Search results

  1. sigfried

    Evil Genius Games bleeding personnel?

    I'll say for my part, I speak under my own initiative and not on Dave's request or behalf. I didn't clear what I posted with him. It's just what I see from my perspective. And I hope I didn't come across like I was disputing my colleagues. I'm not. I said and meant that I have 100% respect for...
  2. sigfried

    Evil Genius Games bleeding personnel?

    I can't speak to that as I'm just not involved in it personally. (I just know, from helping with tech occasionally, that we don't actually analyze or sell the data beyond seeing what's selling best and sending out our own marketing emails.) Update: Dave is going to reach out to that investor...
  3. sigfried

    Evil Genius Games bleeding personnel?

    Hey folks. I'm the lead game designer at Evil Genius Games. I figured I'd share a bit as someone who is still working at the company. I'm not dishing out juicy details here, just trying to clear up a few things. I 100% respect my colleagues who chose to resign, and those who had been let go...
  4. sigfried

    Evil Genius Games Sues Netflix Over 'Rebel Moon' Roleplaying Game

    Sounds about right. Whenever a good game designer sets out to make a licensed product, they should do their best to become enthusiastic about the source material and effectively become a fan of it. For me, that doesn't mean I have to like everything about it, but I at least need to find parts...
  5. sigfried

    D&D 5E (2014) [Let's Read] Rambo Cinematic Adventures

    Honestly, I'm not 100% sure. While I'm helping as a rules developer on the project, I've not yet seen the compiled contents of it so I'm not sure the full scope. I've only looked at bits and pieces so far, mostly getting the writers up to speed on our rules and standards.
  6. sigfried

    D&D 5E (2014) [Let's Read] Rambo Cinematic Adventures

    Thanks Sparky! There is defiantly some overlap between the book. Rich (the producer for Military Heroes) is using some of the rules and ideas from Rambo for that book, but Military Heroes is much more exhaustive than Rambo, covering other time periods and diving into much more detail about...
  7. sigfried

    D&D 5E (2014) [Let's Read] Rambo Cinematic Adventures

    Hay, I was excited to see you'd reviewed Rambo! I love reading all the detailed analysis and description. I'm always blown away by the depth of your reviews! I figured I'd chime in and answer a couple of questions and offer one clarification. Clarification - Weapon Expertise: The mechanicals...
  8. sigfried

    D&D 5E (2014) [Let's Read] Rambo Cinematic Adventures

    You can defiantly do A-Team, though the Everyday Heroes Core Rules are even more focused on broad action like A-Team than the Rambo supplement is. You can find a few A-Team easter eggs in the core rule book as it was one of my main inspirations for some of the mechanics and classes. Our...
  9. sigfried

    The Highlander Cinematic Adventure Is A Kind Of Magic

    Thanks for reviewing the game Rob, I love reading reviews. :) BTW: Mechanically speaking, immortals and mortals in Everyday Heroes are roughly balanced in combat. They key advantage is that the immortal can't truly be killed unless you know their secret. But blow for blow, a mortal hero can...
  10. sigfried

    The Highlander Cinematic Adventure Is A Kind Of Magic

    They likely are. We were asked by the licensor not to go beyond the first film, largely because they wanted this game to be compatible with the possible film remake. I did what I could to leave the door open for TV show content even when I couldn't specifically reference it and I watched...
  11. sigfried

    Evil Genius Games Sues Netflix Over 'Rebel Moon' Roleplaying Game

    I just wanted to chime in as the lead game designer who worked on Rebel Moon. I can't speak to any material facts in the case, the complaint speaks as well to those as any of us could. But I do want to thank everyone in the community for their support in this. Our primary goal is to be able...
  12. sigfried

    D&D 5E (2014) [Mini-Let's Read] Everyday Heroes, Character Creation & Game Design Elements

    Wow, thanks for taking such a deep dive into the game! (I'm the lead game designer so I really appreciate it.) I'm very impressed with the level of detail and accuracy. It's really satisfying to see someone dig in and look at the details of the design. Sure, its nice when we get generic good...
  13. sigfried

    D&D General Everyday Arcana: An Interview with Dave Scott

    They should be. We may have a slightly different mix of skill proficiencies and that kind of thing, but the actual mechanics will be the same system. It will also have our new Origin mechanics (aka race/species) baked into it as where we didn't have that in EH Core. But even that, we've done...
  14. sigfried

    D&D General Everyday Arcana: An Interview with Dave Scott

    Nice! We do try to have as much cross compatibility between our products as possible. Some options for a given setting might clash with another settings a bit, but overall we want the components across all the games and settings to work with one another.
  15. sigfried

    D&D General Everyday Arcana: An Interview with Dave Scott

    Nope, not sure who that is, but it's not Evil Genius Games.
  16. sigfried

    D&D General Everyday Arcana: An Interview with Dave Scott

    Our current plans are to do a toolkit primarily, but we will have one or more suggested settings that utilize the elements themselves. We haven't worked out all the details on it, but a lot of folks said "Toolkit first" and so that's the current plan. But we also want to show it in action as...
  17. sigfried

    WotC To Give Core D&D Mechanics To Community Via Creative Commons

    You make the point well. I think it's fair to say, that at any given moment, different corporations display different levels of ethical integrity, but ultimately, they are guided by shareholders and the board, and those things can and do change resulting in new leadership and new behaviors...
  18. sigfried

    WotC To Give Core D&D Mechanics To Community Via Creative Commons

    I'm not to concerned about their intent. I know others are, but a corporation just doesn't have any kind of character, good or bad, it's like "True Neutral," whatever makes the most money or they think makes the most money is what they do. Here, they are balancing commercial competition with...
  19. sigfried

    WotC To Give Core D&D Mechanics To Community Via Creative Commons

    Fair enough. I have a bias in which parts of the document I find personally valuable. :)
  20. sigfried

    WotC: We Are Not Making AI Dungeon Masters

    Honestly, I'd enjoy having AI Game Masters available. We've never really been in a state in the hobby where there were massive surpluses of GMs. Or if I were a GM, I wouldn't at all mind having a GMing assistant that could help out with some aspects of play while I did others. AI offers a...
Top