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    A Player vs Player approach: Co-authorship

    You and I differ on what "playing a character" and "playing a role-playing game" means, then. Well, I've tried to be charitable in my disagreement with you, but your last post misreads me in multiple places where I believe my descriptions were well-written and clear. I believe you aren't doing...
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    A Player vs Player approach: Co-authorship

    Nagol I can't say I disagree with anything there. Your approach is just different. And I'm sure it works fine for your group. In the case of the player with wizards A and B, the co-author approach would be: Wizard A casts fireball into a melee for the first time; the group learns that...
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    A Player vs Player approach: Co-authorship

    @Celebrim Okay, I think what I'm reading is that our experiences are very different. Your example has no OOC interaction, whereas in the different groups I've played or DMed with, most of us turn to OOC communication naturally and often during the course of the game (whether there's a conflict...
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    A Player vs Player approach: Co-authorship

    I don't know, that's like asking "isn't that the point of basketball, to get the ball through the hoop?" after raising one team's hoop an additional 5 feet. Yeah, facing conflict is (one of) the purposes of role-playing; facing conflict that's fun. The OP is about what to do when the conflicts...
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    A Player vs Player approach: Co-authorship

    I wouldn't go so far as to suggest it as a rule; it's just an approach to dealing with conflict. It's interesting that you see this as a requirement. I see it as the opposite. Freedom from a group or DM that requires the players to engage in role-playing and/or rolling dice when they don't...
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    A Player vs Player approach: Co-authorship

    Why is that? Is it required to do it that way? What if a player said they would rather work it out OOC so they can understand the issue?
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    A Player vs Player approach: Co-authorship

    I don't think there's a reason to call anyone a jerk in that scenario. If you were in that gaming group would you actually start calling the other players or DM that? But you bring up a good point about the DM not paying attention to the note on the character's sheet. But this depends on the...
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    The 'New' World Of Darkness Makes Way For Chronicles Of Darkness And The World Of Darkness

    Sounds like the best thing to do, is forget the terms "old" and "new" WoD and just go with: 20th, WoD and CoD. It will still be confusing to newbies. Of WoD and CoD; how to choose? Or even, of 20th and WoD; how to choose? I guess 20th is a no-brainer for those who own tons of old...
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    Polymorph & Pregnancy

    I was able to stop reading this thread at this reply. Very cool input.
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    Are most gaming problems really out of game problems to be solved?

    This has been pointed out for decades. Some people aren't willing to accept it for a variety of reasons. When those people happen to be DMs, I tend to stay away from their games. Not that they can't run successful ones, just that they tend to run successful ones only when all the players of...
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    Random Encounter Tables

    I'm becoming less and less a fan of this style of random table. I think people should realize there is more than one type of random generation. Maybe the RPG community could even use some descriptive terms around them.
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    Character Suicide

    The character suicide is a red herring. You're not dealing with the core issue here: the homebrew class they want. What are your reasons for not allowing the class? You'll need to mention them here if you want any opinions on that. I disagree with those who say "the campaign world is yours"...
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    Luck Attribute?

    The described system would (imo) lead to poor play. Example: Half the party rolls low luck for this session. Guess this is the session we all stay in town and talk to NPCs! I can see that happening. Mind you, I'm not against the idea of a luck stat. Seems like the kind of thing you might...
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    A Player vs Player approach: Co-authorship

    To play devil's advocate, that's a relatively extreme examples; actual jerks. What about the more common example of a misunderstanding? Example: Group has been playing well together for weeks. Now the Fighter says "I'm not going into that tomb, there are undead there!" On the character's...
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    How many people do you know who haven't switched to 5e, and why haven't they?

    I"m not buying 5th, but I don't fall into any of the 3 categories mentioned. But I'm also not a fan of TSR's (and by virtue, WoTC's) D&D. I'm more a fan of Arneson/Gygax's original game and the games of my own that I can make from it. I highly doubt WotC would ever publish another edition...
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    A Player vs Player approach: Co-authorship

    One scenario that recurs from time to time in D&D is the "player vs player" scenario. One PC wishes to steal from another, or from the group, or perhaps a PC doesn't like the way another PC is treating an NPC... sometimes this can even come down to vigilantism and killing. There are lots of...
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    Anybody like/play The World of Darkness?

    I love the settings but don't care for the rules. In my hands their 9 stat system feels very awkward. Probably if I house ruled them I'd be ok, I'm just focused on other things.
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    Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?

    Sorry Mike, I disagree with the assumptions behind the question. "Agree/Disagree: The flavor around psionics needs to be altered to allow it to blend more smoothly into a traditional fantasy setting" What he means by traditional fantasy setting (and probably doesn't even realize it) is...
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    D&D 5E (2014) Help me come up with a property for a magic flail

    Here's an oddball one: Once per week, the Wind Duke creates a gentle but persistent cage of air around the wielder. This sphere repels all liquids and gasses for several hours, allowing him to breath freely when walking through gasses and liquids. It's not strong enough to affect projectiles...
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    How to cure a vampire?

    My advice as as gamemaster is that YES, make this possible. Even if you're leaning towards no with your setting. Saying yes to players makes the game more fun for everyone, including yourself. Why? Because of instead of killing a potential storyline, you 're giving yourself creative ground...
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