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  1. Kerrick

    D&D 3.x 3.5 HR – Codex Gigas

    Project Phoenix, my 3.5 revision. Welcome to the internet. :p The 2E PHB has the best summary of stats and what they do: Str: Attack/damage, weight allowance, and open doors/bend bars/lift gates. Dex: Reaction adjust (init modifier), ranged attacks, and AC Con: Hit points (duh) and system...
  2. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    While I'm tearing the fighter down and rebuilding it, I thought I'd post this idea for general consumption. I mentioned it before, and I'm on the fence about including it. I borrowed the concept of tiers of weapon mastery from 2E and added simple bonuses. This could easily be applied to weapon...
  3. Kerrick

    RIP - The Rogue Improvement Project

    That works. I'll have to dig out my 1E DMG and take a look through it. Okay... you only need three attackers to encircle. Not really... as long as the person moving remains in the threatened area, he won't provoke an AoO. The guy at the NE corner, frex, could take a half move to the NW...
  4. Kerrick

    D&D 3.x 3.5 HR – Codex Gigas

    I think (and I have no proof to back this up; it's simply my opinion) that psionics are simply psychic abilities translated to D&D mechanics. 1E was simply an amalgamation of oddball rules that Gygax and co. tossed together. I read somewhere that he read all kinds of books on geology, botany...
  5. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    Ah, thanks. I did see it before and glanced through it; I didn't get much past the skills, since it's radically different from what I'm doing. I'll take a second look. Thanks.
  6. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    I didn't know what you meant by "always using it"; and yes, it's been awhile since I cracked a book (and even longer since I've actually played). I haven't even thought about doing any work for the last 3-4 months due to burnout; this discussion has gotten my interest going again, though...
  7. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    I was a thinking a bit this morning as I lay in bed about the fighter, and I came up with an idea. With the weapon mastery system, I've got four levels: adept, expert, master, and grandmaster. What I can do is something similar to what I did with the rogue: Make up a laundry list of general...
  8. Kerrick

    RIP - The Rogue Improvement Project

    I don't DM. :p Do you use facing rules? Or do you mean a physical face? I'm with you on this one. I'd really like to see a flanking rule that doesn't require a grid (no offense; your rule is pretty good). I have poor spatial perception, so let me see if I'm getting this right: Flanked: XXA...
  9. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    You know you can just hit the "quote" button on my post and save yourself some work? :p Fair enough. I can deal with a few dead levels for base classes (but not PrCs); figuring out awesome new benefits for each and every level is hard sometimes. Bards strike me more as the "skill-monkey" than...
  10. Kerrick

    Vermin as Animals

    Vermin are insects and arachnids. They're effectively mindless (they operate purely on instinct); thus, they're different from animals, which evince at least primitive thought processes. How do you figure? Pheromones are generally for communication, to let males know the female is ready to...
  11. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    True. But you could reduce just about any class to a collection of feats. Let's compare, just for fun... Ftr 10/Clr 10 (Bob) vs. Pal 20 (Frank): In PP stats: Bob has BAB +16 and saves of +12/+8/+11. Frank has BAB +20 and saves of +12/+8/+12. Bob has 13 feats (5 bonus, 1 for human, 7 from...
  12. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    So in effect, they can all be duplicated with feats instead of class abilities. I figured this out about an hour after I posted, but you beat me to it. Less boring = more playable. You're talking about making it more viable. Makes sense. But the ToB stuff is similar to the already-existent...
  13. Kerrick

    Non-Binary Skills

    #1: Why not have degrees of failure? If you blow the Climb check by 5 or more, you fall a certain distance; if you roll a 1, you suffer a catastrophic failure and fall all the way. This mechanic can also be applied to other skills where failure carries a penalty, and could be applied to most...
  14. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    Same here. Fencing uses positions/stances, though they don't have flowery names. Interesting concept, but I think the best overall system would be one that combined both offensive and defensive maneuvers - then you could play a "pure offense" fighter (two-hander), a "pure defense fighter"...
  15. Kerrick

    RIP - The Rogue Improvement Project

    Ack, you're right. I was thinking of mages and touch AC. I've altered the "immune to SA" thing to "resistance to SA" (varies depending on creature type), and concealment grants a 50% immunity to SA (i.e., the rogue has a 50/50 chance of dealing normal damage). Good point, and a good idea. It...
  16. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    Thanks. I'll take a look at that.
  17. Kerrick

    Project Phoenix fighter discussion (Forked from: Feat Points)

    Right... so what do you think? Are they interesting enough? Just as it is in any game. The reason I used a formula, as opposed to just eyeballing every class, is so they ARE balanced against each other. If everyone uses the same formula, there can be no claims of favoritism (unless you want to...
  18. Kerrick

    RIP - The Rogue Improvement Project

    Not in and of itself, no. But, I've got other changes that aren't visible - condensed skill list, elimination of cross-class skills, improved combat maneuvers, and most "immune to SA" creatures are now only "resistant to SA". Handy, but it seems kind of superfluous - a creature's flat-footed AC...
  19. Kerrick

    Epic/Immortal Prestige Classes

    Ah, yeah, missed that. :) Right, I got that part. Since true res has a ridiculously long time limit, you can get away with that. Time paradoxes make my brain hurt. :( True 'nuff. ... Wow. That gives me some sort of idea of the kind of game you're playing. :) Yeah, that's cool. I didn't mean...
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