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  1. sirwmholder

    Get pedantic on Feeblemind

    I don't hold that Unholy Blight could be reversed by Break Enchantment either. Thanks for your time, Wm. Holder
  2. sirwmholder

    Get pedantic on Feeblemind

    Maybe we are looking at this from the wrong angle or too literally... Break Enchantment states: "This spell frees victims from enchantments, transmutations, and curses..." Enchantments and Transmutations are schools of magic within the confines of D&D but Curses are not. Therefore one could...
  3. sirwmholder

    Get pedantic on Feeblemind

    "Wizard's First Rule: People are stupid. They will believe anything they want to be true or fear to be true." ~ Terry Goodkind Thank you for your time, Wm. Holder
  4. sirwmholder

    Get pedantic on Feeblemind

    This is precisely the position I take on this entire debate. To me it is very reasonable to slightly alter Break Enchantment by removing the line... "Break enchantment can reverse even an instantaneous effect." This slight alteration could possibly effect only two SRD spells, Unholy Blight and...
  5. sirwmholder

    Get pedantic on Feeblemind

    Given the cookie example above... the intent is the child has to finish dinner before before he gets a cookie. If the child is given a cookie before he finishes dinner does that automatically means he is finished with his dinner? In game terms... just because Break Enchantment is cast on the...
  6. sirwmholder

    Get pedantic on Feeblemind

    Hardly a huge change... and you proved why that single line should be removed. It creates the ambiguity of seemingly to work for two spells that explicitly state how to remove the effects. Unholy Blight is a curse... you need to have Remove Curse cast to remove it... Feeblemind has a small...
  7. sirwmholder

    Get pedantic on Feeblemind

    Personally, I would line item veto that single line... seems to not fit with the spirit of the spell and creates more confusion than it should be. Thank you for your time, Wm. Holder
  8. sirwmholder

    Get pedantic on Feeblemind

    I don't think Break Enchantment would work... Feeble Mind reduces the person to an Int and Cha of 1 then it is done ( ie instantanious )... you could walk through an anti-magic field and your ability scores would still be 1... therefore there is no enchantment to break... it's not like a Lesser...
  9. sirwmholder

    Arcane Mark?

    I seem to recall a long time ago we used Arcane Mark to build reputation... back when wizards were rare and their secrets were kept so closely they most of times took them to the grave. Mainly it is a flavor aspect of roleplaying. Each wizard would create a unique mark that would be almost a...
  10. sirwmholder

    Animated Shields

    So the question becomes can a large creature threaten squares 10+ ft away with a reach weapon in their hands at the same time threaten all the adjacent squares with their legs for unarmed attacks provided they have the Improved Unarmed Attack feat? Is this correct? Furthermore, isn't their...
  11. sirwmholder

    Animated Shields

    I have read the entire conversation on reach weapons, Enlarge and Unarmed strike... a very compelling strategy... I can see where both parties are coming from and I'm unsure how I would run it. Most likely I would start putting low ceilings in the dungeon... or better yet spiked ceilings...
  12. sirwmholder

    ECL 0 Shade...for my homebrew

    I really like this... may I ask what was the inspiration? It seems to be as balanced as anything in the core. Thank you for your time, Wm. Holder
  13. sirwmholder

    Figurine of Wondrous Power as an Animal Companion

    There was a familiar pocket on a belt in 2nd not sure if it was converted... if so it would be in one of the Arcane Supplement books... sorry I can't be of more help my library is away from me at the moment. Thank you for your time, Wm. Holder
  14. sirwmholder

    Most Common House Rules

    Our current House Rules are as follows: - When you roll hitpoints, every level after first, if the result is less than half the die value you instead gain half. (Example: Fighter rolls a 3 instead gains 5 ) - The 0 level heal spell ( Cure Minor Wounds ) heals 1d4 no bonuses or modifications...
  15. sirwmholder

    Myriad of EOM issues, need clarification

    Eureka This may seem a bit radical but I've been thinking on this and came up with an interesting solution. Use the Craft Permanent Spell feat with the Craft Wondrous Item prerequisite. That should just about cover it... and it would not take any more MP but would cost some experience... or...
  16. sirwmholder

    Alternate Class Features

    We allow and encourage this... it's no fun playing a character that is not how you envisioned 'em. Mostly it is done on a case by case basis so things do not get out of hand. It's important that each character takes abilities that give them some defining characteristic in the game without...
  17. sirwmholder

    Core spells to equivalent EOM

    I agree with Fox the shear flexibility of EoM is one of my favorite features. Personally, I would probably use Evoke Metal with enduring damage and anchor it on an enemy for a Spiritual Weapon. I just like the visual of a floating battle axe chasing down the last goblin while I turn my...
  18. sirwmholder

    Myriad of EOM issues, need clarification

    I'll take a stab at this... 1. Charm Enhancements - Increase Threshold (1 MP). - Not sure what you are asking here... I'll let someone else more experienced take this one. 2. Create Death - Enduring Object. - This has not come up in our game but I suppose the idea is to create a missing...
  19. sirwmholder

    Core spells to equivalent EOM

    Wow... this is a very good idea... a couple of things to note... Elements of Magic is balanced on the principle of doing away with absolutes. Spells such as Knock and Arcane Lock should probably change slightly in the way they are implemented. Such as Knock could either be Dispel Magic Skill...
  20. sirwmholder

    What would be the ramifications of this?

    That has been the case with our group... then again we play that higher level items either have to be quested after or made... there is no "high" level magic shop. This brought up an interesting mechanic when the PC's couldn't unload some of their older gear... the Mage began taking ranks in...
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