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    Legends and Lore - The Genius of D&D

    ...a ten level system? Where did that come from? You didn't mention it in the post I responded to. And you have such clear terminology for it and such a lot of glittering generalities. Honestly, it sounds more like you are trying to sell us some personal ruleset rather than actually argue for...
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    Legends and Lore - The Genius of D&D

    This would be horrible. Such a game would be a bloated mess of little finnicky options that would have almost no flavor or inspiration. It would be hard to approach and would make any form of character creation a chore (which kinda goes against 5E's stated goal of reaching out to BECMI easy...
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    Henches, Cohorts, and Donkeyhorses in 5e

    I'm another one who likes the idea of the PCs have a group of support characters following them around to help them out in various ways. Having a guide to show them the way, a group of assistants to manage supplies, pack animals or even a wagon, and a group of mercenaries to guard them all...
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    Legends and Lore - The Genius of D&D

    I think Mr. Cook has got the right ordering, though unlike some people here I'd argue that ability scores are too high, rather than too low. The fact that he has them at number three just reinforces the idea that the new edition will make detailed customization more optional. Anyways, I like...
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    Character kits?

    I don't understand the appeal of things like kits. It seems like it would pretty much always be more effective to create a new class for a concept, rather than try to roughly convert an old class into a new one. The entire point of a class system is to present new options as new classes, so...
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    D&D 5E (2014) My thoughts on 5e (mostly martial power source)

    I'm not really a fan of the idea of Fighter powers, since that term implies a unity of mechanics across the game like in 4E, but Fighters absolutely need to have some equivalent (maneuvers, I suppose). Returning to a situation where Fighters can only make basic attacks would be unacceptable...
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    What can magical magic do?

    These are reasonable things for magic to do. I really, really dislike the use of the word "mundane" in fantasy. Fantasy isn't made up of a fusion of magical and mundane things, it is made of fantastic things. Every class in D&D is equally fantastic, whether you are talking about Wizards, Rogues...
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    D&D 5E (2014) Which version of D&D would you like 5E to resemble most? (poll version)

    I'd vote for "none of the above" if I could... take the best from all of them and create something new. Trying to emulate too much from any one version will only repeat that version's mistakes (and they all have their fair share of those).
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    D&D 5E (2014) Magic Item Creation in 5E

    I'm rather fond of this kind of concept. Generally, I like the idea that there should be pretty much just two kinds of magic items: common magic items and unique items with history. The former should be common, cheap, widely sold, easily made, and about as available as things like silver...
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    Why hasn't D&D done a M:TG Campaign Setting?

    It does, in a fashion. The world of Magic used to be the world of Dominaria, but since it has gone on to portray a massive multiverse of interconnected planes, each of which has their own character and concepts. These days, each "block" of three card expansions is built around a new one of these...
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    Why hasn't D&D done a M:TG Campaign Setting?

    There are a few different reasons why... First off, the two different teams for Magic and D&D can't agree on a way to do it. There is also the problem of brand dilution and the question of who such a product would be targeting. Basically, a whole lot of business-related and practical issues are...
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    D&D 5E (2014) Will there be a 5e Modern?

    That is certainly an interesting question. To be honest, I'm not quite sure. There are a few things I can think of, but I'm not sure if they strike to the core of the issue... For one thing, they can integrate support for wealth mechanics other than counting coins directly into the 4E PHB. I...
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    D&D 5E (2014) Will there be a 5e Modern?

    I hope 5E supports modern settings a lot better than older editions have. D20 Modern had some good ideas, but it really was not as good as it should have been, and some of its later books were quite terrible. The fact that it was splintered off as an incompatible ruleset wasn't any good, either...
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    DMG Content/Advice Wish List

    I want to see a whole chapter devoted to running a dungeon crawl in excruciating detail. The complex theories of how to build a dungeon, why different dungeon structures work better than others, how to get people into the dungeon, how to properly flavor a dungeon, and the wide varieties of...
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    In Defence of D&D: The "Good Enough" System

    I think we've arrived at a raw difference between our axioms of thought. I don't believe logical discourse will do much to resolve this difference. I suppose all I can do is hope that someone creates a version of D&D of such quality that it will persuade you otherwise. :) Regardless, we do at...
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    D&D 5E (2014) 5E Core Classes - According to Enworld

    Yeah, the "four core classes that every other class springs from" concepts does work for me on all kinds of levels. For one, those four classes are not akin to the primary colors of painting. You really can't just mix and match them, or adjust them with branching talent trees, and expect to get...
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    In Defence of D&D: The "Good Enough" System

    Honestly, you're still doing that thing that's annoying me... Of course a game that perfectly appeals to everyone's taste is an impossibility. Perfection is totally incompatible with reality. It always is, and always will be. That doesn't mean you should tarnish your ideal of perfection with...
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    In Defence of D&D: The "Good Enough" System

    I've got to say, you are using a strange definition of "perfect" here. A genuinely perfect D&D would perfectly appeal to the tastes of all D&D fans, regardless of preference or playstyle, such that all would enjoy the game equally without flaws. What you are talking about is something entirely...
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    In Defence of D&D: The "Good Enough" System

    I don't agree with this sentiment at all. A game is never going to be perfect. We'll always have to deal with "good enough". But perfection should always be the goal, because improvement, refinement, and evolution are always necessary (because of the "never going to be perfect" thing). Saying...
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    Core Classes: What and how many

    Let's see here... My random list of hopes and dreams, with no Power Sources designated and using the 4E Monster Roles rather than the 4E Class Roles. Based on existing classes, with a few twists here and there. Four Generic Classes: Each of these is designed to be simple-to-use and reasonably...
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