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    Interesting Ryan Dancey comment on "lite" RPGs

    That market's already taken, that's my perspective. Compete with D&D at what it does? No thank you. :) Maybe it's more of a brainstorming exercise. What if there was something inherent to roleplaying that appealed to people who watch Law and Order? Or watch "chick flicks"? Or read mystery...
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    Close This Thread

    Sounds like fun. I'll save discussion of how I read "metatextual" for later, except that as how I read it it can serve a similar function to Premise in Narrativist games -- themes informing and connecting the kinds of things that are brought up in the text(play). Sorry for the snarkiness; I...
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    Help a DM engage the players in his campaigns arc.

    I don't neccesarily think that they are just a beer&pretzels group, but it is clear that their focus is different from yours. They aren't especially interested in exploring the detailed ramifications of how current events fit in with backstory, but that doesn't mean that you can't get them...
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    "Help Eberron *change* the campaigns I run"

    I think it helps to look at the themes that can be drawn from Eberron, rather than the details. I don't know the setting that well, but I've read it, so hopefully this is somewhat relevant. Eberron feels kinda Hemingway combined with '30s pulp fiction to me. WWI is over, the shellshocked...
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    Close This Thread

    fusangite, I don't think it'd matter if he ignore-listed me or not; he already just quotes the one line where I repeat what I think he's saying, and snips the parts where I ask him "Okay, given that, what's your point?" :) I don't think he's aware of Story Now techniques, or lumps them in with...
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    Close This Thread

    It still doesn't tell us what railroading is, and that's a word so vague as to not be very useful. But I see what mythusmage is trying to say. He's describing roleplaying games where the GM describes the world and the players describe their actions within it. The GM doesn't restrict their...
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    Sorry - I think the point was missed...

    Dude, we get that you don't like Castles & Crusades, already. :) I think you have to remember that there's a lot of people posting in this thread, all talking about different things. And we're just giving our opinions. If you're saying you can understand that some people might like the various...
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    What to do when play styles don't mesh

    That's not different play styles, that's disruptive, unpleasant people. That makes it a much easier question to answer. :)
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    Whose NPC Is It Anyway?

    Hey Glassjaw, We totally do this in our games. In fact, if somebody's got a particularly strong idea for what the NPC should be like, we usually hand them over to them to play for a while. It's worked great for us. We have several NPCs that are almost PCs, because one player has a strong...
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    Close This Thread

    I think that's what I find a little difficult about mythusmage's threads recently. He's stated repeatedly that he's trying to produce a great paradigm shift in roleplaying, but just gives a little tantalizing snippet of his "philosophy". When asked to clarify, he's channeling The Architect from...
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    3.X DM for a 1E party

    If C&C is available for $12, I'd use that. I think it's worth saving some time for the cost of a pizza. :) Neither you nor they will have much difficulty adjusting to the system, because it's about halfway between what you're each familiar with. I think D&D 3 would work well for some level 1...
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    Close This Thread

    I *think* mythusmage is saying that the events of a roleplaying game should consist of players living out the fictional lives of their characters in a world created by the GM. Dramatic things will just sorta happen if you do that, right? I disagree. "Drama where it naturally occurs" is kind of...
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    Sorry - I think the point was missed...

    I was just rereading parts of Aaron Allston's Strike Force, which has some GMing advice that's surprisingly good and generally applicable for a superhero supplement written 15 years ago. I bring it up because it's written for Hero. It talks a bit about how character point expenditures aren't...
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    Proclamation

    I haven't seen that thread about metatextual gaming -- could you post a link? I'm really interested in that stuff, possibly because I'm just not good at immersion and don't enjoy it, so I have to find my fun within roleplaying using other tools. :) I think the thing about metagaming is that it...
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    Close This Thread

    I'm kind of more interested in the immersion theory that mythusmage is apparently going to present ;ater, but I had to comment on the videogame thing. If you're a member of the 13-20 videogame market, and your sole interset is butt-kicking power fantasies in a fantasy environment, D&D doesn't...
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    Close This Thread

    Okay, it looks like you wanted to continue discussion here rather than in the other two threads. I'll move my relevant questions and comments over here. This is what I think you're saying, in simple words: 1) immersion is good and fun 2) rules should act in the service of immersion, describing...
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    Sorry - I think the point was missed...

    I get that. It's just an example for when someone said "But I could do this rules-heavy". It's just to express the possibility that a group who had zero interest in movement rules and attack rolls could still enjoy a game based on "24". Believe me, I'm done trying to convince anybody that they...
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    Interesting Ryan Dancey comment on "lite" RPGs

    I think all we've proved in these threads is that playstyles are sufficiently different that we have a hard time understanding what a foreign playstyle is like. So if different systems appeal to different play styles, it's difficult to understand why that would be the case. (Well, that's what...
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    When the DM goes crazy

    Okay, that's fair. How would you apply that advice to the particular situation in this thread? Should the player of the dwarf have provided in-character hints that something was amiss? The player wanted to create a situation that had some metagame elements (switching characters). The other...
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    Sorry - I think the point was missed...

    I think that is true. There are multiple systems through which you could pursue relationship-based play. It's more a matter of focus, as systems that focus just on these issues are often going to be less complex. For example, and this is kind of a stretch, let's say we were playing a HERO...
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