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  1. Musing Mage

    D&D General 3'33" scale per 1" square

    I think a metric conversion for 1st ed would probably be the most intuitive... :unsure: A 1-inch (25mm) square on a battlemat would become a 1 meter square, then everything else is factored in meters without any real issue. The actual difference between 3.33ft and 1 meter isn't hugely relevant...
  2. Musing Mage

    D&D General 3'33" scale per 1" square

    The beautiful thing about it is how it aligns with the movement rates for a smooth conversion when determining per-segment movement. Indoor movement scale (and combat movement), which is 1" = 10ft, means a character simply needs to divide their base movement rate by 3 to find their per-segment...
  3. Musing Mage

    Describe your last rpg session in 5 words

    Skinless warriors riding giant hornets. o_O
  4. Musing Mage

    D&D General What Is Your D&D Survivor Edition?

    1e here for me. I have some appreciation of each of the various editions for different reasons, but 1e just has 'something' that the others lack. It's more than merely nostalgia, it simply has a magic to it that I can't quantify, and no other edition seems to manage. (For me, at least)
  5. Musing Mage

    D&D General Friday Fun: Merge Two Monsters

    Flind Mayor When gnolls decide to take up politics and grow oddly tentacle shaped chin hairs... :unsure:
  6. Musing Mage

    D&D General How do you handle doubling of classes?

    As DM I have no say in what the players wish to play, beyond the parameters I've set for the campaign. There's no need or even reason to ban multiples of the same class. In fact, doubling up can be fairly advantageous - especially in old school where multiple fighters in a group increases...
  7. Musing Mage

    AD&D 1E Giving an AD&D feel to 5e

    Yeah, 5e seems predicated on the notion that players will have more fun if they hit more often, so I've noticed that hits occur about 2/3rds of the time, where in old school (at least at low levels) you were hitting less than 1/3rd of the time. I have no doubt that lead to the escalation of hit...
  8. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    That was pretty much what I was thinking, but in reading responses I think I have the solution that fits what I'm looking for... I like this - this seems to me to be the gimmick I want - Unlimited so long as you have your Casting Focus, if you lose your casting focus you get Your level plus...
  9. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    Also an interesting idea... more aligned with the normal spell slot system. :unsure:
  10. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    That's already a thing, so nothing really changes. But prolonged encounters, and prolonged periods between resting opportunities will make those casters think about resource management. I'm okay with the scaling, it's the spamming that I have issue with. Running out of uses necessitates...
  11. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    Hello all, A bugbear about 5e (for me at least) was the idea of unlimited spammable cantrips for casters. To us 'get off my lawn' grognards, this seems a touch excessive. I had an idea for a nerf I wanted to brainstorm - Each cantrip can only be cast a number of times equal to your...
  12. Musing Mage

    AD&D 1E Giving an AD&D feel to 5e

    AD&D is more of a slow burn. So I'd say the best way to capture that feel isn't necessarily rewriting rules, but rather adapt concept to 5e parameters. Without writing new house rules... I'd say run a Gritty Variant game from the DMG, ignore the recommendation of the daily # of encounters (or...
  13. Musing Mage

    D&D 5E (2014) What Single Thing Would You Eliminate

    Yeah, but see that's the game. In absolutely ANY case where dice are rolled a single stupid roll can change the course of events. Whether it be a player's hit points, attributes or an attack roll, or damage roll, failed or successful skill check. Once you start removing those elements...
  14. Musing Mage

    D&D 5E (2014) What Single Thing Would You Eliminate

    So I guess rolling 3d6 for attributes wouldn't be your thing either? :devilish:
  15. Musing Mage

    D&D 5E (2014) What Single Thing Would You Eliminate

    +1 on the removal of the hit point bloat. I am going to try out a house rule where I only allow Con modifiers to HP once, not per level, as well as requiring rolls with no option to just take the average. This reduction in PC hp should give most players pause instead of just barreling headlong...
  16. Musing Mage

    D&D General Things That Please You

    Ohhh, where to start! One doesn't stick with a game for 35 years because there are only a handful of things... All editions have the same basic draw for me - the potential for surprise and organic storytelling. No two games are the same, even if using the same pre-written adventure. BECMI: The...
  17. Musing Mage

    D&D General Things That Bug You

    I'm not a huge fan of the excessive escalation of hit points in 5e. The sheer bloat gets ridiculous. Also the attempt to 'balance' out the attributes has lead to a worse imbalance. Dexterity has been mentioned above as having been supercharged; on the flip side - intellect is the opposite...
  18. Musing Mage

    D&D General What's your Campaign Success Rate?

    5e stuff seems to be more of a mini-campaign set up where characters are meant to go from level 1 to 20 in one story, then start a new one. To me, a campaign is generally more long-term and ongoing with characters coming and going, choosing their own path. I haven't ever done any 5e...
  19. Musing Mage

    D&D General On PC Death

    Why is 'all of the above' not an option? :P
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