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    Please no monster class levels

    My perspective and personal opinion on the whole issue is as follows: NPCs should be identical to Players if they have the same number of class levels, discounting racial abilities or modifiers. For instance, a Troll wizard NPC and a Human wizard PC should have the same wizard abilities. That...
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    Almost as good as the fighter

    I don't necessarily disagree with you, Kzach, I think it's totally fair for everyone to contribute in combat more less equally. I just think that they can contribute in different ways - the wizard should probably be pretty bad at melee combat while the fighter is exceptional, and everyone else...
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    Almost as good as the fighter

    My thought is that the Fighter and Barbarian should be the best warriors, hands down. The Paladin and Ranger can be runners up, and the Rogue sits beneath them, with most of his combat potential requiring good positioning and tactics/cleverness. I have no issue with keeping the Rogue and Cleric...
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    What playtest modules do you need?

    Character creation options (multiple styles and modules for details or simplicity), combat rules (simple/narrative and tactical with battlegrid), skill check/challenge rules, and a sample adventure or three with roleplaying, dungeon delving (traps, monsters, and treasure), and a climactic...
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    How Important is OBQ in an RPG like D&D?

    I've personally never used the Errata nor cared to look at it - I'm pretty good at spotting horribly written rules and broken powers or what have you and fixing them. I voted a 2 because while I expect a quality product, it wouldn't bother me if there was more interesting content even if some of...
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    Skills - what is your preference

    I'd prefer a slimmed down system similar to 3.X or Pathfinder, but not slimmed down as much as 4e. I want less specific skills enumerated explicitly like Use Rope and things like that but rather I'd want a fairly slim core list with a bit of room to fill in a few others if we like. I don't want...
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    Reclaim the name of Paladin!

    First off, Paladins are my favorite class. In my opinion, I've always seen Clerics as the divine casters and Paladins as the divine warriors. The fact that clerics have decent hp, decent attack bonus progression, and can wear decent armor and wield decent weapons is there primarily to...
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    Attacks of Opportunity

    AoO's are absolutely necessary for me to enjoy a new edition of D&D. I would understand if it was an optional rule or a modular add-on, but the rules need to be made available in the PHB and clearly explained and tested so that they can be used successfully. To me, AoO's serve an important...
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    Legends and Lore - Maintaining the Machine

    I was all with Monte until he commented that perhaps the rules shouldn't handle the action economy and should instead handle the attacks themselves only. That's going to end up with incredibly inconsistent rulings that are going to frustrate people (myself included). What good are combat rules...
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    The best adventure...

    I'm not terribly picky, but here's a few things I noticed about some of the awesome adventures I've run or played in. 1. one or two great puzzles, riddles, complex traps, or mind-benders. 2. a handful of meaningful combat, usually in an interesting way and not just in an empty room in a...
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    Average income of a social class?

    I usually just wing income because it mostly doesn't come up but I'm currently building tables for this sort of stuff so that GMs in my setting/system can understand what kind of spending power people have. My economy is silver based, so gold coins are rarely handled by anyone other than...
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    What stops WotC from *also* selling 3.5?

    I think making pdfs of older editions and older books/supplements would be a great idea (not just 3e but 2nd and 1st and such), but printing them off would be more expensive than second hand purchases through used book stores or ebay, and it would confuse newcomers to the hobby.
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    How fast do your PCs level up?

    My groups vary a bit with how often they level but it's usually 1 level gained every 2 to 5 sessions (each session is roughly 4 to 6 hours, so approximately 8-30 hours). I had a campaign (my longest thus far) go from level 1 to level 24 over the course of three years. The speed was simply set...
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    Pathfinder and 4e's love child, what I want in 5e

    Excellent list, I agree with many of your points. While I prefer 3.5/PF to 4e, I think there were some good things that could be learned from 4e moving forward. As for apps and technology, I don't prohibit my players from using them so long as they aren't rude (it's mostly texting and cell...
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    D&D: Death & Dismemberment

    Very true and I've often thought the same thing. It's always bugged me when I play in a campaign world with freely accessible raise dead spells. Sometimes a party member would die and all it would mean is that we would have a little less gold on hand. Assassinations would have a lot less...
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    D&D: Death & Dismemberment

    All of my campaigns have permanent death, though there are special rules for how we handle that, and special flavor for it as well. In my campaigns, death is permanent with the exception of both holy and dark magic. Holy magic can be used for raise dead/resurrection but the catch is that this...
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    Stregoneria Beta Release 1.03 Available for FREE Download.

    Feedback Not certain if this is the correct place for this, but here is some feedback for you, after reading through some of it. First of all, excellent work! It takes a lot of commitment to develop something fully and then go through with distribution and all that, so kudos to you! That takes...
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    PAX Prime - Roll Call

    I'm going to PAX, with most of my friends. I'm pretty excited and I'm looking forward to Halofest particularly. Last time I played the D&D Castle Ravenloft board game for a bit but I never actually got to play a pnp rpg game there since I was busy seeing the various booths and demos and such...
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    Best method of handling Skill Checks?

    Thanks for that list of skills, that gives me some ideas for some groupings I could use if I end up with the 3.5 type system! to howandwhy - I'm not entirely sold on the point buy system myself because how much fiddling needs to be done (and how oddly-specialized players can end up), so...
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    Best method of handling Skill Checks?

    Hi, I'm kind of new here to ENWorld! Well, okay, I've actually been here forever so I'm not new, but I've been lurking for a few years and now I've decided to actually participate in the ongoing discussion here. I've decided to create my own system after gaming for years and seeing the...
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