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    Sleep Spell and Chain Awakening

    I don't allow chain awakenings with group initiative. In the circumstance described I would have allowed the injured goblin to wake one other goblin and finish his turn. Then it would be the PCs turn as the newly woken goblin was asleep when his turn started. The newly awake goblin would be...
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 11 Baalzebul 8 Demogorgon 9 Tenebrous 20 Just kidding 😎
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 10+1=11 Baalzebul 11-2=9 Demogorgon 11 Orcus 7
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 17 Baalzebul 16 Demogorgon 14+1=15 Mammon 2-2=dead. Another one for my trophy room. Mephistopheles 14 Orcus 13
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 20 Baalzebul 21 Baphomet 13 Demogorgon 19 Glasya 4 Mammon 10 Mephistopheles 21 Orcus 15+1=16 Zuggtmoy 1-2= dead
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 19 Baalzebul 19 Baphomet 14 Demogorgon 21 Glasya 14-2=12 Mammon 17 Mephistopheles 21 Orcus 13+1=14 Zuggtmoy 14
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 23 Baalzebul 20 Baphomet 18 Demogorgon 20 Geryon 2-2= dead Glasya 20 Mammon 19 Mephistopheles 19 Orcus 15+1= 16 Zuggtmoy 15
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 23+1=24 Baalzebul 21 Baphomet 18 Demogorgon 20 Geryon 10 Glasya 20 Mammon 19 Mephistopheles 20 Orcus 19 Yeenoghu 1-2=dead I killed You know who. Zuggtmoy 16
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    4th level party vs CR5 Catoblepas

    Because it has an unusual death effect (if reduced to 0 you die) it's something the players may not be prepared for. If it's battled at range it is a pushover. If on the other hand it is battled at close range and gets a decent initiative the DC16 death attack can easily kill a 4th level PC...
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    "Run away! Run away!" ... what if they don't?

    Here's some stuff I tend to use when I expect the party to run. Everyone makes mistakes - players and GM's - and I would rather my players did stuff and got it wrong than were super cautious 1) have the enemy be not just too powerful but way way way too powerful. So 3 fire giants v a 7th level...
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    D&D 5E (2014) Paladin: Why Are They Often Considered Highly Powerful?

    I think you are probably right that a 16 Str paladin using all spells as smites does less damage in melee over a day with 2 short rests between long rests than a 20 Str fighter. In those circumstances, against foes where no fear is imposed, nor spell damage or saving throws needed to be made the...
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 24 Baalzebul 21 Baphomet 18 Demogorgon 21 Geryon 14 Glasya 21 Graz'zt 1-2=dead, mmmmmm tasty demon lord souls Levistus 6+2=8 I'll see you tomorrow mr Popsicle Mammon 22 Mephistopheles 19 Orcus 18 Yeenoghu 10 Zuggtmoy 17
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    D&D 5E (2014) Paladin: Why Are They Often Considered Highly Powerful?

    So they each do 33 damage as a standard. Then the fighter action surges and does 66(+25) for 91. The paladin recklessly burns 3 3rd level slots for +54 total 87. I agree the fighter using all their abilities in one round does beat the paladin, by 4 Next round the fighter does 33 the paladin...
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    D&D 5E (2014) Paladin: Why Are They Often Considered Highly Powerful?

    I don't think that Paladins are overpowered at levels 1-4. At those levels they are comparable with fighters, barbarians and Rangers - their class peers. At 5th level they start to pull away. At that level fighters get multi attack and their second wind increases by 1hp, Paladins get...
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    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 24 Baalzebul 22 Baphomet 20 Demogorgon 21 Fierna 2-2=0 Dead, another victim Bwa ha ha ha Geryon 18 Glasya 19 Graz'zt 3+1= 4 hang on for a day, I'll be back for you tomorrow! Levistus 8 Mammon 24 Mephistopheles 21 Orcus 17 Yeenoghu 12 Zuggtmoy 17
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    In Search Of Mike Carr

    Does anyone know the clerics name?
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    Wait, is THAT how that works?!

    I had a friend who thought that. His 3rd level character had about 140hit points until I explained the error.
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    D&D 5E (2014) Paladin: Why Are They Often Considered Highly Powerful?

    14 or 16 isn't hard to get and +2 or +3 to all saves makes a big difference. +4 is harder to get but worth it if you can swing it. You don't need massive con because you've got good defences and lay on hands if your hit points falter. A regulation human 27 point buy can get Str 16 Cha 16 con...
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    D&D 5E (2014) Paladin: Why Are They Often Considered Highly Powerful?

    The last comment about multiclassing could be true, but I'm talking about the Paladin class v the other melee classes that fit in the same broad niche. Barbarian fighter, ranger. I think it's pointless to compare spellcasting and non spellcasting classes so I'm not. My point is that until about...
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    D&D 5E (2014) Paladin: Why Are They Often Considered Highly Powerful?

    I wish smite was the only issue, then I'd just change that but in a game so tightly tied to bounded accuracy getting +3 or +4 to all saves is a huge deal. One of my players has suggested that Paladins of 6th level or higher are "the best magic item in the book". How's this for a demented high...
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