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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan, HP 22/32, AC 16, F/R/W 14/14/17 Seeing that the others have Kumar and Salashan well in hand, Lochlan turns his attention to the man who just shot him and throws his bola. Standard: Grappling Spirits against E @ L13 Attack: (1d20+13=20) If (20 vs AC == HIT) 1) Damage: (1d4+7=9) 2)...
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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan, HP 32/32, AC 16, F/R/W 14/14/17 Seeing Kumar jump up and toss Sandy overboard, Lochlan quickly backpedals. "A little help up here would be appreciated!" Standard: Escaping Shot Attack: (1d20+11=26) If (26 vs AC == HIT) 1) Kumar is Dazed until the end of Lochan's next turn. 2)...
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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan, HP 32/32, AC 16, F/R/W 14/14/17 Move: Wind the ballista Standard: Biting Swarm against D at L10 Attack: (1d20+13=23) Miss
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    [OOC] A Paid Trip to Spellhold

    I'll be out-of-town and mostly offline 7/9->7/19. Feel free to NPC me while I'm out.
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    Tabletop Aggro

    Here's a quick rundown on the stuff I listed: Vengeance is Mine: Warlord encounter power, Immediate Reaction, you hit me, me and my friend each make basic attacks against you Barbed Baldric: Anyone Grabbing you takes damage each round. Knightly Intercession: Paladin power, Immediate...
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    Tabletop Aggro

    There's two seperate-but-similar concepts here. Aggro and Aggro Management MMO's generally use a (mostly) linear system for tracking aggro because it's really hard to code solid AI's with a reasonable threat model. Marking is a form of Aggro Management, temporarily juggling Aggro values to...
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    Cloning the PCs for a session

    Here's another thought: Put each PC in charge of a squad, but instead of clones of the PC's, give your players a dozen or so monsters to pick from to fill out each squad. That way, each player still gets a shot at being the "leader", and each player is always playing something they chose.
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    Cloning the PCs for a session

    Instead of going to extra mechanical work to clone-and-spirit link the PC's, why not lay out all four tasks to the PC's, let them decide which to tackle first, and then have the spirit loop them back in time when they return from the first task so they can tackle the second more-or-less...
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    House Rule: Subdual

    Then it's pretty easy to say that an NPC who hasn't taken any subdual hits doesn't get any death saves at all; that way you only need to track them for NPC's the PC's are actively trying to capture alive.
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    long range shoot whenever feat.

    Or you could just use a Readied Action to shoot them when they pop up out of cover...
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    Averaging Ability Scores for Defenses

    That's actually more reasonable than averaging as it both prevents the "loss" of defense value you'd typically end up with when you have a character who has high scores in both abilities for one defense (STR/CON for example) without overly promoting bizarre stat distributions. Once you ban both...
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    long range shoot whenever feat.

    That feat really only provides a narrow window of opportunity that isn't already covered by "Ready and Action" or "Delay". I'm not convinced what it does is worth a feat.
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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan, HP 32/32, AC 16, F/R/W 14/14/17 Move: Wind the ballista Standard: Biting Swarm against Salashan at K9 Attack: (1d20+13=16) Miss Triggered Free Action: Inevitable Shot for Biting Swarm against P10 @ K11 Attack: (1d20+13=25) Damage: (1d4+7=9) Salashan & P10 take a -2 penalty to...
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    Dex for extra attacks

    Then, for starters, make sure you aren't singling out Rogues & Rangers for hurt. If "faster" is what you're trying to reward, you need to base it off total Initiative modifier. If you want to add more unpredictability to combat: *Roll initiative every round. *Any time you get 20+, you can...
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    Dex for extra attacks

    Removing Dex from +Hit and +Damage basically takes the Rogue (and ranged Ranger) class off the table while not even slowing down other ranged classes that aren't Dex-primary (Seeker). They simply won't be able to keep up, extra actions or not. Simpler solution: Any character who rolls 20 or...
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    Averaging Ability Scores for Defenses

    Standard point-buy is low enough that your hero who is both Strong and Fast (or your Monk who is both Strong and Wise) just doesn't have enough points to also be Smart (Charismatic). Etc. In order to combat this I'd: *Give a blanket +1 to all defenses (sure, Heavy Armor wearers come out a bit...
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    House Rule: Subdual

    Great! Now that we know what you're after, we can help. :) It looks like you're trying to use an additional save. I think we can get to what you want by making the Death Save more fluid. Right now, every time you roll a Death Save: 1-9: Mark off a checkbox. Three and you die. 10-19...
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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan, HP 32/32, AC 16, F/R/W 14/14/17 Move: Wind the ballista Standard: Biting Swarm against D at K9 Attack: (1d20+13=25) Damage: (1d4+7=11) Salashan takes a -2 penalty to attack rolls until the start of my next turn. "Keep him pinned, we've almost got him! Cliff, hold the stairs if...
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    A Paid Trip to Spellhold [D&D 4e]

    OOC: I'm confused. Is the map up-to-date? It shows P3 as being adjacent to D.
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    DDI Questions

    I believe you can download any dungeon/dragon content released since WotC took back the license and began using them to publish 4E content. When you subscribe, it sets up as auto-renew. Fortunately it warns you that it is auto-renew and tells you how to cancel the auto-renew.
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