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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    My question is... how on earth are wizards and fighters any different here? In your example alone, you say that wizards are justified in doing anything and everything they want because they study and train to do such things. Yet studying and training is not sufficient as justification for...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Actually, in some quantitative ways D&D Wizards surpass Zeus. There are some myths that say that Zeus was actually severely restrained in his ability to throw lightning around. He could throw out one bolt on a whim, a second bolt only under limited circumstances, and a third only with the...
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    How you learned to play D&D: an epiphany!

    I think I've mentioned this elsewhere on these forums, but my brother and I taught ourselves how to play with a late 2Eish product called the Adventure Set, which combined simplified rules, pregen characters, and a set of three adventures and sample town. It was pretty fun, though probably...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Still, you are making the point that a Fighter wouldn't be able to handle terrible dragons unless he has incredibly powerful magic items, and that is part of what I find unappealing. I know you are also arguing that such items could be a class feature for Fighters, but I don't like that either...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I'll just say that the idea of Fighters being entirely dependent on equipment in order to be useful is extremely unappealing. I'd much rather play as a warrior who is a uniquely skilled warrior who defeats his foes with his built up strength, experience, and technique, rather than a minor grunt...
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    Why I really like D&D.

    Yep, pretty much. :P More seriously, you're twisting this around a bit more than I meant (and even so you're still kinda wrong...). Most importantly, using the "self-evidence" of something as an argument is silly. That example you use might be the one and only case where something is indeed...
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    Why I really like D&D.

    If you ever find yourself believing that something is "self-evident", then you are either utterly inept at logic, ignorant, or a delusional loon. Every time you say that all you're getting from anyone who reads your post is a groan or a laugh at your foolishness. You're just making yourself look...
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    Rule-of-Three: 07/10/2012

    You know, the answer to that third question kind of sounds like they're saying that 5E won't actually be that modular at all... If modules won't be adding new character abilities and everything will play pretty much the same whether you are using a grid or not... Then what exactly are modules...
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    Why I really like D&D.

    Well, if I can't find a D&D group I'd just play other games. I'm more of a videogame fan than a tabletop game fan anyways. It wouldn't really bother me if this industry goes through a rough path or two, though I doubt it will. Honestly, if the tabletop RPG industry is so bad-off that it can...
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    Why I really like D&D.

    Well, there are a lot of ways I could respond to this. I mean, for one thing, the internet changed the way communities interacted and changed people's awareness of different options and alternative playstyles. New fans entered the game and a greater generatin gap began to pile up. Third party...
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    Why I really like D&D.

    This is a little bit of an extreme analogy, but it is still quite apt. Well before 4E was released, the internal divide among 3E fans was pretty extensive. I mean, look at the extreme difference between people who played the game "core only" and the people that banned or ignored almost all of...
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    Working in the Game Mine

    I know some people have already tried to answer, but... First off, yes, monsters do strictly conform to roles. If you've played 3E, the following analogy might help. In 3E, monsters were built by adding up the hit-dice of their creature type. Giants has so many HP per level and particular...
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    Why I really like D&D.

    You know, adding the word "fact" as the end of a statement does not actually turn that statement into a fact. Nor does simply repeating a statement that has been challenged actually do anything to defend that statement from challenge... Anyways, I've argued here on ENWorld that the entirety of...
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    The Flight Topic.

    I'm not even really a fan of flight magic at all. The idea of Wizards casting a spell and then magically floating through the air effortlessly has never been my preferred style of fantasy... Flight is way too distinctive and powerful of an effect for it to be granted by the casual use of an...
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    Convincing 4th Edition players to consider 5th Edition

    I really don't know how else to say it if every way I've tried to explain it has fallen short for you. Communication can be really hard sometimes... But, keep in mind that when I say "people who complaints about 3E" or however else I said it, I am talking about people who played 3E, bought its...
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    Convincing 4th Edition players to consider 5th Edition

    I guess I'll just say that I'd prefer to live in a world where Paizo went on to create a much more unique spin on the D&D experience that significantly improved and innovated upon the game in a way that moved it away from either 3E or 4E and was still a success. I'll leave it at that.
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    Convincing 4th Edition players to consider 5th Edition

    I wouldn't call it "purposely exclude" so much as "didn't realize existed". 4E didn't lose a large chunk of the audience out of deliberate intent, it simply made the mistake in believing that the entire audience had the same priorities. 4E works very, very well for anyone who has the priorities...
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    Convincing 4th Edition players to consider 5th Edition

    How is it false? The term "hater" is probably flawed, but the idea is true. 3E had a lot of problems for many people. Terrible balance, monster rules and math that resulted in requiring tons of prep work for DMs, heavy magic item dependancy, classes that suffered MAD, rogues being sidelined in...
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    Convincing 4th Edition players to consider 5th Edition

    There is a big difference between saying that it is bad to chase after nostalgia at the expense of good game design and ignoring the entirety of a brand's value. It is fine to make nods to tradition and it is important to build upon the past, but it isn't good to completely reject the new or to...
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    Convincing 4th Edition players to consider 5th Edition

    This is why a good playtest is designed to get information from a wide range of people, including those that would not necessarily play that game normally. The best kind of playtester is someone who has never even played a game in that genre before. This is why the 5E playtest is actually a...
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