Search results

  1. jedavis

    Most Common House Rules

    Note: the below is not intended to bash upon any particular viewpoint. It is intended to analyze a previous statement. I haven't actually read Rich's rules yet. If I do, I will then post my opinion on them. Short of getting totally whacked out skill boost magic items, I don't know how you'd...
  2. jedavis

    Faster feats - keeping them from getting out of hand

    I find that Collins' system different and interesting, but he also notes that it is designed for a low-magic world where there is little treasure and the PCs need to be much better sans items than normal ones to survive. The racial feat list is definitely interesting, though... I'd implement...
  3. jedavis

    Most Common House Rules

    catsclaw: I've always used the three HD rolls/HD rule, and it seems to work fine. Also always use 5d6 and drop 2 for ability scores (Yes, no one ever ends up with ability penalties, but no one whines either (I did play a half-orc once who ended up with a natural 5 in intelligence, plus racial...
  4. jedavis

    Faster feats - keeping them from getting out of hand

    Yes, I concur that Space Coyote's idea is quite good, but also agree with Aust that it would be rather hard to go through and gauge every feat... Further, there is the fact that how often a feat is used depends on the character and player. For example, a warmage is going to get a lot more...
  5. jedavis

    They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]

    TurlinBlackwind: Have you looked at the rules for symbionts from Fiend Folio? Seems like licids would fit them. Do the slivers ever manufacture any items of any sort? They have the numbers and the cunning to do so. However, they might just not bother, and rely on adaptation. Evil Idea...
Top