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  1. Kerrick

    Inheritors of 3.5 - An overview of what is out there

    Yeah. He's got a thread here and it's also available for download here.
  2. Kerrick

    Inheritors of 3.5 - An overview of what is out there

    What about all the folks who are doing indie 3.75 projects, but aren't publishing them? Surely they deserve a place on the list as well... You've got Raven Crowking's Fantasy Game, Project Phoenix, and likely a few others that are more or less complete. There's a wealth of revised piecemeal...
  3. Kerrick

    A new take on cleric domains

    That was a big thing for me - I thought it was silly that ALL clerics, regardless of god, could turn undead. Giving it to specific ones made it a bit more thematic. BTW, I meant to give Death clerics the command undead ability, but I forgot - that's why they have death touch as a granted power...
  4. Kerrick

    Valuing feats

    As it happens, someone on another forum brought up the idea of valuing feats not long ago, so I posted my notes for him. That got me mildly interested, so went back over it, made some tweaks, and actually processed a dozen or so feats. It's changed a lot since my initial post; I set the base...
  5. Kerrick

    My Idea for Smite (Evil)

    I'd just make it x times per encounter - that would be more than enough for most encounters, IMO. x per enemy means the paladin would be doing nothing BUT smiting if he comes up against evil enemies (which, granted, would be fairly realistic, but not very fun gameplay-wise - the rest of the...
  6. Kerrick

    A new take on cleric domains

    Awhile back, I was thinking about what to do with the cleric. For some reason, I thought about what Pathfinder had done with domains; I did something similar with my revised wizard and it worked out well. The problem with the PF cleric, though, is that they gain ALL the abilities from ALL the...
  7. Kerrick

    My Idea for Smite (Evil)

    I think the damage itself is fine - what's NOT fine is how many times/day they can use it. At 5/day, it's a very weak ability. If they could use it, say, 1/round, that would be a powerful ability. Or, hell, let's say 1/minute - that's basically an encounter power, where he gets +Cha to attack...
  8. Kerrick

    My thoughts on Replacing LA: The Minotaur!

    I'd have to agree - you're making this far too complicated. Just go to an ECL-based system; it's a lot easier and more accurate. Minotaurs are ECL 6, so a minotaur PC with 1 level is ECL 7. See? Simple. All you do is give them what's listed in the book, add the ECL to their class levels, and...
  9. Kerrick

    3.5e -- What REALLY needed fixing?

    That's a good idea, now that I think about it - it doesn't make a lot of sense that you've been a rogue for 10 levels, you take a level in fighter, and all of a sudden you know how to use all martial weapons. Course, I did away with the "I know how to use all weapons" thing anyway; I went with...
  10. Kerrick

    How do you handle sizes?

    When I went over the monsters for Project Phoenix (my 3.5 revision), I had to overhaul the creation guidelines. Here's what I came up with. I went over the process of creating a monster from scratch, step-by-step, with examples using one of the ones on the site. Hope it helps.
  11. Kerrick

    Need suggestions for Flanking house rule

    No... in the case of someone with no rogue levels, just rule it an auto-crit. What? I never once mentioned the word "realistic" in my post, nor did I imply it. And no, they're not - they're quite realistic. If Bruce Lee doesn't know you're there, he's flat-footed. That's it. If you're a rogue...
  12. Kerrick

    Need suggestions for Flanking house rule

    That's called a sneak attack. At most, I'd let the attacker get an auto-crit, if he can't SA/DA, but not have the target make a Fort save. For "flanking" to be effective, the defender must be distracted by something opposite the attacker. The rogue/follower is a good example - the fighter...
  13. Kerrick

    Need suggestions for Flanking house rule

    You can't be serious. A coup de grace? Against an active, not-dying foe? Come on. I'd either go with "he's flat-footed" or just give the follower a +4 bonus.
  14. Kerrick

    Houseruling Item creation - help me balance it

    If you're interested in a Craft-type mechanic, check this out. Even if you don't use it whole cloth, it should give you some ideas.
  15. Kerrick

    On Sneak Attacks and Criticals

    Here's what I did for crits/sneaks: Most creatures* that formerly immune to crits/sneaks now gain resistance. There are three levels: lesser, moderate, and greater. Lesser resistance crits are reduced by 1 multiplier (a x4 weapon deals x3), and sneak attacks deal 1/2 damage (total damage, not...
  16. Kerrick

    Multiclass Saves Fix!

    Wow, Hawk, that was harsh even for you. :( Ark: There have been numerous and varied observances by many players that LA is a broken system. As Hawk pointed out, the abilities gained rarely scale and usually become useless after a few levels, leaving the PC with racial levels perpetually lagging...
  17. Kerrick

    Alternatives to XP costs

    For magic items, I used a variant of the Craft skill: Craft (artificing). For spells, I use ability burn.
  18. Kerrick

    Perform skills = Languages?

    You do know that 6-10 and 7-15 overlap, right? And, this is assuming that 20th level is the highest any mortal can achieve, the absolute pinnacle of perfection. If it's not (as it isn't in a lot of campaigns) that scale goes out the window. I want to design a level layout something like this...
  19. Kerrick

    Perform skills = Languages?

    Yeah. It's like gaining classes in general - you can either be really good at one or two, or have fewer levels in several classes, but you can't gain lots of levels in lots of classes. Ohhh... I forgot to put in a penalty for attempting to read something that's above your proficiency level...
  20. Kerrick

    Perform skills = Languages?

    Sure, if you play E6. If you're a maestro at L5, where do you go from there? You could... I think the other skills lend themselves better to scalability, though. Speak Language is a fairly binary skill, and Perform is largely so - there's little benefit for having a huge score, unless you make...
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