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    Would love input on changes made to Ranger

    I completed the entire Ranger Homebrew. Please leave some comments on your opinion and/or suggestions Thank yoy
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    D&D 5E (2014) Wizard vs Sorcerer

    I guess it bothers me that a Wizard gets a free version with Bigby's (which I would have loved the sorcerer to have) and Sorcerers are forced to use our SP. Undortunately there is currently no Downtime activity to allow a caster to "learn" a spell
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    Beast Master Ranger Alterations

    I think this is one of the best versions I have read. I have been trying to modify the Beast Master myself and was trying to find a way to increase the CR and try to keep the same beast, unsuccessfully. The things I had also added was give the Beast Master Ranger another 3rd level ability, 3rd...
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    D&D 5E (2014) Wizard vs Sorcerer

    I have just noticed this and maybe there is one that I missed The Wizard is the only one that had a damaging spell, Bigby's hand, that uses a bonus action for damage while being able to cast any other spell as an Action I.e. Fireball Sorcerer, with or without Quicken, can only cast a cantrip...
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    D&D 5E (2014) [GUIDE] Playing Dice with the Universe: A Slant Guide to Wild-Magic Sorcerer

    I think Bend Luck would have been better if it scaled with Sorcerer levels
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    Level 20 Capstone Abilities

    I understand the logic and agree with the changes. Though the Bard, the next logical progression would 1d14 if it existed. 3d6 is a larger jump and to me atleast a large bonus. What about 3d4 + 2? Also for Ranger, how about not focusing on damage, but "survival". I borrowed your title, but...
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    Level 20 Capstone Abilities

    Primal Master Your ability to survive the forces of nature and living with creatures with innate magical abilities have strengthen your fortitude. You gain Resistance to Acid, Cold, Fire, Lightning, Poison, and Thunder BTW I tweaked the Ranger class into learning 4 terrains. Still doesn't help...
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    Level 20 Capstone Abilities

    For Ranger, saw an ok capstone. Add +2 to Constitution, Wisdom, and Strength or Dexterity. Max is 22 for said abilities. That combined with add Wisdom modifier to all attacks & damage
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    Level 20 Capstone Abilities

    I think most of your changes are great. Bard - I would simply Bard regains 1 inspiration die each turn he/she had none Paladin - Elder Champion - Regeneration occurs when below half your maximum HP Paladin - Avanging Angel - the creature has a save each turn. And when succeeds, no longer...
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    House Rule Sorcerer ideas. Appreciate comments.

    Their level of spell known progression reaches 20 at 20th level. Quicken Metamagic is automatically known at 2nd level. Then the spells that can be cast as an action changes during Sorcerer level progression Levels 1st through 7th, only can cast Cantrip as Action spell Level 8th though 14th...
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    Would love input on changes made to Ranger

    Beast Master 7th level Exceptional Training On any of your turns, you can command it to Dash, dodge, Disengage, or Help. Additionally, on your turn, you can use a bonus action to set your companion loose in combat. You can initially use a bonus action to let it loose on one target, then let...
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    Would love input on changes made to Ranger

    Beast Master 3rd Level Ranger's Companion Choose a beast the is no larger than Medium and maximum CR of1/4. Add your proficiency bonus to its AC, Attack rolls, and damage rolls as well as saving throws and skills it is proficient in. Its hit points maximum equals its normal maximum or 4 times...
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    Would love input on changes made to Ranger

    HUNTER 3rd Hunter’s Prey (Colossus Slayer) Your tenacity can wear down the most powerful of foes. When you hit acreature with a weapon attack, the creature takes an extra 1d8 damage if it’sbelow its hit point maximum. You can deal this extra damage only once per turn. 3rd - Select ONE Art of...
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    Would love input on changes made to Ranger

    Expertise At 2nd level, gain expertise in Survival and Stealth Natural Explorer Select 2 terrains at first level and another 2 at 6th level Learn 1 language spoken by a creature that inhabits each terrain Spells Progression and number known as a Paladin. Using Wisdom as spell casting ability...
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    Would love input on changes made to Ranger

    Ranger Core Levels Features 1. Fighting Style, Natural Explorer 2. Expertise, Spell Casting 3. Archetype, Swift of Foot 4. Ability Score Improvement 5. Extra Attack 6. Alacrity, Natural Explorer 7. Archetype 8. Ability Score Improvement, Land's Stride 9. 10. Evasion...
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    Ranger houserules and homebrew

    Not every player wants to be an Archer. You need to consider that in spells and abilities
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    Adjustments to Ranger Abilities

    QUOTE=jodyjohnson;6789758]Favored Enemy is clearly laid out as a Role Play ability (or Ribbon) in the April 2015 Unearthed Arcana by Rodney Thompson http://dnd.wizards.com/articles/features/modifying-classes I must declare that he was incorrect with that statement as the 20th level ability Foe...
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    My Homebrew Sorcerer Tweaks

    How about Quicken Metamagic automatically known Metamagic at 2nd level. From levels 1 through 8, you can quicken only cantrips as action spell. Then levels 9 through 16, you can Quicken cantrips or 1st level spells at a 1st level slot as an action. Then levels 17 and onward quicken cantrips...
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