Search results

  1. griffonwing

    D&D 5E (2014) 11 spell levels... really

    Several ways 1) Limit the number of spells per level, per haps put it on par with the character level +2 or 3. 2) Introduce other types of spells, not necessarily damage spells, but ones that could be useful. In all honestly, though, I am just tossing out possibilities, things to grab a hold...
  2. griffonwing

    D&D 5E (2014) 11 spell levels... really

    Perhaps, also, introduce Spell Creation into the game. Mages have a set list of spells that have been researched and discovered, a large list, to be sure, but still, a finite amount. Introduce a system that encourages them to create their own, be it hybrid spells or whatever. Pule "role" back...
  3. griffonwing

    What's The Best Monster Book?

    There is more to a game than simple boiled down rules. A game shouldnt be "see how much we can boil this system down" textwise. Sure, They could replace the section on Dog Mauling Rules with a very simple algorithm. Sure they could. But why? You read Math books to learn Math Formulae. If...
  4. griffonwing

    D&D 5E (2014) 11 spell levels... really

    Yes. This is how HackMaster does theirs. But they also include Spell Points mixed with Vancian memorization. You memorize 1 spell per level, along with 2 apprentice and 1 journeyman (cantrips or weaker spells). Non-memorized spells cost twice the base points to cast, and memorized spells never...
  5. griffonwing

    D&D 5E (2014) 11 spell levels... really

    I like the idea of more spells, so that your mages are not cookie-cutter. "Oh look, another fireball user, ooh, yeah he can teleport, whoopdedoo, we all can" types. Triple the spells, put in unique spells. Make some of the more powerful, such as Wish or Planar Teleport or whatever, make them...
  6. griffonwing

    D&D 5E (2014) 11 spell levels... really

    Too Long; Didn't Read Although, there being only 7 posts before his, and the posts relatively short, I am assuming he copy/pasted this from another locations, and neglected to remove the "tl;dr" mention. EDIT- continuing to post my view I always wondered about the spell levels, and why they...
  7. griffonwing

    What's The Best Monster Book?

    I would have to go with the new Hacklopedia of Beasts. Not just because I am a fan of the new system (which is a perfect blend of several different mechanics used in other systems, rebuilt to work seamlessly) but also because of the innovation of the book layout. You have iconic monsters. The...
  8. griffonwing

    D&D 5E (2014) Should 5E Characters be MAD?

    Faster swing? No. I can swing a sword faster than Mr Olympia. Deeper penetration? That is damage, not attack.
  9. griffonwing

    Looking for RPG system for campaign.

    Ahh, I see. The term "successes" threw me off, and WW was the only system I have played that uses the term. Thank you. :)
  10. griffonwing

    D&D 5E (2014) Should 5E Characters be MAD?

    I agree that every stat should be equally important. You should have a tough decision on where you want your stats to be. There should rarely, if ever, be "i wont need this stat for anything". Why does your STR ability make you easier to hit someone? Swordplay is a learned artform, and INT...
  11. griffonwing

    Looking for RPG system for campaign.

    Ive heard of the game, but ive never had the opportunity to play it. Static damage, damaged based on the attack roll...interesting concept. Hrmm.. You mentioned the number of 'successes". So this is similar to White Wolfs "roll x number of d10s, and each one over 7 is a success" system?
  12. griffonwing

    Looking for RPG system for campaign.

    Any time the foe you are engaged with falls, and you are not in engaged with or in melee distance with another foe, your count is reset. You can then move and once you reach another target, attack on the following second. As for ranged weapons, every ranged attack takes time. Short and Long...
  13. griffonwing

    Looking for RPG system for campaign.

    LOL. I only mentioned the "rounds" to put it in perspective as compared to DnD. Six seconds being 1 round in DnD, an attack every 2 seconds with a dagger in HM is compared to 3 attacks per round in DnD. Sorry, it wasnt meant to confuse you. And yes, in HackMaster you can move anytime during...
  14. griffonwing

    Looking for RPG system for campaign.

    Sure, your weapon speed my make it so that you attack every 7 seconds, but as you level, you can purchase specialization for speed, damage, attack and defense, until it reaches the minimal weapons speed (2 for small weapons like a dagger or short sword, 3 for medium weapons such as longswords...
  15. griffonwing

    Looking for RPG system for campaign.

    Maybe your 'not-so-detail-oriented players' have simply not played a game where their options weren't limited to 6-second segments. How many times have you heard them say stuff like: 1) Doh! I shouldnt have done that. Now I have to wait my turn again! 2) But I 'should' be able to (insert...
  16. griffonwing

    Looking for RPG system for campaign.

    Yeah, I know. And even reading the rules as a whole makes you think "Holy crap, that's a lot of stuff". However, the 8-pg comic illustration PDF was describing "in detail" many options that could be performed by the players. After a session or two, the rules click. The way the system was...
  17. griffonwing

    Looking for RPG system for campaign.

    HackMaster is my recommendation. The system defaults, and is written for, a low magic campaign. No mage shops, you can't go and purchase magic items from a store. A +2 weapon would be a princely item. The money is Silver-based, no gold, so characters won't have tons of silver and gold in...
  18. griffonwing

    You are using Bonetti's Defense against me, ah?

    Actually, Honor+Intrigue has this option as well. According to the website:
  19. griffonwing

    New gelatinous cube mini...

    Very Nice idea. A remark, if I may. What about finding the right height for the thickness of the top of the cube, and simply putting toothpicks, or small dowel rods into the second mold. Then, All you would need to do is fill the cube mold with the measured amount of resin, then lower the...
  20. griffonwing

    Non-D&D Fantasy Games - the best and why?

    The new Hackmaster also has a new FREE updated Basic pdf so you can check out the games combat and skill/magic system before you opt to put down 60 bucks per book. However, the money is totally worth the investment for the game/media that you receive.
Top