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    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    He came out of it half-dead, so I say yes. :)
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    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    100. Because the scene in the Berserk manga where the main hero earns the title "The 100 Man Slayer" is one of the moments I like to point to and say "THAT is a guy who just hit Paragon Tier".
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    Should point buy be discouraged?

    I don't know... Is there much purpose in using stats to differentiate characters of the same class? They still work just fine to differentiate characters of different classes, and characters of the same class are differentiated via other methods (like meaningful Feat, Talent, Skill, or Power...
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    D&D 3.x Things 3E Did Well & Should be Kept in Some Form

    The biggest 3E advantage I can think of is its wide diversity of concepts and mechanics. Martial combat, magic, psionics, incarnum, Tome of Battle maneuvers, those three magic variants from the Tome of Magic, warlocks... There were some serious quality control issues across the board that hurt...
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    Feats

    I'll agree with those people who want to see Feats burn. They end up being too much of small, fiddly bonuses that take too long to pick out for too little effect. Not even counting the fact that I tend to forget to take their effects into account during battle half the time. And of course, far...
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    Pathfinder 1E is a big Pathfinder surge on the way?

    Yep, this is quite true. I see no reason to embrace Pathfinder just because 5E has been announced. I liked 4E well enough that Pathfinder seems too rooted in past mistakes. It also fails to embrace the parts of 3.5E that I really enjoyed. My feelings on that are not going to change anytime...
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    dwarf as a class

    The idea of the race/class divide certainly is simple and intuitive enough, but I've always found it a bit limiting. If you hold the ideas of race and class too far apart, you are forced to balance every race against the basic abilities of a human. This works well enough for "rubber forehead"...
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    In Defense Of: +X items

    Honestly, I like magic items shops and such. I like the idea of people being able to buy cool magic stuff. I just don't want that to eclipse every other use for money in the game. However, I don't agree with the idea that it is possible to ignore the magical economy or remove magical markets in...
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    D&D 5E (2014) Martial, Magic or Mundane? What can X do in 5e

    Honestly, I see no point in asking Martial characters to be limited to real-world limitations. Doing so not only breaks with almost every one of the traditions of fantasy and myth D&D is based on, it causes D&D's own world to stop making sense. It is also a lot less fun. I mean, look at the...
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    In Defense Of: +X items

    I'd prefer it if +X weapons and items were completely purged from the game. The biggest problem isn't even how they are boring or necessary, it is how that necessity strongly impacts both the economy of the game and the flexibility with which people can choose their level of magic in their own...
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    D&D 5E (2014) 5e and Modern/Future Settings

    I really hope that such compatibility really is a part of the game. D20 Modern really suffered because it was forced to be an incompatible product line. What is more, overly limiting D&D to a particular view of fantasy that excludes even the possibility of modern or futuristic elements is not...
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    Swords,Maces n stuff

    I really want weapon choice to matter more in 5E than it has in the past. Replacing the small numerical differences with moderate functional differences would make that kind of choice a lot more meaningful and interesting. Weapons that boost defense, weapons that move an enemy when they hit...
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    D&D 5E (2014) Skills in 5E. Do we want them?

    I really just want a skill system which doesn't slow down the game by making people roll dice all the time. For most kinds of actions, characters should either be able to do something or not, without the question of whether or not they can manage to roll well. This is particularly true for...
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    Why we need Warlords in D&DN

    You know, I've always wondered why people complain about the Warlord's Inspirational Word power as if it is somehow inconsistent or unusual. It isn't. It makes perfect sense within the context of 4E as a whole, and given the way HP damage and Healing Surges work in that system. In 4E, the...
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    Kill raise dead... dead!

    I'm fine with having Raise Dead spells/rituals/etc, but I wouldn't mind some major changes to how they work and how they are presented. Honestly, because of the nature of both why some people like it and why other people dislike it, some compromise is possible. The biggest advantage of Raise...
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    Which video games should and shouldn't influence it?

    D&D can learn a lot from videogames. They're both games, and they share a lot of key elements that are essential to both that make useful comparisons very easy to do. Of course, the videogame industry is also a lot bigger, better funded, and more competitive than the tabletop RPG industry, so...
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    D&D 5E (2014) Hopes for the 5E Fighter

    I agree, actually. I used the term Monk there because it would be commonly understood because of how it has been used in previous editions of D&D and in fantasy derived from D&D, but I would prefer more of a segregation between the ideas of the Martial Artist and the Monk... I don't know what...
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    D&D 5E (2014) Can 5E bring the wonder and mystery back to Magic Items?

    I really doubt it will happen. I don't think it is even possible for game mechanics and rules to create feelings like "wonder and mystery". Good storytelling might, but that's the DM's job, not the rules' job. That said, I do hope that the mathematical necessity of magic items is completely...
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    Should There Even Be Roles?

    I'm not really sure what is so controversial about it. D&D is a game. It is a game where story is a very, very important part, but that does not erode its status as a game one bit. Certainly, almost anything to do with roles is far more concerned with the critical game concepts rather than story...
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    Subclasses, Prestige Classes, or Themes?

    I really just want classes. Certainly more than just four, letting players pick from a wide variety of different possibilities without resorting to unnecessary complexity that dilutes the clarity a class system should bring. Any system that tried to shoehorn all the variety of potential classes...
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