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    Dwarf and poison.

    The Assassin (and not just classed assassins, but would-be assassins who poison the king's food!), Rogues in general, Spiders, Scorpions and other vermin, Drow and other intelligent evil races, Some fighters and rangers, Various traps, and Naga. These examples of people or things that use poison...
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    Dwarf and poison.

    Dwarven poison immunity will be the first thing I houserule and I'm amazed that it made it into the game. People say it's equivalent to Elven immunity to sleep and charms but I don't think that's true because IME poison is more common than sleep/charm effects, and I STILL believe that elven...
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    Hit points & long rests: please consider?

    I think the overnight healing should be changed so that it doesn't heal players back to full - make it require a longer amount of time while still remaining reasonable (a month is way too long but a week is acceptable I think). Make the overnight healing an optional rule listed with the advice...
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    First Impressions?

    My thoughts after reading a bit: I don't like some of the immunities presented. I don't like the overnight healing and hit die mechanic Herbalism seems crazy overpowered to me I like backgrounds - those are cool. Character advancement will be interesting I think, if backgrounds inject their...
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    OAs/AoO - they gotta go

    To me, opportunity attacks serve an incredibly important purpose in the game. 1. They prevent people from just walking around the melee folk/front line 2. They prevent people from using ranged weapons in melee 3. They prevent people from casting spells in melee 4. They make it hard to run away...
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    adventure creation guidelines

    I think encounter building rules are a must - not only for typical encounters but also for set piece encounters. I think rules for random encounters if they're in the next edition would be interesting to read even though I very rarely use encounter tables. Overland travel tables are also a must...
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    How Do you Feel About Healing Surges? (Read First!)

    I voted dislike because I dislike the surges because they feel "backwards" - the healee is limited while the healer can theoretically keep going. It feels like the Cleric "unlocks" healing rather than grants healing. Also, the associated mechanics of second wind and cures and all that bug me a...
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    What does a character look like from what we know so far?

    if by canonical description you mean the description all of the players use, then yeah. They usually refer to themselves by their race and class when someone asks them to describe their abilities (they of course still use their character name for direct references). I generally don't straight up...
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    What does a character look like from what we know so far?

    There are various instances when I figure I might need to reference it: 1. I know I'm probably the minority in this, but I repeat the names/classes/titles of creatures in my head our out loud while building an encounter - particularly relevant things. Sometimes I call them "names" that don't...
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    Write this game for adults

    I've never had the feeling that the 3.5 or 4e books were written for teens rather than adults. If anything, they feel fairly sterile, like technical manuals more than the slightly more conversational nature of previous edition's handbooks. Do you think that's what you're sensing when you read...
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    Non-Weapon Proficiencies

    I agree with you, but my point was that the entire strength of NWP's in my eyes was that players were given free resources to effectively take these which fleshed out their backstory or developed more non-combat roles. In other words, it forced players to adopt a few defining non-combat related...
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    What does a character look like from what we know so far?

    I was under the impression that theme and background had mechanical effects. If so, they'd need to be noted in the stat block and their particular effects noted where relevant. Saying a character or NPC is a fighter isn't quite as useful as saying they're a noble gladiator fighter. All I'm...
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    What does a character look like from what we know so far?

    If this is what a 5e stat block looks like, I'll be quite pleased :) I'm very happy with what I'm seeing. Stat blocks should be compact and easy for me as a DM to scribble down in my notebook. I'm more than okay with players having more complex character sheets (and hope that's an option, for...
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    Fighter design goals . L&L April 30th

    are we certain of that? Has that been confirmed and if so do you have a link?
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    Non-Weapon Proficiencies

    I'm all for Non-Weapon Proficiencies coming back! That comes with a few caveats though. NWP's were my favorite rule from 2e because it felt like they established further flavor and depth to a character aside from their class/race combo which mostly dictated combat and things like that. That...
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    Fighter design goals . L&L April 30th

    All of these design goals sound good to me except #1 and #5. #1 just sounds terribly vague (I do want fighters to be the best at fighting, but I also want all other classes to be able to contribute, particularly the other more mundane classes like rogue, ranger, paladin, and barbarian). #5 is...
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    The Ranger: What is his shtick?

    Alright so it took me a while to type up but here are my thoughts on the Ranger's identity: The Ranger is master of their domain - no one dares to challenge a ranger on his "home turf" without some serious firepower. The Ranger wards the wilds from those he believes to be his enemies - if...
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    How Many Classes Do We Really Need?

    I think either extreme of how many classes to include will dissatisfy me and lead the game to be either too top-heavy or feeling too bland. I've heard a lot of people talk about classes being put into traditional restrictions like the LG Paladin or the Good-aligned Ranger, and they often say...
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    The Ranger: What is his shtick?

    I think the Ranger using a ranged weapon is really logical - first off it's almost in the ranger's name ;) Rangers tend to live out in the wilderness and do a lot of stuff out there, so being skilled with a ranged weapon is pretty important for the purposes of hunting and picking off wandering...
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    D&D 5E (2014) How are you feeling about 5e?

    I'm very interested in 5e but I do have to say that it needs to be good to convince me to abandon my current homebrew 3.5 system. I loved 2e, 3.5, and PF, but haven't played anything before 2nd ed. I still play all of them and enjoy them, but ultimately they serve me in different capacities as...
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