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    D&D 5E (2014) UA: "Greyhawk" Initiative

    Reading through the doc a second time it really struck me that the cart is driving the horse here. This variant makes three distinct changes from the base rules: 1) require players to declare actions at the start of each round; 2) re-roll initiative at the start of each round; and 3) replace...
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    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Reading through the doc a second time it really struck me that the cart is driving the horse here. This variant makes three distinct changes from the base rules: 1) require players to declare actions at the start of each round; 2) re-roll initiative at the start of each round; and 3) replace...
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    D&D 5E (2014) UA: "Greyhawk" Initiative

    Rule #1 of being a good DM is making the game fun for your players. So I think the most relevant question is will using this system make the game more fun from a player perspective? A couple of big points jump out: -Losing actions: this is a big fat Less Fun. I seems like 5E really tried to...
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    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Rule #1 of being a good DM is making the game fun for your players. So I think the most relevant question is will using this system make the game more fun from a player perspective? A couple of big points jump out: -Losing actions: this is a big fat Less Fun. I seems like 5E really tried to...
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    D&D 5E (2014) Why Greyhawk is Loved

    I'd agree with the points previous posters made - I love GH because of nostalgia, because it was created by the guy who created D&D, because of the gritty sword and sorcery vibe, and mostly because it managed to feel like a living, breathing world while still feeling like MY world to tell MY...
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    D&D 5E (2014) Princes of the Apocalypse rebuilt as a megadungeon?

    Sure you could do it, but I don't think it would be ideal. Feathergale Spire and Scarlet Moon Hall work best with some level of social interaction so I think just a hack and slash approach would fall flat there. If I were doing it I would probably start the party at level 5 or 6 and run just...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    This. "If you don't like cyclical initiative, roll initiative at the start of each round." -Shortest Unearthed Arcana article ever.
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    D&D 5E (2014) D&D Rise of Tiamat and Thay

    Yeah I think there are some good ideas there. The concern, as you mention, is that having a ton of Thay content so close to the big Tiamat showdown will derail the focus of the campaign. One way to handle this might be to run your Rath Modar story line AFTER the battle with Tiamat. Use the...
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    D&D 5E (2014) Easy Method for Creating 5E Reference Documents

    There was a post several months back about a guy who created a reference binder for his sessions by buying an extra copy of the core rulebooks, then cutting out all the pages and making a binder with just the pages he needed for his upcoming session. Several people seemed to think that it was a...
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    D&D 5E (2014) B10 Nights Dark Terror in 5e

    Welcome! While I haven't run it in 5E, Night's Dark Terror is a great adventure (although a bit under the radar because it was released at the end of the Basic D&D product cycle). I't say a party would likely get to 5th or 6th level by the end. The main thing I would keep in mind when...
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    D&D 5E (2014) Encounter Building: Revised XP Threshold by Character Level Table

    This. People seem to ignore that the encounter ratings are in the context of 6-8 encounters with 2 short rests per day. Yeah a high level party can plow through a Deadly encounter easily if they can blow all of their resources on that one fight. But run that same encounter after 5-7 other...
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    D&D 5E (2014) Points of Light setting and current cross-over strategy: Round peg in the square hole.

    Well its your campaign, so the hole and the peg are whatever shapes you decide they are. If the adventure doesn't fit the FR, then modify the adventure. Or change the setting - it is your campaign world not Ed Greenwood's.
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    Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!

    These are (mostly) all fine adventures and I am glad they will be available to a new generation of players. It just seems like doing some 5E conversions of existing material (available as PDF and soon hopefully POD) is a bit weaksause to be the big, AAA, premium, semi-annual 5E product. I seem...
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    Classic D&D of All Eras Back In Print

    If you are just looking for maps there are some fairly hi-res ones on the internet. Here is one for Karemeikos: http://www.pandius.com/karameikos-8-forested-hills.png Petty sure you could get that printed poster size and have it look fairly decent.
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    D&D 5E (2014) Shadow Step in dark dungeon - general purpose teleport or abuse of feature?

    Well if the character lacks darkvision they can't see into the dark areas and therefor can't teleport to them. If they do have darkvision, then the areas are effectively shadows (dim light) for them so it makes sense. Overall, players like using their special abilities - it is one of the...
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    D&D Inducted Into National Toy Hall of Fame (Along with the Swing and Little People)

    Very prestigious to be given the same honor as the cardboard box!
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    D&D 5E (2014) Overhauling PotA

    I ran PotA a while back and I think your ideas would work well. The one bit of feedback I would give is that IMO making the hook "destroy the cults" from the beginning might be a bit too direct and boring. I think the adventure works best if players don't really understand the nature of the...
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    Preview VOLO'S GUIDE TO MONSTERS

    Great! I am genuinely glad that this product works for you - but please stop telling me I am wrong because my gaming needs are different than yours. I have 100+ awesome ideas, but I would like more NPC resources so I can put together interesting encounters quickly without having to stat...
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    Preview VOLO'S GUIDE TO MONSTERS

    Sure, I get that there are people who find value in this stuff, and I am not trying to bash those who do. Here's the thing though - I don't need a book of plot hooks. I don't need a bunch of deep lore that may or may not work with my campaign. I don't need droll Elminster anecdotes. I just...
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    Preview VOLO'S GUIDE TO MONSTERS

    So...same price as the MM but with a quarter of the monsters? Sorry but IMHO this just looks like WotC trying to see how much filler they can put into a book and still get people to fork over their cash.
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