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  1. Melan

    OGL To Be Renamed Game System License (GSL)

    Lots of smart points raised in this thread (by Lizard, JohnRTroy, etc.); the most interesting possible side-effect to me could be the closing of the 3rd edition OGC corpus before the 4th edition GSL. In particular, I am interested how this could affect Necromancer's ability to put out a revised...
  2. Melan

    Prettiest fantasy maps

    And it becomes all the more impressive when you take your maps... all of them... and lay them out on the living room floor. Bliss.
  3. Melan

    Who would pay for a quick 16 colors Nostalga fix ?

    As far as I know, the OGL doesn't apply to software, and I am skeptical the 4e equivalent will change one bit in this respect. That said, I'd be up for a classical CRPG, but more in the vein of Wizardry VII. if possible.
  4. Melan

    Keeping control of your game while keeping illusion of liberty

    As a video game designer of many years, he thinks too much along their analogies. Video games are constrained by the fact that building a game world requires costly assets and development time, while the world of a real roleplaying game takes a single leap of the mind to shift your gears and...
  5. Melan

    lorraine williams

    Also, we should not forget that when TSR allowed fan material on a carefully controlled site (named MPGENet, maybe?), they required creators to abide by a code of ethics - an uniquely stupid and restrictive license which would have excluded almost all serious works of fantasy, legends, folk...
  6. Melan

    lorraine williams (includes opinions from Gygax et al)

    Also, we should not forget that when TSR allowed fan material on a carefully controlled site (named MPGENet, maybe?), they required creators to abide by a code of ethics - an uniquely stupid and restrictive license which would have excluded almost all serious works of fantasy, legends, folk...
  7. Melan

    Gaming in a high-trust environment

    Trust is the cornerstone of any campaign I would like to participate in. I don't want to spend my free time (nor working time!) in the company of people I don't like and cannot trust. Fortunately, most roleplayers I have encountered were well-adjusted, likeable individuals. I am rather perplexed...
  8. Melan

    Great Fantasy Cities (and what makes them so awesome)

    Very good point, Shades of Green (and one cool avatar! :D). What I especially liked in The City was the rampant overurbanisation - it was clear that Thief's mediaeval setting got hit by industrial advancement earlier than in our world (most likely due to the Order of the Hammer), and social...
  9. Melan

    D&D 4E What incorrect 4E conclusions will people jump at?

    "If you don't like this aspect of the system, just change it. Sheesh." "You changed hit points back to one die on 1st level? How dare you?" Etc. etc. ad nauseam.
  10. Melan

    D&D 4E What incorrect 4E conclusions will people jump at?

    16) I can just disallow core classes, abilities and make major house rules to make D&D my own without being effectively excluded from mainstream gaming culture.
  11. Melan

    Triple HP at 1st level?

    I can't get it into my head why so many people who dislike playing on low levels insist on doing so. We have been starting most new PCs on 3rd level since, what, around 1993, and didn't need the game designers to adjust starting hit points or spells or whatever. :confused: Why do we need a...
  12. Melan

    What Core Races have you played?

    I have only played humans and the odd half-orc. Also, one drow and one bugbear, both in 3.0 one-shots. But 95% of the time, it was humans.
  13. Melan

    My, how the adventures have changed...

    Snarking aside, the "D&D gameplay fan fiction" in this thread is pure gold, all five of them. I particularly liked RangerWickett's example - capturing the tone of a game that hasn't even been released yet so perfectly has to be worth a few extra points. ;) Also, for the record, 2d6...
  14. Melan

    D&D Modules on Wikipedia

    This has to be the best summary of Wikipedia ever written. Concise, yet to the point. :D
  15. Melan

    Once you go C&C, you never go back

    What the hell? 3e doesn't even have an Illusionist class, for Christ's sake!
  16. Melan

    Once you go C&C, you never go back

    Thank you for reaffirming my point. :D ;)
  17. Melan

    OK, we're gettng a little annoyed here!

    Yes indeed, to all of that. Well stated.
  18. Melan

    Once you go C&C, you never go back

    In that case, why publish a game like C&C, though? 3e is pretty fine for rolling dice and beating up hapless creatures; moreover, it tends to promise a lot more stuff. There has to be some sort of quality which makes some people choose C&C over d20. Rules-light may be it. But then why C&C and...
  19. Melan

    Are Gognards killing D&D?

    Your position is still pure subjectivity in a shroud of extreme vagueness. Killing things and taking their stuff may as well be the essence of D&D, but it is not very helpful when we try to design a game based on it. It is just a truism, a statement without substance. It is the how of killing...
  20. Melan

    Are Gognards killing D&D?

    Precisely. What we are talking about are subjective design decisions presented as "objective neccessity", prettied up with nebulous phrases like "evolve", "up-to date" and "move forward".
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