were still elemental creatures, but of course magic is a competitive card game and...
My uderstanding is that you can have ongoing 5 fire, acid, necrotic, radiant, lightning, psychic and physical if you get hit with all of them. But you can't have 5 sources of ongoing 5 physical (or 5 unamed).
I wonder what would happen if you put a party against 5 rat swarms instead of 5 needlefang drake swarms. It would give you an idea if the needlefang drake swarm is broken, or if swarms in general are unbalanced at low levels.
So if I understand right....
The drake swarm moves up to the wizard, trips him and hits him for 14.5 damage on average. Then on the wizard's turn before he can take an action he gets hit for 14.5 again (and probably goes down if he is level 1-2). Meanwhile everyone else is taking damage pulses...
I actually hear the term draw aggro used in pen and paper gaming from time to time, sometimes even by people who don't play MMORPGs. It's just such a common term. In P&P gaming it usually means to just make yourself an obvious target. When the wizard throws a fireball wiping out half the orcs...
Keep in mind too that the module is meant to be played by regular characters and not just pregens. I'm not sure what races and feats are available to give +arcana but you could easily have an arcana or religion master who rated to beat the challenge. And if you want to make the player feel like...
Trying to pick up a book and figure out an ancient evil ritual in the middle of combat should be really difficult. I think it's mostly just there so players can try it if they really want to....maybe there's somebody with insane arcane skill in a non pregen group.
People always say you...
Yeah I think thei initial mutliclass feats are intended to be superior then regular feats. This is balanced by the fact that you can only ever take 1.
And I'm fairly sure it's an error that he doesn't have his encounter healing power. We've already seen an ariticle letting us know what choice a...
Well the key thing is perhaps not who boosts the minions but who is boosted by the minions. Most regular kobolds get +1 to hit for each other kobold near the target so kobold minions not only get to attack, but the get to give other kobolds +4 to for each group That's huge. It's not about...
Well there are 2 things to consider here.....
1) Assuming the minions were attacking a rogue with 18 dex and leather armor (ac 16) the goblins do an average of 2 damage per round, and the zombies do an average of 2.75. So the zombies do about 38% more damage then the goblins.
2) Do any...
Well I'm not sure that weapon type being irrelevent is necesarily a good trait. But neither is having only one "good" option. The key is to balance them so that there are times when that d12 weapon with +1 to hit is better and there are times when that d4 weapon with +3 to hit is better. Whether...
I couldn't help wondering about the thing where the orcs used to worship the mountain with 2 caves and the sea with 3 reefs. Seemed way too specific not to be some kind of hidden joke.
4e actually seems to put MORE emphasis on weapon dice then 3e does. In 3e once you were high level it didn't really matter if you were hitting for d12+104 damage or d4+104 damage. But in 4e it appears at high level it might at times be the difference between 7d4+40 and 7d12+40. Now that's...