Search results

  1. K

    20 levels of Race?

    To the extent that the dwarf class would be kind of a fighter, the elf class kind of a ranger, the eladrin/high elf kind of a wizard, the orc kind of a barbarian etc. As in: close, but not the same. Human would be more of a generalist than a pure rogue would be. Could be a good idea to throw...
  2. K

    20 levels of Race?

    Hmmm, bonus skills, bonus feats, all around versatility. Probably no magic except that which you've picked up through feats, but moderate combat capability.
  3. K

    Which Warlocks Want We?

    Yes, but as a storyline aspect, it shouldn't be built into the mechanics. Someone sending monster after you, granting boons to your enemies, etc. aren't the sort of things that have mechanics in D&D. A paragraph mentioning that all the pact-based classes (primal, divine and warlock) may find...
  4. K

    Which Warlocks Want We?

    If Pelor knows who her enemies are (others drow and underdark nasties) and wants those creatures defeated, why would he not make a pact with her? He knows what she'll do with his power; and it's something that he wants done. Being Neutral Good means looking out for good above all, not having to...
  5. K

    Rule of Three 2/28

    "Right, but those six summoning spells should (if they are properly balanced) only get you up to where the Fighter is normally. You're more powerful than YOU usually are as just Wizard McGee, but you're not more powerful than Fighter Jones. Your summons help you keep pace." I wonder who said...
  6. K

    Rule of Three 2/28

    The wizard gets six summons. If there are three encounters in a day, and each summon equals the fighter, the wizard is twice as effective as the fighter. Given as you don't understand that extremely basic principle, I'll leave responding to the rest of your post until I have nothing better to...
  7. K

    What way of playing D&D is completely incompatible with your way?

    It's ↑ ↑ ↓ ↓ ← → ← → B A actually. Type it into character builder to unlock the extra hidden options.
  8. K

    How much should HP scale?

    I think average damage per round is the most relevant value to use for d, personally. But distinguishing between those three values is a good point.
  9. K

    Rule of Three 2/28

    Okay, so that's easy right, there are 3 encounters in a day, so a summon should deal half as much damage as Fighter Jones. Okay, so that's easy right, there are 6 encounters in a day, so a summon should deal as much damage as Fighter Jones. Okay, so that's easy right, there are 12 encounters...
  10. K

    How much should HP scale?

    Indeed, it is. But if you say "we shouldn't decide anything until we've decided the other related things": you never decide anything. You need to pick things to focus on first, as ones to build out from. You need to keep the others in mind, but you can't wait until you've decided them. Your...
  11. K

    How much should HP scale?

    The poll is asking about how fast it should scale (ie. the ratio). Which may not be THE right question, but it's certainly A right question. If you have a question you think is more important, then ask that as well. This thread doesn't prevent you starting others.
  12. K

    Rule of Three 2/28

    Note the word in bold. Have you ever noticed that fireball is not, in fact, single target ability? Wizards get novas, they also get AoEs. Naive megafights (like the one you described) still make them more important than the slow, steady, singletarget, fighter. Additionally: 50 damage round...
  13. K

    What way of playing D&D is completely incompatible with your way?

    "I want to win at D&D" is the worst one for me. Others include "Everything should be 100% by the book" rules-lawyers, and worse "Everything should be 100% realistic" reality-lawyers.
  14. K

    D&D 5E (2014) D&D Next: The Toolbox Edition (What's not to like?)

    I think you're looking solely at DM-side modularity. If 5th is to achieve it's potential, a lot of the modularity will be player-side. As in, you can choose to have skills, or not. You can choose to have feats, or not. And these are balanced options. Player-side modularity doesn't require any...
  15. K

    New WotC Article - The Role of Skills

    They're talking about having skills as a bonus to ability scores. Given as that's... umm... what skills are (in both 3e and 4e) I think you're seeing a far larger difference than is actually there. All they're really doing is making it possible to have more than one skill list in the same...
  16. K

    New WotC Article - The Role of Skills

    To me, that sounds like exactly the sort of thing the Tier System would allow. Skill points means you have to come up with an arbitrary cut-off for each thing, and people under a certain level can't be that good. With a tier system, there are 3 or 4 options for what is required (pick a tier)...
  17. K

    New WotC Article - The Role of Skills

    4e is missing the bottom rung, and I quite like the idea of adding a rung below Trained personally. It's less open-ended, and less fiddly, than skill points, while still more flexible than the 4e system.
  18. K

    L&L: Putting the Vance in Vancian

    And yet, it's common in stories. 4e is full of NARRATIVIST mechanics (limit breaker powers, you can shout someone back into the fight, etc.) That scene where someone is faltering, but their friend boosts their courage/reminds them why they're fighting/threatens to kill them if they die, is a...
  19. K

    Rule of Three 2/28

    If the rest of the group isn't going to be convinced, that single player has to live with it. So, in addition to GM arbitration, and adventure design, there's also the other players.
  20. K

    How would the math change if...?

    I think the simple solution is, if bonuses from feats don't stack, don't have any feats that give simple bonuses as prerequisites for other feats. Large situational bonuses, fine, but +1s, no.
Top