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  1. sigfried

    We got an official leak of One D&D OGL 1.1! Watch Our Discussion And Reactions!

    So how would the leakers know the terms of Kickstarter's negotiations if it wasn't in the contract? Why do you think the language isn't real? Are you an expert in legal contract language? I'll point out a few things about contracts and lawyers 1. Not all lawyers are good at their job 2...
  2. sigfried

    We got an official leak of One D&D OGL 1.1! Watch Our Discussion And Reactions!

    Speculation but... 1. Make a new and radically different rule set 2. Have that rule set be seen as worse than the competition 3. Stop using the open license for that rule set 4. Charge a price that is not competitive with the alternative 5. Stop supporting the old rule set About the only thing...
  3. sigfried

    We got an official leak of One D&D OGL 1.1! Watch Our Discussion And Reactions!

    Why Max? In life, when there are facts to be had, it's best to read them and then make the decision that makes the most sense, not the one you want to be true. When Gizmodo got the same leak, they read about the special royalty rate for Kickstarter in the contract. They then contacted...
  4. sigfried

    D&D 5E (2014) Everyday Heroes Review

    I've already got plans to introduce an optional system along those lines for Rambo. (one, or two hit NPCs)
  5. sigfried

    D&D 5E (2014) Everyday Heroes Review

    Sorry to let you down on that account. I think it's a tricky thing to balance in a game with levels and hit points. If you can do one-hit takedowns, then that becomes the best thing to do in every combat as it bypasses a lot of the defenses a target normally has. It also makes stealth the most...
  6. sigfried

    D&D 5E (2014) Everyday Heroes Review

    Hit Points are pretty much like 5e. AC (Defense in Everyday Heroes) is calculated differently (not based on armor) but functions the same way in play. Personal armor (like a ballistic vest) is simulated with an Armor Saving Throw that happens if you are going to go to 0HP, and prevents the...
  7. sigfried

    D&D 5E (2014) Everyday Heroes Review

    Thanks kindly, my name is a tricky one, so no worries. We did consider a driver class but decided it was too narrow for the core book. A lot of material/ideas got cut for that reason. We do have a driver-focused class in Escape from New York, both to honor the character Cabbie and because we...
  8. sigfried

    D&D 5E (2014) Everyday Heroes Review

    Yes, absolutely. It's part of the game, so we want everyone to be able to access it. There will be a PDF and Print version for sale when available. Backers will get it a bit earlier than others, just like with the core book. We will also have an SRD eventually that will get updated with new...
  9. sigfried

    D&D 5E (2014) Everyday Heroes Review

    I'd love to work on The Magicians, such a fun show.
  10. sigfried

    D&D 5E (2014) Everyday Heroes Review

    The core rulebook doesn't have any supernatural abilities as the default setting is "our modern world" but we will be introducing them in upcoming products. The Crow has some examples but we intend to do an urban fantasy setting with modern magic. We haven't decided exactly what the mechanics...
  11. sigfried

    D&D 5E (2014) Everyday Heroes Review

    I very much enjoyed reading the review Rob, really nicely written! And of course, I'm delighted you found it praiseworthy. It's a real joy as a designer to read both insightful praise and criticism. One small request: The correct spelling of my first name is Sigfried (no e in Sig). It's a...
  12. sigfried

    What's All This About The OGL Going Away?

    That was a nice summary for folks! In my opinion, Ryan was rather a genius and visionary in creating the OGL. It was both an act of good business sense at the time, but an act of altruism that gave the D&D community, then and in the future, an avenue to participate in the game in a lasting way...
  13. sigfried

    Everyday Heroes 5e Quickstart Guide First Impressions?

    Hi there, I'm one of the two lead designers. Here's the skinny on those rules questions. The Base Classes (Archetypes in the final rule book) give the following stuff. -Hit Dice -Defense Calculation -Devence Bonus Progression A "core mechanic Talent" at level 1 (Reckless Attack for strong...
  14. sigfried

    Kong: Skull Island for Everyday Heroes: an Interview with Dave Scott

    We have not written any yet. That said, the design is meant to be very modular so that it's easy to add magic, mental powers, and what have you so we can do a nice job with the movie IPs we can get. The way licensing works, we didn't know at the beginning what licenses we would be able to get so...
  15. sigfried

    Kong: Skull Island for Everyday Heroes: an Interview with Dave Scott

    We pitched for both of those properties. We didn't get them on the first round, but we won't close the door on them either.
  16. sigfried

    Kong: Skull Island for Everyday Heroes: an Interview with Dave Scott

    I'll say that in talking to Dave (the CEO) he was really thinking about how he loved Polyhedron magazine and Dungeon back in the day and liked the idea of offering a subscription where you get a cool thing on a regular basis. They will be available one at a time as they come out, but...
  17. sigfried

    You Can Play Pacific Rim, King Kong, Highlander, The Crow, Total Recall, Escape from NY, Universal Soldier, Rambo

    Honestly, I'm not sure, but I'll ask Dave about it, he's the man who calls the shots on what the products are going to be. Once the Kickstarter is up and live I'm sure that will have the final details, though I imagine it kind of has to be rules focused as an 800+ page hardback would be an...
  18. sigfried

    You Can Play Pacific Rim, King Kong, Highlander, The Crow, Total Recall, Escape from NY, Universal Soldier, Rambo

    Feel free to ask me any questions you like, I'm one of the two lead designers on Everyday Heroes. We use the core of 5e mechanics, aka: Roll a d20, add an ability score modifier, add a proficiency bonus if applicable, and roll equal or better than some target number. Personally, I like it as...
  19. sigfried

    Everyday Heroes, The Rebirth Of d20 Modern: An Interview

    That's something we talked a lot about early in design. 5e tends to be balanced for a limited set of weapons and modern weaponry is generally much more powerful than low-level fantasy armaments, and we didn't want to have any kind of weapons restrictions based on level as it felt too artificial...
  20. sigfried

    Everyday Heroes, The Rebirth Of d20 Modern: An Interview

    Hey Jd. :) I'm one of the two lead designers on Everyday Heroes. I thought I'd share about the name. You are right that the name and the theme of the game are just a bit at odds with one another. The heroes are not meant to be mundane people, but somewhat larger-than-life characters from...
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