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  1. K

    Chill Touch Poll

    Fair enough, I suppose, and if it works for your group, then who am I to tell you you're wrong? For what it's worth I see it as an issue similar to magic items slots--just like you can't wear two sets of magic gloves and have them both function, you can't hold two enchantments on your hands. I...
  2. K

    CR for symbol of death?

    True enough, and I have used very lethal traps before, but as you said, in logical places. The worst one was a Symbol of Death on a vampire lord's crypt room, but it said "DEATH AWAITS YOU" in common above the door and the runes were not disguised at all... unfortunately the party rogue still...
  3. K

    Chill Touch Poll

    Not according to the RAW...
  4. K

    CR for symbol of death?

    That's very true, it's also not any fun... I tend to avoid "rocks fall, you die" traps as much as possible. After all, if the game is rigged from the start, why play?
  5. K

    CR for symbol of death?

    That's the formula for saving throw DC, not CR. I believe that typically, yes, a magical trap has a CR equal to its spell level. In my experience, however, a magical trap will either succeed 100% of the time (versus a party without access to Detect/Dispel Magic) or it will never work (versus a...
  6. K

    Spell turning vs. spell resistance need help

    That's my point Infiniti, once the spell is turned, it is no longer your spell.
  7. K

    Spell turning vs. spell resistance need help

    Yes, the drow's SR applies. The drow is the target of a hostile spell. A creature with SR may voluntarily lower his spell resistance to receive beneficial effects, but it is not "always off" for his own spells.
  8. K

    Familiars as artillery "spotters"

    Familiars can cast any spell with a range of touch. Not any touch spell. The Rules of the Game article on Familiars was particularly bad (*cough*alterself*cough*).
  9. K

    Familiars and Alter Self

    My PHB says that my familiar is a magical beast and thus, I will treat it as a magical beast despite what someone puts on their website. In other words, unless it's in my book or an errata, it's just opinion.
  10. K

    Improper CR of the Arrow Demon: An Analysis

    Again with thinking Monster CR = PC CR... A CR 7 creature should be a good match for FOUR level 7 PCs--not one. If you compare that arrow demon to four of your archers, they clearly win (even though the build is suboptimal and they have a 29 Con somehow at level 7). You can't compare a monster...
  11. K

    Can you flank with a ranged weapon?

    No, it's not my opinion, that's a quote from the rules. There's no other interpretation other than the one given (except for an incorrect one). This is not something that requires adjudication.
  12. K

    Can you flank with a ranged weapon?

    This isn't really a subject for debate or opinion... You cannot flank with a ranged weapon.
  13. K

    Corpsegrafter and UA Necromancer skeleton

    Ask your DM how the servant is created if it's not magic...
  14. K

    Alternate penalty for raise dead? Instead of level loss?

    Not to be offensive, but if you're the only one who's died, and you've died three times, you probably ought to reconsider your tactics and find out what you're doing wrong. Or, it may be something that the party isn't doing to support you. Either way, if you don't address that issue, none of...
  15. K

    5 Foot Step "no action"

    Well, first of all, you shouldn't denigrate people who take time to answer a question you've asked. Especially when the answer is in your PHB.
  16. K

    Necromancer: which two schools to give up?

    Well we agree with that; it's just that I think it'd be brainless to specialize... :) Honestly; your argument is only flawed in that the wizard's normally limited selection almost never leaves spells out from other schools. Almost every wizard would need access to spells from each school. To...
  17. K

    Necromancer: which two schools to give up?

    I'd not specialize, it's a terrible bargain. There's nothing you can drop that you won't regret later. Just play a mage and pick Necromancy spells primarily--you'll be a lot happier.
  18. K

    AC question

    Isn't that inconsistent? Full Plate and +4 Bracers is exactly the same result as Full Plate and Mage Armor. The bracers also have Mage Armor as a prerequisite. That just seems wrong to me. It's already pretty clear what stacks and what doesn't, and it seems clear to most of the posters here...
  19. K

    light and chalk = neons?

    I too like the idea from a flavor standpoint, but I agree that this opens a can of worms that is best left closed. Unless you really want to make rulings on how much fluid/gas counts as an object, etc... in which case, you're a braver man than I. I always rule that the spell only affects the...
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