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    D&D 5E (2014) Game Theory. CR and 5E Encounter System.

    Here are my house rules on lingering injuries. I admit to the phrasing being a bit clumsy but it's just a house rule. In case you think I only use a stick I also have a system for what I call "Peak condition benefits" which are things that a bit like inspiration or boons that a character can...
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    Getting to 6 encounters in a day

    Thanks Robus, my lack of skill in this area shames me but I knew someone would pick up the slack 🙂 Iserith I agree that is one solution. Do you use it & do you tell your players it exists? Silver Defender - the forgetting thing may happen but I understand it worked in 4e & I reckon some...
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    Getting to 6 encounters in a day

    Matt Colville posted on YouTube that he is working on house rules to help get past the "5 minute adventuring day" and to address what seems to be a fairly common occurrence being that games tend to have only one or two encounters before a long rest. I'd link but I don't know how. His solution...
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    D&D 5E (2014) Game Theory. CR and 5E Encounter System.

    Here is a summary of my tweaks - removal of GWM & SS feats - long rest recover no hit points just half maximum hit dice which can be spent immediately - every failed death save or critical hit taken results in a chance (or increased chance) of suffering a lingering injury IMO lingering...
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    Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!

    Battle Master 10+1=11 Edit 12 Eldritch Knight 11-2=9 Way of Shadow 9 Edit 7 Arcane Trickster 3 While I don't care one way or the other about the Oath of the Ancients being eliminated IMO it is no more munchkiny than any other paladin and has the Green Knight as a nice fictional theme upon which...
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    Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!

    Battle Master 14+1=15 Eldritch Knight 15-2=13 Way of Shadow 8 Oath of the Ancients 10 Arcane Trickster 13
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    Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!

    Totem Warrior 2 Battle Master 22+1=23 Eldritch Knight 22-2=20 Way of Shadow 13 Oath of the Ancients 16 Hunter 8 Arcane Trickster 18
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    Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!

    Totem Warrior 8 Battle Master 23+1=24 Eldritch Knight 23-2=21 Way of Shadow 17 Oath of the Ancients 20 Hunter 10 Arcane Trickster 20
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    Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!

    Totem Warrior 10 Battle Master 24+1=25 Eldritch Knight 23-2=21 Way of Shadow 20 Oath of the Ancients 17 Hunter 14 Arcane Trickster 25 Shadow Magic 8
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    Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!

    Totem Warrior 9 Battle Master 22+1=23 Eldritch Knight 21-2=19 Way of Shadow 21 Oath of the Ancients 23 Hunter 19 Arcane Trickster 23 Scout 5 Shadow Magic 14 The Celestial 7
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    Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!

    Totem Warrior 13 Battle Master 24+1=25 Eldritch Knight 23-2=21 Way of Shadow 22 Oath of the Ancients 22 Hunter 18 Arcane Trickster 22 Scout 7 Shadow Magic 14 The Celestial 6
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    Another 10 Mordenkainen's Tome Questions!

    A plethora of queries arise as a follow up on the gnome question, so question 1A maybe, like all good gnomish inventions is a question in several diverse parts ; ) What are the different disputes listed? Do they link monsters to each of the disputes? And ..How many monsters are linked to...
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    Survivor Iconic Cities- GREYHAWK WINS!

    Greyhawk wins on 5. Happy for you to take the final kill glory Lanefan, just glad my to have my favourite win one of these.
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    Survivor Iconic Cities- GREYHAWK WINS!

    City of Brass 4-2=2 Free City of Greyhawk 3+1=4
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    Survivor Iconic Cities- GREYHAWK WINS!

    City of Brass 4 City State of the Invincible Overlord 11-2=9 Free City of Greyhawk 8+1=9
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    Survivor Iconic Cities- GREYHAWK WINS!

    Baldur's Gate 3 Blackmoor 9 City of Brass 7 City State of the Invincible Overlord 9-2=7 Free City of Greyhawk 13+1=14 Sharn 5 Sigil 7
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    Survivor Iconic Cities- GREYHAWK WINS!

    Baldur's Gate 7 Blackmoor 11 City of Brass 8 City State of the Invincible Overlord 11-2=9 Free City of Greyhawk 7+1=8 Lankhmar 4 Sharn 11 Sigil 11
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    Survivor Iconic Cities- GREYHAWK WINS!

    Baldur's Gate 13 Blackmoor 12 City of Brass 13 City State of the Invincible Overlord 8 Free City of Greyhawk 15+1 =16 Lankhmar 8 Sharn 15 Sigil 12 Stormreach 8-2=6
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    Survivor Iconic Cities- GREYHAWK WINS!

    Baldur's Gate 16* Blackmoor 12 City of Brass 14 City State of the Invincible Overlord 12 Free City of Greyhawk 12+1=13 Lankhmar 10 Sharn 12 Sigil 17 Stormreach 11 Tyr 3-2=1 I think Baldurs gate should be 17, two people added one to it when it was in 15
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    [+] Here's my ideal future 5E supplement

    I'm not that interested in the APHB but like the idea of a version of the AMM. I'd like a bunch of monster options to bolt on to the current monsters. A bunch of those tricks you are talking about. For example I would give the option to all Giants to have an attack option to snatch up a player...
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