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    Kill the fighter

    I don't know how an edit turned into a double post, but it did... Please ignore this.
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    Kill the fighter

    Honestly, if you are going to have customizable class features, you may as well just break those features down into either separate classes or clearly defined sub-classes. Trying to force too many things into a single class in the name of customizability leads to watered down options, overly...
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    Kill the fighter

    The problem with this solution is that you have to ask "What does a Fighter do?" and provide a better answer than "He fights." That answer only works in the most abstract and useless manner. How does he fight? What does the class do from round to round in battle other than "I attack," which is...
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    Vancian Anchor

    The thing is, wizards don't need to be nerfed unless you ignore 4E. They are just fine in 4E. Fans of class balance don't complain about 4E wizards being overpowered or underpowered. They already got their nerf, and they're still a fun and effective class. The main problem is that a lot of...
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    L&L: These are not the rules you're looking for

    Are you kidding? Marking is fun! Half the enjoyment I get in combat with my Warden is when I get to abuse the marking rules in order to protect allies, hurt foes, and control the situation. They are a blast to use in play. Also, it is kinda nice to actually have rules to make the Fighter good...
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    D&D 5E (2014) D&D Lingua Franca, or 5e really, REALLY needs to create it's own new "space"

    The discussion of what jargon is good and what jargon is bad or could use improvement is certainly a relevant one, but turning this into a discussion about 4E's jargon was a big mistake. After all, 4E took a lot of steps to simplify and clarify a lot of the jargon compared to older editions...
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    L&L: These are not the rules you're looking for

    Wow. So many pages in just half a day. Hard to keep up with all of this, but I may as well replay to those who replied to me... Like some others in this thread, I don't think RPGs need to focus on things like in-character play, creativity, or story-telling. Or at the very least, I don't believe...
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    Class complexity in D&D

    I really just want each class to have the same moderate degree of complexity. Each class should have a single core concept with a unique primary game mechanic to convey that concept. From there, complexity can be added via more modular systems that apply equally for all classes. For example, a...
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    L&L: These are not the rules you're looking for

    I'm very unhappy to see roles talked about in such a way. Roles are a fantastic idea. "Playing your class how you want to" is a pretty short road to imbalance and poorly designed classes. Roles are a mechanical idea. Treating them as "advice" is silly. It would be nice if the polls actually...
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    Boss Monsters

    Adding hit dice and class levels isn't my idea of good monster upgrade mechanics, but the Templates in 4E that let you turn a normal monster into an Elite or an Elite into a Solo work just fine for this kind of thing. That system seems to work well, and I've never seen many complaints about it...
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    Excising, Severely Limiting, or Strictly Organizing Feats

    An example of a great kind of feat would be the various dragonmark feats from the Eberron setting. They have strong flavor, are iconic options for the setting, have a significant mechanical kick because of the options they provide (spell-like abilities and such), and can build upon each other...
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    Excising, Severely Limiting, or Strictly Organizing Feats

    The Feat system from 3E and 4E really needs to go. The idea of having some unified system for character customization was a good idea, but I have slowly come to realize that the implementation of it in those two editions was outright terrible. It just doesn't work well. The balance between feats...
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    D&D 5E (2014) Levels and Spell Levels - what's your preference for 5E?

    I'd be okay with the option of just dropping the entire idea of spell levels, and build spells in some way that doesn't depend on gaining slots of ever higher levels and filling those slots with higher level spells. The entire system is clunky and unnecessary, when it work a lot better if all...
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    How much culture should be hardcoded into races?

    I'm not really a fan of hard-coding cultural assumptions into race mechanics. I think races should have quite a lot of crunch to them (far more than they do in 3E or 4E), but I don't think that crunch should involve big cultural assumptions. You can put forward a strong flavor and identity for a...
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    Return of the Bard

    This isn't totally true... My computer's dictionary lists one meaning as a 16th century derogatory term for an itinerant musician. Also, the concept of a class called the Bard that is based around music is pretty common. 3E's Bard is the one musician class. Final Fantasy's Bard is a musician...
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    Something Awful leak.

    If this is a prank, it is a very elaborate one. If you actually go look at the thread involved, you will quickly see this isn't a case of one random guy showing up and saying "oh hey I've got a leak". This is a case where a whole group of people who were already involved in a discussion for...
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    Something Awful leak.

    If this is true then it is... terrifying. I really hope this is either an elaborate hoax on someone's part or the playtest he is looking at has been heavily revised and obsoleted already...
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    Iconic D&D Clerics (Blog)

    I think the lack of armor or not is only a defining class trait for older editions because older editions simply didn't have major mechanics that defined classes other than spellcasting or equipment choice. In a game more in the mold of 3E or 4E, where classes are better defined by their class...
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    Make Race Matter

    I'll disagree with all of this. There is nothing inherently true about the idea that powerful racial features lead directly to making certain races the best choices for a class. That is certainly a possible problem with the current implementation of races, where races are primarily defined by a...
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    Iconic D&D Clerics (Blog)

    I know this question has been answered already by a few people, but it is an interesting one that I felt like answering too. For me, a Paladin and a Cleric are very different concepts. The Cleric is defined at its very core by being a member of the clergy, but that idea is not at all a part of...
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