Search results

  1. practicalm

    D&D 5E (2014) Who Picks the Campaign? DMs, Players, and Choice

    I cannot imagine a DM just choosing the campaign and expecting players to all sign up for it without discussion. As a GM, I pitch 3-5 ideas to the players and then we see who shakes out at each idea. Some ideas don't get any players, some get the players interested and then we have a session...
  2. practicalm

    Traveller?

    The one concern I have about GURPS Traveller is that the sheer number of skills might be a bit out of hand. You can pare down the skills but the need to get high numbers for piloting, navigating, Jump Drive engineering, and gunnery within the GURPS system throws things a bit out of whack. I...
  3. practicalm

    Traveller?

    I tend to be a big fan of GURPS Traveller. I enjoyed the original black books but haven't really been able to get into the new versions.
  4. practicalm

    Foundation Series (Apple+)

    I haven't seen episode 6, but episode 5 was a big meh from me. Nothing new was conveyed. Seemed like a lot of filler. Even Gaal's backstory didn't really give us new things to work with.
  5. practicalm

    So You've Decided to Run a "Western" Game. What Kind?

    Western conflicts do have a lot of possibilities. Cattle ranchers versus Sheep Ranchers, over throw corrupt government (mayor, judges, marshall), water right warfare, train routes, county seats, and more. There are a lot of things to fight over but westerns are focused between the in group and...
  6. practicalm

    D&D General Dumb Reasons To Get Booted From a Group.

    Now that sounds like a great game idea. But not everyone likes everything. Just be honest about what you do and do not want to play.
  7. practicalm

    Which non-D&D fantasy RPG do you currently play?

    Pendragon (I think 5th edition)
  8. practicalm

    Space Opera RPG

    I ran a game with it in the 80s and it worked okay. It is clunky but a lot of systems were back then. We muddled through. The sector books are still great for science fiction game ideas.
  9. practicalm

    Falcon and winter solider

    While there is a quote where "Power corrupts, absolute power corrupts absolutely" It may be better to say Power attracts the corruptible. The super serum will always be attracting those that wish to profit from the power no matter the good intensions. The Ultimate Marvel Universe had a lot of...
  10. practicalm

    The Terminator RPG: An Interview With Nightfall Games

    Throw in some Steampunk or Space 1889 flying ships and that's a crazy fun world to play in
  11. practicalm

    The Terminator RPG: An Interview With Nightfall Games

    No matter what system, it wouldn't be bad to pick up Reign of Steel from GURPS that does a good job of making organic life difficult.
  12. practicalm

    D&D 5E (2014) sleep vs tasha's laughter

    I know neither Silent Image or Color Spray are one of the spells you are trying to choose from but not sure why you wouldn't go with one of them instead.
  13. practicalm

    Prehistoric Campaign

    You could take a look at GURPS Low Tech. They have some good ideas around what adventures might look like.
  14. practicalm

    D&D 5E (2014) Sell Out: Hasbro and the Soul of D&D

    Read the rant a couple of times and I still don't see the point. Once you buy the books you can do whatever you want. The game will change. New product may or may not get released. You are not obligated to buy anything you don't want to nor is anyone going to come and take the stuff you...
  15. practicalm

    Axis & Allies

    I was in a group that used to play "World in Flames" That's a World War 2 game with teeth. Way more complex than A&A. You could try Hearts of Iron from Paradox. That has been an interesting play. Or maybe A World at War
  16. practicalm

    Worlds of Design: Game Design Rules of Thumb - Part 1

    Provide meaningful choices for your players So many options end up being traps for players that do not look at the effectiveness of the choices available to them. If there are multiple options make sure that each of the options are attractive in some way that is broadly equal. This can avoid...
  17. practicalm

    D&D 5E (2014) Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D

    The lore can be changed to fit your world. It doesn't have to stay with the character.
  18. practicalm

    The alignment chart re-imagined.

    Three pages in and I didn't see this One Cube to Rule them All
  19. practicalm

    Where Does Inspiration Come From?

    Apparently this isn't quite as popular as I thought it was Charley's Aunt
  20. practicalm

    Jon Peterson: Does System Matter?

    As we dance around the meaning of matters, I want to add another concept into the discussion. Intent of the system or design has an impact on how both the GM and the players approach their games. Some examples. First Edition Paranoia was a bit of a mess. Here was something that was to be...
Top