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  1. Melan

    The Fall of Castle Zagyg?

    Definitely. If you removed the filler from Yggsburgh, you would get a 48 page Village of Hommlet style product. Mind you, I also think Hommlet was Gary's weakest module, and I do not find it interesting outside the upper section of the Moathouse, but of course lots of people like it. Yggsburgh...
  2. Melan

    Genres For Retro-Clones Forked Thread: Designing a 2e Retro-Clone

    This product already exists as an alt OD&D supplement. Do read the disclamer and reviews before you buy, though, as it doesn't pull punches at all when it comes to depicting the horrid aspects of black magic.
  3. Melan

    Sacred cows: Where's the beef?

    Vancian magic, Gygaxian monsters, and the points of light setting concept.
  4. Melan

    Castle Zagyg - The Upper Works (review)

    Yes. Very... strange. And slightly alarming. :(
  5. Melan

    Castle Zagyg - The Upper Works (review)

    I think in his later products, EGG thought too much about economics and society and not enough about adventure. Proof: Yggsburgh.
  6. Melan

    Is the Illusionist Dead?

    I am sincerely doubtful. The open nature of illusions would not sit very well with 4e's attempts to codify everyting and curtail out of the box power/spell uses. If there is going to see one, don't expect the 1e illusionist -- expect something focused on battlefield effects, maybe as a...
  7. Melan

    Castle Zagyg - The Upper Works (review)

    Go on, this is a well-written and informative review. :)
  8. Melan

    Sandbox-style: What's your opinion?

    No, just a willingness to improvise, to run with the ideas the players give you and spin them into adventures. You need fairly active people to pull it off, though, so if the players are more into following a plotline, sandbox games are not the best solution. Much of sandox gaming is based on...
  9. Melan

    Going All Evil. Experiences?

    That's exactly how our characters were. Losers trying to work the system to their benefit, failing and succeeding in equal measure. Although the difference was that this was not an adventure path -- just spontaneously arising calamities. One problem with strictly defined adventures is that if...
  10. Melan

    Going All Evil. Experiences?

    This is a good observation. Our group has had success with evil characters and entire evil parties; the key was not going "psychotic madman evil". A character who is all evil all the time is boring; a less moral mercenary who might have a sense of humour and even a pleasant side is better...
  11. Melan

    How often do you randomly roll treasure?

    This. I find randomness a great inspiration, but occasionally, the outcome doesn't feel right and I reroll.
  12. Melan

    Best D&D Adventures

    Not very much; you are just guilty of the rose coloured glasses fallacy here. There are several good reasons for liking old modules, and only one of those is nostalgia. I, for one, have only discovered most of the classic modules since ca. 2000, and am younger than a considerable number of them...
  13. Melan

    Best D&D Adventures

    #1 Dark Tower by Paul Jaquays; 1st edition AD&D: an epic multi-level dungeon crawl centered on warring gods, their semi-immortal worshippers and a bunch of overpowered artifacts. The dungeon has one of the best layouts I have seen (only overshadowed by #3 on my list); the antagonists and allies...
  14. Melan

    What benefit is there for a smart/careful 3pp to use the GSL?

    In the end, spoiled or not, more of WotC's control is being lost, since publishers will just work around the GSL. One advantage of the OGL was that it established clear and safe boundaries, encouraging others to flock under its banner. This mutual advantage no longer exists, and I expect that...
  15. Melan

    Dungeon layout, map flow and old school game design

    Jack Colby, I would be interested in that. I have not made up my mind yet how 4e's "encounter zone" style dungeon creation philosophy fits in there. I am not even sure it is a relevant issue to my points, though. Thunderfoot: you are of course right. In some cases, there are definite advantages...
  16. Melan

    What non-4e would you play if there was no OGL at all?

    Pretty much. I also think it was a generous, if somewhat self-serving gesture after the Lorraine Williams years. But very much intentional. As for my pick, I would probably have either returned to AD&D 1st edition (although played in a simplified way, likely incorporating the d20 mechanic and...
  17. Melan

    Marketing criticisms miss the point

    Hussar's idea about the RPGA appears valid (unfortunately for me). But I have doubts whether this will benefit the game's long-term prospects. D&D's strength was always that it was a lot of things to a lot of people. Now, it is a focused, tight design, but can a smaller group of dedicated...
  18. Melan

    WOTC Get On Your Horse!

    Hm. :bmelee:
  19. Melan

    Wired Reviews 4e

    An interesting comment. Eyebeams, would you elaborate on this, or link to an article that does? I have gotten the same impression from some of Wire's articles, and I am curious whether the question was more thoroughly explored...
  20. Melan

    Is 4E still D&D to you?

    No, no and a thousand times no. The only good thing 4e has brought us is the new ENWorld emoticons. :bmelee: Otherwise, the score is a solid :1: out of :6: But the emoticons are cool. :area: :close: :ranged: :melee: :bmelee: WHEEE! :D
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