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  1. wolfen fenrison

    d20 Fallout

    Cybernetics & Nanotech
  2. wolfen fenrison

    d20 Fallout

    Thnx, that terrain looks damn cool. Is spycraft close enough to d20 modern for to make use of my stuff?
  3. wolfen fenrison

    d20 Fallout

    I made this for my d20 Fallout game but I think anyone who uses mutations will find this useful. Complete Mutations & Drawbacks List Psychic Powers
  4. wolfen fenrison

    d20 Fallout

    Ability Scores  32 point-buy  Roll 5d6-2 lowest for each score Races  Human (default)  Android (d20 Future)  Dwarf  Fraal (d20 Future)  Gecko  Ghoul  Mechanoid (Future Player’s Companion)  Synth-animal (Future Player’s Companion)  Synthetic (d20 Future) Starting Occupations d20...
  5. wolfen fenrison

    d20 Fallout

    Healing Powder is a tribal drug made from Broc Flower and Xander Root. Using Healing Powder takes a standard action to consume, and the user recovers 1d6+1 hit points (up to max hp). Healing Powder is non-addictive. Cost: 10 caps (Purchase DC 11) Stimpak, or Stimulation Delivery Package, is a...
  6. wolfen fenrison

    d20 Fallout

    Super Mutant Large size Giant type 30 ft Speed +6 Str, -2 Dex, +2 Con, -2 Int, -2 Cha +4 Natural armor Armor Restriction (Armor for Super Mutants have its purchase DC raised by 2 [+50% caps cost]) Darkvision 60 ft Radiation resistance (two degrees weaker) +1 Level adjustment Ghoul Medium Size...
  7. wolfen fenrison

    d20 Fallout

    Super Mutant: CR 4; Large Giant; HD 4d8+15; hp 31; Mas 17; Init +1; Spd 30 ft; Defense 18, touch 10, flat-footed 17 (-1 size, +1 Dex, +5 natural, +3 sports pads); BAB +3; Grap +14; Atk +9 melee (1d8+10, nail board), or +4 ranged (2d10, remington 700); FS 10 ft by 10 ft, Reach 10 ft.; SQ...
  8. wolfen fenrison

    d20 Fallout

    Introduction War... War never changes. I don’t want to set the world on fire I just want to start A flame in your heart Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything: from God, to justice...
  9. wolfen fenrison

    Fallout Conversion

    I am working on such a thing here and here.
  10. wolfen fenrison

    Dark Matter Campaign

    I'm actually gonna run this in my game, mainly using material from Lords of Madness and Monster Manual 5 (the Thoon Mindflayers) using them as an invading alien empire that has conquered many galaxies in menace manual and dark*matter it mentions that their is an alien race that they fear, in my...
  11. wolfen fenrison

    Dark Matter Campaign

    Call of Cthulhu d20 had horror staples like zombies, vampires, werewolves, mummies, and ghosts in case investigators and keepers got tired of mythos horrors (or said keeper likes to keep his players on their toes). Dark*Matter to me always had this "the deck stacked against us" mentality for...
  12. wolfen fenrison

    What other books do you use in d20 Modern?

    Gawds I wish I coulda got my hands on a copy of modern magic before it went out of print :(
  13. wolfen fenrison

    Dark Matter Campaign

    Well for starters play up the abilities from the Mental classes, give the same XP rewards for social interaction (esp. encounters that involve intimidate, diplomacy, research, and the like). Make sure the players know from the jump that combat is not the only focus of the campaign, strong heroes...
  14. wolfen fenrison

    d20 World of Darkness

    Monte Cook's World of Darkness FTW
  15. wolfen fenrison

    What other books do you use in d20 Modern?

    I personally love using certain books with my Modern games so much I consider them part of d20 Modern collection. The ones I use the most (and I almost think they shouldn't count as not d20 Modern): Modern Player's Companion Future Player's Companion Martial Arts Mayhem Ultramodern Firearms The...
  16. wolfen fenrison

    Dark Matter Campaign

    Call of Cthulhu d20 is the forerunner of d20 Modern and it's tone is a natural match with Dark*Matter. Monte Cook's World of Darkness on the other hand has conspiracy elements to it but with all the going on in both settings it seem too busy, to make it work you'll have to narrow the focus of...
  17. wolfen fenrison

    How usable is Call of Cthulhu d20 magic?

    Its very versatile, but to the speed of play up you may want non-rote spells planed out in advanced or give the player a time limit on how long she can take on improvising a spell.
  18. wolfen fenrison

    My d20 Modern Homebrew

    Ok if everythng goes right I'll be starting a game up with this soon. Now I'm wondering about using the Armor as DR variant from Unearthed Arcana (updated using modern and future armors as well as archaic), if you don't have it: Armor As Damage Reduction In the abstract d20 combat system, a...
  19. wolfen fenrison

    Your Experiences with Gestalt Characters?

    The last gestalt game I was in I was a player. The group consisted of a Human Monk/Paladin (my character, I also took VoP), a Grey Elf Archivist/Wizard, a Spellscale Healer/Warmage, a Wood Elf Fighter/Rogue. My character dominated combat as long as the opponent was evil, the "book mage" mainly...
  20. wolfen fenrison

    Your Experiences with Gestalt Characters?

    Hope THIS helps Cheers!
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