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  1. K

    What does the range mean on summon nature's ally spell

    (a) and (b). If a summoned creature moves more than the spell's range from you, the spell ends and the creature disappears (as with all ranged spells).
  2. K

    Targeting into Concealment

    You have to be able to see your target to select it; with total concealment, you cannot see a target, so you cannot choose it.
  3. K

    Which DND God would you worship?

    Whichever one granted me spells! :)
  4. K

    Free wish for a feat?

    I have often considered a house rule that Wish simply doesn't require XP if it's duplicating an existing spell (unless the spell you're duplicating costs XP; you'd have to pay that as normal). I can't think of any downside to that rule other than that Wish would actually get cast.
  5. K

    Mandating multiclassing for spellcasters

    You know, I missed that too. I take back my comment about not having spellcasters. You would, but I agree that most wizards/sorcerers wouldn't want to do it. You might see some sorcerer/monks, but you definately make spellcasting harder. What about just saying flat out, "9th level spells do not...
  6. K

    Mandating multiclassing for spellcasters

    If I mandated that, I wouldn't have any casters in my game. You'd be a fool to hamper yourself that way. If I may ask, why are you considering this restriction?
  7. K

    I am drunk with power!!!

    Who watches the Watchmen?
  8. K

    Why the assumption that epic levels are purely optional?

    The rules for players (PHB) go to 20th level. The DMG provides a method for players to go beyond that, so it's inherantly a DM option. Not to mention the Epic rules are really bad as they are right now (why should a Wiz20/Ftr20 have a much worse BAB than a Ftr20/Wiz20?). I've never seen a good...
  9. K

    Holding the Charge

    Which one of those doesn't break the game, then? Since getting six castings of a spell as full-round action is obviously broken, that cannot have been the designers' intent. Problem solved.
  10. K

    If a DM says, "Anything goes in my campaign" (Pure RAW) What is your initial opinion?

    What about the "Check your players, if they're cool, you're fine," option? Seriously, if the DM is comfortable enough to trust his or her players with whatever they want to play, be creative, enjoy it, and be sure the people you're playing with are going to be able to handle those options and...
  11. K

    Under the Sea.. Under the Sea!

    While this may be the rule, it's a bit wrong. A bow wouldn't function underwater with a soaked string, a firearm certainly wouldn't work, you couldn't swing a sling enough to use it, and only a crossbow with a metal cable (rather than a hemp cord) would work for very long. For ease of play, I'd...
  12. K

    Does DR protect against falling damage?

    Good point. The writers of the XPH clearly don't think that DR covers "protection against falling."
  13. K

    DCs for Knowledge checks about monsters too dang high

    Change it from one extra bit of info every five points to every two points like feeding extra people with Survival. It hasn't really been a problem in our group as I hand wave the "extra information" anyway.
  14. K

    A Wizard's question on Grapple

    If you can't afford the ring, cast grease.
  15. K

    Does DR protect against falling damage?

    The Sage is wrong, as he often is. He really should look at the rules first. Falling damage is not from a weapon or natural attack--the ground doesn't even have to make an attack roll to hit you. It's clear in the description that DR does NOT apply.
  16. K

    Blind Swordsman?

    But being blinded makes everything invisible. Walls, floors, ceilings, dangerous molds... You have no visual landmarks to discern your location and relative position to other objects/creatures. Being blind really should have a steeper penalty than fighting an invisible creature. I bet if you...
  17. K

    Arcane Trickster--Specialist Wiz or Generalist?

    Doh! You're right, I do.
  18. K

    Arcane Trickster--Specialist Wiz or Generalist?

    I'll chime in and agree. Versatility > +1 spell per day.
  19. K

    Specialist Wizards: Where's da Oomph?

    Well, I'd have to disagree that the UA versions are underpowered. I think the core rules versions are slightly underpowered, but it depends on how many encounters per day you have. What I really take issue with is the bolded text above. If you don't care about roleplaying at all, why aren't you...
  20. K

    Starmantle Cloak & Improved Evasion

    By the RAW, that rogue takes no damage. Thanks for pointing out another reason I'll never allow the BoED in my games.
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