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    D&D 4E WotC this is something you absolutely cannot screw up in 5E like you screwed up in 4E

    I'm not exactly fond of WotC's new names for dinosaurs either. I'm perfectly fine with using the modern scientific names, but if that is off the table then I really would much rather see the direct translation of those names, rather than made up names and terms like "Behemoth" (which, as a Final...
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    D&D 5E (2014) Should 5E have Healing Surges?

    I'll admit that I can't understand some of the complaints about healing surges that you bring up... First, healing surges do provide a lasting effect of combat, so I can't see how they reduce the lasting effect of combat. Healing surges remove HP damage, but they themselves serve as an ultimate...
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    D&D 5E (2014) Should 5E have Healing Surges?

    I don't need healing surges, exactly, but I certainly want something like them. I don't want healing to be dependent on divine magic and supernatural effects. I don't want the team to need a Cleric or magical item to function. At the same time, I don't want a team to be able to fight all day...
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    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    I do wonder if it is worth renaming the Warlord, though that name certainly is recognizable thanks to 4E. I also prefer it to Marshall, which I've never really liked. I'd be fine with Warlords just being called Lords, since that name has a fair amount of traction in other fantasy stuff that I've...
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    My least favorite thing about D&D is balance.

    First off, I'll disagree that the classes in 3E were balanced. There is absolutely no way that the PHB classes are balanced in any way... You don't get such staggeringly laughable class imbalances if you make an attempt at balance. That said, a lot of the late 3.5E stuff was actually quite well...
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    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    Reorganizing that list in the first post, and adding some of my guesses and some references, we'd come at a class list that looks something like this: Normal Classes: Assassin Barbarian Bard Cleric Druid Fighter Monk Paladin Priest Ranger Rogue Sorcerer Warlock Warlord Wizard Racial Classes...
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    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    I'm not sure if either of those are really problems... For the first, I think new players find large class lists to be just as exciting as older players do. Don't underestimate new players. :) For the second, I'm not sure if that will be necessary, either. It would if they wanted to make large...
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    Powers dropping out...

    Yeah, in 4E this is mandated, I believe. Or, at the very least, you only have a maximum of 4 (I think) Daily and Encounter Powers, so when you reach that limit you need to clear out an old one to make room for a new one. I've never been a fan of that at all. Hearing that they might use...
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    A Better Monster Manuel

    I'd like to see a Monster Manual that dedicates a lot more space to things like human (or other humanoid) opponents for broad level ranges and with a good amount of variety. Things like bandits, soldiers of differing types, knights, wizards, evil cultists, pirates, elite commanders, zealots...
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    In Defence of D&D: The "Good Enough" System

    All I can say is that it comes across as rude and dismissive to me. And being rude and dismissive just gets worse the more people you address it to, not better. There is a very broad scale between the impossible ideal of perfect and the opposite extreme of "so bad nobody will ever like it"...
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    What kind of New Setting for Fifth Edition? (Other than old settings)

    A setting built around the theme of colliding worlds sounds like it would be fun to me. I don't like anything too built around a planar structure (Planescape, you are not for me), but some system of strongly linked but very distinct and strongly themed worlds that are all reasonably...
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    I don't DM 4th edition, but when I do

    I'm not arguing against the existence of rust monsters, you know. Just some potential uses for them and mechanical implementations of them. And I'd never argue against the value of things like the risk of death in the game (save or die is a totally different issue...). Adversity is part of the...
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    I don't DM 4th edition, but when I do

    I'm more aghast at the idea of a DM who would gleefully destroy a bunch of a party's items just to watch them "white like a bunch of babies" for a while. It is not like that rust monster sprung into being on its own, after all... Giving the items back doesn't undo the kind of maliciousness that...
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    In Defence of D&D: The "Good Enough" System

    I'm American, but I don't drink coffee or tea. Orange juice, maybe. ;) The thing is, I do like D&D. The basic game, of getting a bunch of people around a table and hacking your way through a campaign, is indeed a lot of fun. I have not had as much chance to play it as I would like, to be...
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    I don't DM 4th edition, but when I do

    Honestly, I'd much rather have a game that doesn't require the DM to fudge game rules (from my perspective, cheat at the game and undermine the players' fun) in order to step around the fact that an aspect of the game is rather inherently unfun. I'd much rather have central game rules that...
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    In Defence of D&D: The "Good Enough" System

    Because this quoted me, it feels a bit like a sideways insult, to be honest... Personally, I don't think being picky or being unwilling to compromise has anything to do with complaints that 3E or 4E are not good enough. The simple truth is that 3E and 4E have all kinds of clear complaints you...
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    Let's Forget the Forgotten Realms

    Why? WotC has shown that they are fairly good at designing creative settings on a regular basis (just for M:tG, not D&D), and the last original setting they released, Eberron, was certainly not mediocre. Whatever they make can't possibly be worse than the overwritten-to-death Realms, after all...
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    Should races have mechanical effects?

    This is certainly sounding like it is the way to go, but that is only assuming if they repeat the 3E method of multi-classing. If they don't go that route (which is a reasonably high possibility), then it is somewhat less elegant. I am strongly in favor of having both a 3E-style race/class...
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    _All_ Planes should be The Far Realms

    I have something of the opposite opinion... No more Far Realms! Reduce the role of Lovecraft on the game! I know it has its fans, but sometimes I think the designers go a bit overboard with the stuff...
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    Should races have mechanical effects?

    I am totally fine with removing the mechanical separation between humans, elves, dwarves, orcs, and the various other races that are basically just re-skinned humans in the first place. The differences between them are mostly cosmetic anyways. However, I don't want the choice of race to stop...
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