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  1. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    "The names Curtis" the man says in a fluid and warm voice, "and I already know your name Whisper, along with your mate there, cat-boy. It seems like our paths were destined to cross again. You should probably untie me. I won't hurt you, after all, I'm only paid up for one mark today." He glances...
  2. SelcSilverhand

    Yedan's Troubleshooters

    "Perhaps we should scout out the graveyard first. See if we can find tracks of these dead men if they're skeletons. Ghosts wouldn't leave no tracks mind you, but there may be other signs we can pick up on. Plus it wouldn't hurt to see the lay of the land before we have to do any fighting on it."
  3. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    The man mumbles something around his gag. OOC: Assassin Will Save vs Charm Person (1d20+6=8)
  4. SelcSilverhand

    Yedan's Troubleshooters

    With Whyre taking the initiative with the local authority, Evret listens quietly while surveying his surroundings.
  5. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    It takes considerable effort to move your party through the crowded rail cars trying to make your way to the back. Several times your group has had to sprint through a car during a brief break in human traffic as they move about between compartments. Somehow you manage to make it to the end of...
  6. SelcSilverhand

    Yedan's Troubleshooters

    "Seems like there is little to learn sitting here." Evret says as he turns back to address his companions. "There is little enough to killing skeletons. Smash them to bits until they stop moving. Ghosts, well, it's hard to hit something that's not there but I suppose we'll just have to wing it...
  7. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    The group of you vanish as the door below creaks open. One of the men exclaims at the sight of the bloody hand print on the wall. Blood here, looks like their arguement went ugly. Probably one of them popped the other in the nose. You don't think they got up on the roofs?" "Better check it out...
  8. SelcSilverhand

    Yedan's Troubleshooters

    Evret settles himself into one of the wooden chairs and takes a look around. He smiles at the barmaid and waves her over. He hands her a few coins to cover the first round of drinks for his companions and orders mead for himself. When she returns with his order he tries to see what information...
  9. SelcSilverhand

    Yedan's Troubleshooters

    Evret nods to the others as he rises to depart. I will see you gentlemen at the tavern in an hour to make our plans. That will give us enough time to wrap up our affairs and pick up any supplies we need." After the others had mentioned specialty weapons to fight skeletons, Evret realized that...
  10. SelcSilverhand

    Yedan's Troubleshooters

    Evret listens closely to the details that the mayor provides them. "Once we reach this village, who is the elder or leader we should contact upon our arrival? Is there a local sheriff? The locals may not take kindly to strangers in their graveyards unless we can spread the word of why we're there."
  11. SelcSilverhand

    Yedan's Troubleshooters

    Evert rubs his chin thoughtfully at the proposal. Honest pay, patronage, and work bettering the lives of the common folk (even if they were Brelish). The more calculating part of his mind realized as well that any aid he could give the Brelish people as a Cyran would help raise the reputations...
  12. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Whisper descends back down to the space between the two cars. Knowing that the passenger car is not the best place to have an interrogation, she turns and moves into the car that the two men came from. Curious onlookers still fill the passageways and as she starts moving through them she spots a...
  13. SelcSilverhand

    Yedan's Troubleshooters

    "Evret McKellar's the name." says a plain faced, middle aged man sitting nearby. He nods his head to the others in the room. I'm from... was from Cyre. I was a specialist for the army. Been living here in various parts of Breland ever since. Least until the King decides what to do with us.
  14. SelcSilverhand

    Yedan's Troubleshooters (Eberron)

    I went over my sheet again and figured out why I had my ACP as 0. I took a trait that lowers ACP by 1. So I went through and removed the (-1) from all the skills since in the studded leather I'll be at 0. I added the cost and weight for the outfit I have.
  15. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Doral has barely finished tightening the knots before the man shakes off his enchantment. He struggles briefly, but gives up after a second. He glares at the group surrounding him in the gap between the two train cars.
  16. SelcSilverhand

    Yedan's Troubleshooters (Eberron)

    I filled in all the skills and added a (-1) next to every skill that is modified by the ACP. I added 1 HP for the favored class. I changed the CMD to 15 (10 + str 3 + dex 2).
  17. SelcSilverhand

    Yedan's Troubleshooters (Eberron)

    Sorry for the delay, I got Evret posted to the RG.
  18. SelcSilverhand

    Yedan's Troubleshooters Rogues' Gallery

    Evret, Human Rogue 1 Character Name: Evret McKellar Class: Rogue Race: Human Size: M Gender: M Alignment: NG Deity: Olladra - Goddess of Feast and Good Fortune Str: 16 +3 (05p.) Level: 1 Dex: 14 +2 (05p.) BAB: +0 HP: 11 (1d8+2) Con: 14 +2 (05p.) CMB: +3...
  19. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    The man suddenly goes stiff, losing balance and tumbling forward onto the carriage roof. Assassin Will Save vs Hold Person (1d20+6=10)
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