I mean, if you like to play clerics as zealous murderers for their gods, you do you. But I almost never see that in play, and couching it that was is absolutely baiting the hook.
"New Developer" doesn't mean "never made a game". It means they formed a new studio to do this. it happens all the time. The OP states that the developer was a director on the new Star Wars games plus God of War 3.
Can you recommend some videos for figuring out MegaMek? Some friends and I who normally play D&D on mondays over FG are missing a GM for a few weeks and we have been talking about giving Battletech a try.
This is the community policy. it does not mean that it is only going to appear on one VTT. It just means that Darrington is going to make official partnerships, rather than letting anyone do it.
I would be very suprrised for that style of game.
I am just guessing. AAA games take YEARS to make these days, and I doubt this is already a couple years in development.
"Cheating" in RPGs is such a weird thing -- both to do, and to worry about. It isn't Monopoly. If (general) you REALLY need to cheat to have a good time, go ahead I guess. But you aren't going to "win."
I disagree, at least insofar as good writing" means "well crafted story." The Witcher 3 has great writing by that metric, and has terrible immersion because of that writing. You are never "you" -- you are always Geralt.
I received an update re: Draw Steel (even though I did not actually back it; weird).
In addition to cover art sneak peeks, it indicated PDFs will be released on July 17th, with printing to likely follow in August.
Thinking on it some more, I am going to plan to run DH for one of our local cons in the fall. I want to see how it plays with enthusiastic strangers. Rather than go really deep on a custom campaign frame (my future Earth idea) I am going to recycle one of a couple appropriate 5E "con...
It's is more of a post-post-apocalyptic science fantasy in the vein of Horizon Zero Dawn.
On Hope: Looking at page 18, it strikes me that there is no real indication that rolling with Hope creates any sort of benefit beyond gaining a Hope. Neither players nor GMs are told to "narrate Hope"...
Interestingly, that is what a "sorcerer" is traditionally. The Warlock actually nails the classic definition of witch pretty well: entered a pact with The Devil for magical power.