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  1. Kerrick

    Altering stat-boosting magic items

    Yeah... 3E design assumes that you WILL have a given stat at a given level, which pretty much forces you to do so or risk falling behind. :mad: That's because you didn't get a bonus until 16 - since 16+ was very hard to achieve, the vast majority of PCs had the same advantage, and it was easy...
  2. Kerrick

    Revised druid - need some help

    Not really familiar with that one. It's not a matter of "domination" so much as "exerting control over it" (though even that's not really accurate). I agree that druids work in concert with nature. I dunno... I could change it to "master" instead of "lord", but it would effectively be the same...
  3. Kerrick

    Looking for a group in southern Oregon?

    There's a group of folks called the Rogue Valley Roleplayers who meet once a month. They're looking for gamers and DMs; the intent of the group is simply to get together, meet face-to-face, and talk to other gamers about gaming - RPGs, board games, whatever - and find other folks who are...
  4. Kerrick

    Revised druid - need some help

    So... the druid. I was never really happy with the way this one turned out - the masteries were a good idea in theory, but they didn't turn out so well in practice. The abilities were hard to create, and they ended up being pretty weak and non-useful overall. I do, however, want to keep them...
  5. Kerrick

    Altering stat-boosting magic items

    Yeah, I thought it was a little complex. :lol: That wasn't directed at you. That was a general comment about all the people who bitch about every change bumping up the spellcasters' power. They did, and it was. Gauntlets of ogre power were THE item to have for fighters. Eh... having it...
  6. Kerrick

    Altering stat-boosting magic items

    That was my intent, yeah. That makes more sense. If the belt doesn't actually increase the wearer's Con, then you don't have to worry about ability damage at all. I like this solution better, but it steps on the toes of the rings of wizardry. Course, anyone can wear a headband of intellect...
  7. Kerrick

    Non-Vancian or Modular magic systems

    I'd start with a list of basic effects - range, duration, targets - and base those off existing spells. After that, you should have a good enough grasp of the system to be able to guesstimate values for other things. Here's an alternate epic spell system I made. It's level-based instead of...
  8. Kerrick

    Altering stat-boosting magic items

    Yeah, forgot about that. That's what they did before (which is a lot). With my change, all they would affect is skill/ability checks and saves.
  9. Kerrick

    Altering stat-boosting magic items

    I'll keep this short and sweet, because I don't feel like writing a long post. I was thinking of changing most of the stat-boosting items so they provided a bonus to checks instead of the ability itself. For example, an amulet of health provides a +2/+4/+6 bonus to Con-based checks and saves -...
  10. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    I spent a little time tossing ideas around; I reorganized some of the existing abilities and added some new ones. Here's what I've got so far. I'll add some prereqs later; I just want to get the abilities sketched out first. L20 ability: Terrain Mastery: The druid is so attuned to nature and...
  11. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    And now for a slight left turn. I finished up the last two ranger favored terrain abilities (you can see the finished product here, if you're interested) and started work on the druid. I was never really happy with the way the druid turned out - the masteries were a good idea in theory, but...
  12. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    I concur. *snicker* (You mean "conquer".) Not a bad idea. I just got rid of immunities on the whole. Mirror screen sounds interesting... what does it do? Being creative is great, but it should be used in moderation or the DM will suffer burnout and the cool stuff will cease to be special (if...
  13. Kerrick

    Death & Dying - a better (and simple!) system.

    Sweet. I just came up with that as I was writing my reply this morning. GMTA. :D :lol: Not a bad idea, but there's a small problem: Fort saves are modified by Con.
  14. Kerrick

    Skill XP system and skill caps

    Eh. It was an idea. :p Yeah, I just tossed that out. I knew it was low... maybe level +5. This gives you +15 at L10 and +25 at L20. Course, that's pretty close to expected bonuses anyway, but it does curb powergaming a bit. Our old group used it occasionally, and my revised Craft rules make...
  15. Kerrick

    Death & Dying - a better (and simple!) system.

    Ah. And that's always a good thing. Random chance of survival sucks. I'm honestly unsure why they didn't go with some kind of save (Con or Fort) instead of a 10% chance. That's pretty much a death sentence for anyone cut off from his friends. Yeah, there is that. You're going to have that...
  16. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    That's what I'm saying - you CAN make just about any archetype, but it could require levels in more than one class. Hence, "account for multiclassing". How are they going to have/use fly and Ddoor? Fly, I can kind of see, but there are no items that I know of that grant the ability to DDoor...
  17. Kerrick

    Why didn't Monks get Uncanny Dodge and Improved Uncanny Dodge?

    In the core rules, it is. I can't speak to what classes outside of the core rules have it, but I'll bet money they're monkish in flavor. All right, got me there (and I was looking at the book; shame on me). I'm not entirely sure that UD should apply while grappling, but whatever. Well... if...
  18. Kerrick

    Skill XP system and skill caps

    It wasn't really intended for PCs to become craftsmen; it was a) a way to account for NPCs having their XP (yeah, pointless, I know); and b) a way to reward PCs for making stuff. More or less, it was just an odd idea I had that I thought I'd share. Have you ever tried to make stuff, or even do...
  19. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    We're in agreement there. Regardless, you should account for multiclassing - you can't build every single archetype with levels in only one class, can you? Plus there are PrCs (oh wait - did you ban those?). Preaching to the choir. The problem with slowing AB down so far is that no one will...
  20. Kerrick

    Why didn't Monks get Uncanny Dodge and Improved Uncanny Dodge?

    That's what IUD is for. It's better, IMO, than creating a mechanic completely unique to one class. It would make sense if the class were, say, centered around psychic insights and abilities, but the monk is a martial artist. Not a feat, no, but fighters (at the least) should get it - UD is the...
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