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  1. Melan

    What was so magical about 1E/OD&D art?

    Darth Soju: I always thought the fighter on the colour Hommlet cover was a woman. Judging by the legs, anyway. ;)
  2. Melan

    What was so magical about 1E/OD&D art?

    Ugh, it is an attempt at humour. As in "not meant to be taken absolutely seriously".
  3. Melan

    What was so magical about 1E/OD&D art?

    Now that I plain disagree with. As an adult, I looove Otus artwork, and I think I first encountered it when I was, hm, probably 21-22. It isn't the kind of art kids tend to dig (and I know other people have said things to the contrary - well, I disagree with them!). I am sure most kids would...
  4. Melan

    What do you find most Magical about 3E/3.5 art?

    Some of the art in the DMG (of which I only own the 3.0 version) was pretty good, especially the pieces done by Wayne Reynolds - dungeon dressing, some magic items, etc. WAR is a pretty good artist and would probably be even cooler under a better art direction. In the PHB, some "illustrative"...
  5. Melan

    What was so magical about 1E/OD&D art?

    Welcome to Dragonsfoot, cca. 2003. ;)
  6. Melan

    What was so magical about 1E/OD&D art?

    You are under the mistaken impression that an argument on an online forum is supposed to be two-sided. Hint: it isn't. That's why they are called forums, and not debate pulpits.
  7. Melan

    What was so magical about 1E/OD&D art?

    No, it wasn't. Otus? Generic? DCS? Dee? None of them were "fantasy generic", except by a very loose interpretation of the term. Otus, in particular, is known for his weirdness, and a big part of it is the outrageously eccentric clothing. I mean, consider the following examples: DCS did depict...
  8. Melan

    What was so magical about 1E/OD&D art?

    Actually, I have no idea why the "mediaeval look" should be touted as a goal. Considering that very talented artists like Frazetta painted clothing that was everything but mediaeval, and that G. Brom was a follower of the Frazetta tradition, I don't see your point here. Likewise, Otus, DCS and...
  9. Melan

    What was so magical about 1E/OD&D art?

    Qualidar wrote: As someone born a year after the 1st edition DMG was published, I believe I can safely say that no nostalgia is involved on my part. In fact, going by the nostalgia argument, I should be nostalgic for 2nd edition’s art, which I am clearly not (and I didn’t like itt hat much...
  10. Melan

    What was so magical about 1E/OD&D art?

    Hussar -- interestingly, while I have little respect for Willingham's art, this particular piece is one of my favourites. The depiction of the sword, especially, is cool with the stars inside.
  11. Melan

    What was so magical about 1E/OD&D art?

    Absolutely. I find his "butcher shop" aesthetics thoroughly boring and uninspired. In fact, I am not enamoured by the often ill conceived photorealism in fantasy art at all. Let me repost a comment I originally posted on Dragonsfoot:
  12. Melan

    Oozes in fantasy...where's the inspiration?

    Although I am not sure it ever served as an inspiration to D&D, one of Catherine L. Moore's "Northwest Simth" short stories written in the 1930s featured slime creatures who could take a humanoid form, and who manufactured exquisitely beautiful slave girls, likewise from slime. It was creepy...
  13. Melan

    What was so magical about 1E/OD&D art?

    Myself, I am partial to Judges Guild's raw, gaudy yet fascinating pulp fiction artwork. It is the height of unprofessionalism (this side of the three OD&D booklets, which are truly atrocious), but it is just so enthusiastic. And that matters a lot more than technique.
  14. Melan

    Do you allow magic to be purchased in your 1E AD&D games?

    Yes, of course. Shops where you can buy magic items are like curio stores - you have a lot of useless junk, some quirky stuff that may or may not be interesting, and some genuinely good deals - but telling the three apart may not be easy, even with detect magic. Sometimes that mummy dust is just...
  15. Melan

    Is the AD&D 1E Revival here to stay?

    Regarding chart-based combat, this is one of the reasons I consider Original D&D (accept no substitutes!) superior to 1st edition AD&D. In AD&D, there are multiple charts for attack rolls, meaning you must have a DM screen or the books in front of you to calculate combat. I don't like that at...
  16. Melan

    Is the AD&D 1E Revival here to stay?

    In any case, the output so far has been promising. I don't care one bit for the OSRIC book except for curio value (which I don't value that much, nowdays - the PDF is fine, but see no reason to buy it), but Pod-caverns of the sinister shroom was an inspired module (I hope to run it in january or...
  17. Melan

    The Ruins of Undermountain - your experiences?

    My group played it a lot when I was 14. Two of us had the set, and ran it differently. Although, since it was too much trouble to detail everything, we winged most of the expeditions, which became absolutely chaotic and wild affairs. Mad wizards, gates into other dimensions, taking a charmed...
  18. Melan

    Does technology (steamtech/magictech/clockwork/etc.) figure in your game? What kind?

    High technology has featured heavily in my games. This is a definite pulp fantasy influence - going back to some of my favourite fantasists like Leigh Brackett (in The Sword of Rhiannon and The Book of Skaith, for example) and Jack Vance, as well as Wizardry VII: Crusaders of the Dark Savant, a...
  19. Melan

    Is the AD&D 1E Revival here to stay?

    The interest was probably always around. It is the organisational potential of the Internet - and the existence of sites where a critical mass of people with an interest in old style D&D exists - which make it possible to support this niche with actual products.
  20. Melan

    Tolkien Killed My Homebrew

    pawsplay's advice is sound. I would add that basing the social model of your campaign on a mixture of - ancient Mediterranean cultures under the aegis of Hellenism, - the American Wild West, and - modern societies gives you a more or less internally consistent, non-Tolkienesque, and what is...
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